From: Filip Gawin Date: Wed, 1 Sep 2021 14:06:33 +0000 (+0200) Subject: glsl: use bool literals instead of integers X-Git-Tag: upstream/22.3.5~18385 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=2de348cdb01e458f53939cd4f98702852db18c92;p=platform%2Fupstream%2Fmesa.git glsl: use bool literals instead of integers Reviewed-by: Ilia Mirkin Part-of: --- diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index cb9dd0d..b34e43a 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -3970,9 +3970,9 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual, _mesa_glsl_error(loc, state, "gl_Layer redeclaration with " "different viewport_relative setting than earlier"); } - state->redeclares_gl_layer = 1; + state->redeclares_gl_layer = true; if (qual->flags.q.viewport_relative) { - state->layer_viewport_relative = 1; + state->layer_viewport_relative = true; } } else if (qual->flags.q.viewport_relative) { _mesa_glsl_error(loc, state, diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 997513a..abae437 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -2173,7 +2173,7 @@ varying_matches::store_locations() const /* Check is location needs to be packed with lower_packed_varyings() or if * we can just use ARB_enhanced_layouts packing. */ - bool pack_loc[MAX_VARYINGS_INCL_PATCH] = { 0 }; + bool pack_loc[MAX_VARYINGS_INCL_PATCH] = {}; const glsl_type *loc_type[MAX_VARYINGS_INCL_PATCH][4] = { {NULL, NULL} }; for (unsigned i = 0; i < this->num_matches; i++) { diff --git a/src/compiler/glsl/opt_dead_builtin_varyings.cpp b/src/compiler/glsl/opt_dead_builtin_varyings.cpp index 3efe658..6ea18be 100644 --- a/src/compiler/glsl/opt_dead_builtin_varyings.cpp +++ b/src/compiler/glsl/opt_dead_builtin_varyings.cpp @@ -527,7 +527,7 @@ lower_fragdata_array(struct gl_linked_shader *shader) varying_info_visitor info(ir_var_shader_out, true); info.get(shader->ir, 0, NULL); - replace_varyings_visitor(shader, &info, 0, 0, 0); + replace_varyings_visitor(shader, &info, 0, 0, false); }