From: Brian Paul Date: Mon, 26 Mar 2001 19:42:40 +0000 (+0000) Subject: added GL_ARB_texture_border_clamp X-Git-Tag: mesa-7.8~13870 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=2bb04cad14f5edd9e2657a1122ceeb1fb468f4a9;p=platform%2Fupstream%2Fmesa.git added GL_ARB_texture_border_clamp --- diff --git a/docs/RELNOTES-3.5 b/docs/RELNOTES-3.5 index 33c6ce1..f986560 100644 --- a/docs/RELNOTES-3.5 +++ b/docs/RELNOTES-3.5 @@ -69,6 +69,21 @@ GL_EXT_secondary_color instead of getting it only from lighting in GL_SEPARATE_SPECULAR_COLOR mode. +GL_ARB_texture_env_combine + Basically the same as GL_EXT_texture_env_combine + +GL_ARB_texture_env_add extension + Texture addition mode. + +GL_ARB_texture_env_dot3 extension + Dot product texture environment. + +GL_ARB_texture_border_clamp + Adds GL_CLAMP_TO_BORDER_ARB texture wrap mode + +GL_SGIX_depth_texture, GL_SGIX_shadow and GL_SGIX_shadow_ambient + Implements a shadow casting algorithm based on depth map textures + libOSMesa.so @@ -168,4 +183,4 @@ interface structures like __GLimports and __GLexports. ---------------------------------------------------------------------- -$Id: RELNOTES-3.5,v 1.9 2001/03/17 00:47:19 brianp Exp $ +$Id: RELNOTES-3.5,v 1.10 2001/03/26 19:45:08 brianp Exp $ diff --git a/docs/VERSIONS b/docs/VERSIONS index cde1cd3..c646567 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.52 2001/03/22 04:55:48 brianp Exp $ +$Id: VERSIONS,v 1.53 2001/03/26 19:45:08 brianp Exp $ Mesa Version History @@ -823,6 +823,7 @@ Mesa Version History - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow - GL_ARB_texture_env_combine extension - GL_ARB_texture_env_dot3 extension + - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) - OSMesaCreateContextExt() function - libOSMesa.so library, contains the OSMesa driver interface - GL/glxext.h header file for GLX extensions diff --git a/src/mesa/main/enums.c b/src/mesa/main/enums.c index 310b80f..1801a4e 100644 --- a/src/mesa/main/enums.c +++ b/src/mesa/main/enums.c @@ -1,4 +1,4 @@ -/* $Id: enums.c,v 1.15 2001/03/22 04:57:09 brianp Exp $ */ +/* $Id: enums.c,v 1.16 2001/03/26 19:42:40 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -841,6 +841,8 @@ enum_elt all_enums[] = { "GL_DOT3_RGB_EXT", 0x86ae }, { "GL_DOT3_RGBA_EXT", 0x86af }, + /* GL_ARB_texture_border_clamp */ + { "GL_CLAMP_TO_BORDER_ARB", 0x812D }, }; #define Elements(x) sizeof(x)/sizeof(*x) diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 3950056..372b2bb 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.55 2001/03/22 14:42:24 brianp Exp $ */ +/* $Id: extensions.c,v 1.56 2001/03/26 19:42:40 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -58,6 +58,7 @@ static struct { } default_extensions[] = { { OFF, "GL_ARB_imaging", F(ARB_imaging) }, { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, + { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) }, { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, @@ -106,6 +107,7 @@ static struct { { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, { OFF, "GL_SGI_color_table", F(SGI_color_table) }, { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) }, + { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, { OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) }, @@ -127,6 +129,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) const char *extensions[] = { "GL_ARB_imaging", "GL_ARB_multitexture", + "GL_ARB_texture_border_clamp", "GL_ARB_texture_cube_map", "GL_ARB_texture_env_add", "GL_ARB_texture_env_combine", @@ -157,6 +160,7 @@ _mesa_enable_sw_extensions(GLcontext *ctx) "GL_SGI_color_table", "GL_SGIS_pixel_texture", "GL_SGIS_texture_edge_clamp", + "GL_SGIS_texture_border_clamp", "GL_SGIX_depth_texture", "GL_SGIX_pixel_texture", "GL_SGIX_shadow", diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 2c7f2e1..c261756 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1,4 +1,4 @@ -/* $Id: mtypes.h,v 1.31 2001/03/24 06:01:27 gareth Exp $ */ +/* $Id: mtypes.h,v 1.32 2001/03/26 19:42:40 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -798,8 +798,8 @@ struct gl_texture_format { /* Texture image record */ struct gl_texture_image { GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_RGB, GL_RGBA, or - * GL_COLOR_INDEX only + * GL_INTENSITY, GL_RGB, GL_RGBA, + * GL_COLOR_INDEX or GL_DEPTH_COMPONENT only. */ GLenum Type; /* Texel type: GL_UNSIGNED_BYTE, etc. */ GLenum IntFormat; /* Internal format as given by the user */ @@ -836,9 +836,9 @@ struct gl_texture_object { GLuint Dimensions; /* 1 or 2 or 3 or 6 (cube map) */ GLfloat Priority; /* in [0,1] */ GLchan BorderColor[4]; - GLenum WrapS; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */ - GLenum WrapT; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */ - GLenum WrapR; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */ + GLenum WrapS; /* Wrap modes are: GL_CLAMP, REPEAT */ + GLenum WrapT; /* GL_CLAMP_TO_EDGE, and */ + GLenum WrapR; /* GL_CLAMP_TO_BORDER_ARB */ GLenum MinFilter; /* minification filter */ GLenum MagFilter; /* magnification filter */ GLfloat MinLod; /* min lambda, OpenGL 1.2 */ @@ -1203,6 +1203,7 @@ struct gl_extensions { */ GLboolean ARB_imaging; GLboolean ARB_multitexture; + GLboolean ARB_texture_border_clamp; GLboolean ARB_texture_compression; GLboolean ARB_texture_cube_map; GLboolean EXT_blend_color; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 438ba6f..93d12e7 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,4 +1,4 @@ -/* $Id: texstate.c,v 1.38 2001/03/22 04:54:58 brianp Exp $ */ +/* $Id: texstate.c,v 1.39 2001/03/26 19:42:40 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -63,6 +63,10 @@ #define GL_DOT3_RGBA_ARB 0x86AF #endif +/* XXX this is temporary, until GL/glext.h is updated. */ +#ifndef GL_CLAMP_TO_BORDER_ARB +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /**********************************************************************/ @@ -722,8 +726,11 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_S: if (texObj->WrapS == eparam) return; - - if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) { + if (eparam==GL_CLAMP || + eparam==GL_REPEAT || + eparam==GL_CLAMP_TO_EDGE || + (eparam == GL_CLAMP_TO_BORDER_ARB && + ctx->Extensions.ARB_texture_border_clamp)) { texObj->WrapS = eparam; } else { @@ -734,8 +741,11 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_T: if (texObj->WrapT == eparam) return; - - if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) { + if (eparam==GL_CLAMP || + eparam==GL_REPEAT || + eparam==GL_CLAMP_TO_EDGE || + (eparam == GL_CLAMP_TO_BORDER_ARB && + ctx->Extensions.ARB_texture_border_clamp)) { texObj->WrapT = eparam; } else { @@ -746,8 +756,11 