From: Brian Paul Date: Thu, 5 Oct 2000 17:38:21 +0000 (+0000) Subject: better handling of GLX_DEPTH_SIZE in glXChooseVisual() X-Git-Tag: 062012170305~27790 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=2c7e6334ec81c2fab2cce9e0fe52cd30256e37ea;p=profile%2Fivi%2Fmesa.git better handling of GLX_DEPTH_SIZE in glXChooseVisual() --- diff --git a/src/mesa/drivers/x11/fakeglx.c b/src/mesa/drivers/x11/fakeglx.c index 73f1de3..cca2fb8 100644 --- a/src/mesa/drivers/x11/fakeglx.c +++ b/src/mesa/drivers/x11/fakeglx.c @@ -1,4 +1,4 @@ -/* $Id: fakeglx.c,v 1.37 2000/09/26 21:28:39 brianp Exp $ */ +/* $Id: fakeglx.c,v 1.38 2000/10/05 17:38:21 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1050,15 +1050,16 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list ) if (vis) { /* Note: we're not exactly obeying the glXChooseVisual rules here. * When GLX_DEPTH_SIZE = 1 is specified we're supposed to choose the - * largest depth buffer size, which is 32bits/value. However, we + * largest depth buffer size, which is 32bits/value. Instead, we * return 16 to maintain performance with earlier versions of Mesa. */ - if (depth_size == 1) - depth_size = DEFAULT_SOFTWARE_DEPTH_BITS; - else if (depth_size > 24) - depth_size = 31; + if (depth_size > 24) + depth_size = 31; /* 32 causes int overflow problems */ else if (depth_size > 16) depth_size = 24; + else if (depth_size > 0) + depth_size = DEFAULT_SOFTWARE_DEPTH_BITS; /*16*/ + /* we only support one size of stencil and accum buffers. */ if (stencil_size > 0) stencil_size = STENCIL_BITS;