From: antonino Date: Tue, 7 Mar 2023 14:19:27 +0000 (+0100) Subject: drirc: set `zink_emulate_point_smooth` for Quake II X-Git-Tag: upstream/23.3.3~11892 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=27c8d6ca7b3092590dc56285d324c6ddb76053c5;p=platform%2Fupstream%2Fmesa.git drirc: set `zink_emulate_point_smooth` for Quake II Quake II uses GL_POINT_SMOOTH to render particles. Zink currently requires `zink_emulate_point_smooth` to support that feature. Acked-by: Mike Blumenkrantz Reviewed-by: Erik Faye-Lund Part-of: --- diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf index 386ffa6..3dec358 100644 --- a/src/util/00-mesa-defaults.conf +++ b/src/util/00-mesa-defaults.conf @@ -966,6 +966,17 @@ TODO: document the other workarounds.