From: Iago Toral Quiroga Date: Thu, 23 Apr 2015 09:06:12 +0000 (+0200) Subject: glsl: Rename atomic counter functions X-Git-Tag: upstream/17.1.0~15834 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=2cacebaad3da88853e9b0d19522d24e11a7f4f91;p=platform%2Fupstream%2Fmesa.git glsl: Rename atomic counter functions Shader Storage Buffer Object will add new atomic functions that are not associated with counters, so better have atomic counter-specific functions explicitly include the word "counter" in their names. Reviewed-by: Timothy Arceri Reviewed-by: Kristian Høgsberg --- diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index 7e77c93..ede9dd8 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -737,9 +737,9 @@ private: B1(interpolateAtOffset) B1(interpolateAtSample) - ir_function_signature *_atomic_intrinsic(builtin_available_predicate avail); - ir_function_signature *_atomic_op(const char *intrinsic, - builtin_available_predicate avail); + ir_function_signature *_atomic_counter_intrinsic(builtin_available_predicate avail); + ir_function_signature *_atomic_counter_op(const char *intrinsic, + builtin_available_predicate avail); B1(min3) B1(max3) @@ -872,13 +872,13 @@ void builtin_builder::create_intrinsics() { add_function("__intrinsic_atomic_read", - _atomic_intrinsic(shader_atomic_counters), + _atomic_counter_intrinsic(shader_atomic_counters), NULL); add_function("__intrinsic_atomic_increment", - _atomic_intrinsic(shader_atomic_counters), + _atomic_counter_intrinsic(shader_atomic_counters), NULL); add_function("__intrinsic_atomic_predecrement", - _atomic_intrinsic(shader_atomic_counters), + _atomic_counter_intrinsic(shader_atomic_counters), NULL); add_image_functions(false); @@ -2541,16 +2541,16 @@ builtin_builder::create_builtins() NULL); add_function("atomicCounter", - _atomic_op("__intrinsic_atomic_read", - shader_atomic_counters), + _atomic_counter_op("__intrinsic_atomic_read", + shader_atomic_counters), NULL); add_function("atomicCounterIncrement", - _atomic_op("__intrinsic_atomic_increment", - shader_atomic_counters), + _atomic_counter_op("__intrinsic_atomic_increment", + shader_atomic_counters), NULL); add_function("atomicCounterDecrement", - _atomic_op("__intrinsic_atomic_predecrement", - shader_atomic_counters), + _atomic_counter_op("__intrinsic_atomic_predecrement", + shader_atomic_counters), NULL); add_function("min3", @@ -4841,7 +4841,7 @@ builtin_builder::_interpolateAtSample(const glsl_type *type) } ir_function_signature * -builtin_builder::_atomic_intrinsic(builtin_available_predicate avail) +builtin_builder::_atomic_counter_intrinsic(builtin_available_predicate avail) { ir_variable *counter = in_var(glsl_type::atomic_uint_type, "counter"); MAKE_INTRINSIC(glsl_type::uint_type, avail, 1, counter); @@ -4849,8 +4849,8 @@ builtin_builder::_atomic_intrinsic(builtin_available_predicate avail) } ir_function_signature * -builtin_builder::_atomic_op(const char *intrinsic, - builtin_available_predicate avail) +builtin_builder::_atomic_counter_op(const char *intrinsic, + builtin_available_predicate avail) { ir_variable *counter = in_var(glsl_type::atomic_uint_type, "atomic_counter"); MAKE_SIG(glsl_type::uint_type, avail, 1, counter);