From: Eric Anholt Date: Mon, 23 Jul 2012 18:05:11 +0000 (-0700) Subject: glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX). X-Git-Tag: accepted/2.0alpha-wayland/20121114.171706~731 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=300315fe69ba275dda8a4786783c2bdd007d0758;p=profile%2Fivi%2Fmesa.git glsl: Fix glGetActiveUniformsiv(GL_UNIFORM_BLOCK_INDEX). Previously, we were returning the index into the UniformBlocks of one of the linked shaders, when it's supposed to be the program global index. Fixes piglit getactiveuniformsiv-uniform_block_index. Reviewed-by: Kenneth Graunke --- diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 1c97586..4f21a41 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -223,7 +223,8 @@ public: this->shader_shadow_samplers = 0; } - void set_and_process(struct gl_shader *shader, + void set_and_process(struct gl_shader_program *prog, + struct gl_shader *shader, ir_variable *var) { ubo_var = NULL; @@ -231,7 +232,16 @@ public: struct gl_uniform_block *block = &shader->UniformBlocks[var->uniform_block]; - ubo_block_index = var->uniform_block; + ubo_block_index = -1; + for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { + if (!strcmp(prog->UniformBlocks[i].Name, + shader->UniformBlocks[var->uniform_block].Name)) { + ubo_block_index = i; + break; + } + } + assert(ubo_block_index != -1); + ubo_var_index = var->location; ubo_var = &block->Uniforms[var->location]; ubo_byte_offset = ubo_var->Offset; @@ -598,7 +608,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog) if (strncmp("gl_", var->name, 3) == 0) continue; - parcel.set_and_process(prog->_LinkedShaders[i], var); + parcel.set_and_process(prog, prog->_LinkedShaders[i], var); } prog->_LinkedShaders[i]->active_samplers = parcel.shader_samplers_used;