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) case GL_TEXTURE_WRAP_R_EXT: if (texObj->WrapR == eparam) return; - - if (eparam==GL_CLAMP || eparam==GL_REPEAT || eparam==GL_CLAMP_TO_EDGE) { + if (eparam==GL_CLAMP || + eparam==GL_REPEAT || + eparam==GL_CLAMP_TO_EDGE || + (eparam == GL_CLAMP_TO_BORDER_ARB && + ctx->Extensions.ARB_texture_border_clamp)) { texObj->WrapR = eparam; } else { diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 10349e4..220d3a4 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.19 2001/03/23 18:53:26 brianp Exp $ */ +/* $Id: s_texture.c,v 1.20 2001/03/26 19:42:40 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -46,6 +46,11 @@ #define GL_DOT3_RGBA_ARB 0x86AF #endif +/* XXX this is temporary, until GL/glext.h is updated. */ +#ifndef GL_CLAMP_TO_BORDER_ARB +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + /* * These values are used in the fixed-point arithmetic used @@ -58,7 +63,7 @@ /* * Used to compute texel locations for linear sampling. * Input: - * wrapMode = GL_REPEAT, GL_CLAMP or GL_CLAMP_TO_EDGE + * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER_ARB * S = texcoord in [0,1] * SIZE = width (or height or depth) of texture * Output: @@ -72,22 +77,45 @@ I0 = IFLOOR(U) & (SIZE - 1); \ I1 = (I0 + 1) & (SIZE - 1); \ } \ + else if (wrapMode == GL_CLAMP_TO_EDGE) { \ + if (S <= 0.0F) \ + U = 0.0F; \ + else if (S >= 1.0F) \ + U = SIZE; \ + else \ + U = S * SIZE; \ + U -= 0.5F; \ + I0 = IFLOOR(U); \ + I1 = I0 + 1; \ + if (I0 < 0) \ + I0 = 0; \ + if (I1 >= (GLint) SIZE) \ + I1 = SIZE - 1; \ + } \ + else if (wrapMode == GL_CLAMP_TO_BORDER_ARB) { \ + const GLfloat min = -1.0F / (2.0F * SIZE); \ + const GLfloat max = 1.0F - min; \ + if (S <= min) \ + U = min * SIZE; \ + else if (S >= max) \ + U = max * SIZE; \ + else \ + U = S * SIZE; \ + U -= 0.5F; \ + I0 = IFLOOR(U); \ + I1 = I0 + 1; \ + } \ else { \ + ASSERT(wrapMode == GL_CLAMP); \ if (S <= 0.0F) \ U = 0.0F; \ else if (S >= 1.0F) \ U = SIZE; \ - else \ - U = S * SIZE; \ + else \ + U = S * SIZE; \ U -= 0.5F; \ I0 = IFLOOR(U); \ I1 = I0 + 1; \ - if (wrapMode == GL_CLAMP_TO_EDGE) { \ - if (I0 < 0) \ - I0 = 0; \ - if (I1 >= (GLint) SIZE) \ - I1 = SIZE - 1; \ - } \ } \ } @@ -99,13 +127,13 @@ { \ if (wrapMode == GL_REPEAT) { \ /* s limited to [0,1) */ \ - /* i limited to [0,width-1] */ \ - I = (GLint) (S * SIZE); \ - if (S < 0.0F) \ - I -= 1; \ + /* i limited to [0,size-1] */ \ + I = IFLOOR(S * SIZE); \ I &= (SIZE - 1); \ } \ else if (wrapMode == GL_CLAMP_TO_EDGE) { \ + /* s limited to [min,max] */ \ + /* i limited to [0, size-1] */ \ const GLfloat min = 1.0F / (2.0F * SIZE); \ const GLfloat max = 1.0F - min; \ if (S < min) \ @@ -113,18 +141,30 @@ else if (S > max) \ I = SIZE - 1; \ else \ - I = (GLint) (S * SIZE); \ + I = IFLOOR(S * SIZE); \ + } \ + else if (wrapMode == GL_CLAMP_TO_BORDER_ARB) { \ + /* s limited to [min,max] */ \ + /* i limited to [-1, size] */ \ + const GLfloat min = -1.0F / (2.0F * SIZE); \ + const GLfloat max = 1.0F - min; \ + if (S <= min) \ + I = -1; \ + else if (S >= max) \ + I = SIZE; \ + else \ + I = IFLOOR(S * SIZE); \ } \ else { \ ASSERT(wrapMode == GL_CLAMP); \ /* s limited to [0,1] */ \ - /* i limited to [0,width-1] */ \ + /* i limited to [0,size-1] */ \ if (S <= 0.0F) \ I = 0; \ else if (S >= 1.0F) \ I = SIZE - 1; \ else \ - I = (GLint) (S * SIZE); \ + I = IFLOOR(S * SIZE); \ } \ }