From: Carl Worth Date: Thu, 24 Jun 2010 02:09:56 +0000 (-0700) Subject: glsl2 main: Switch from realloc to talloc_realloc to construct program source. X-Git-Tag: 062012170305~10660^2~625^2~4^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=26bbfb7917a71d46d9227bbf960606cb673636d3;p=profile%2Fivi%2Fmesa.git glsl2 main: Switch from realloc to talloc_realloc to construct program source. This closes 1 leak in the glsl-orangebook-ch06-bump.frag test leaving 4 to go, (all of which are inside hash_table.c). --- diff --git a/main.cpp b/main.cpp index dfed4a3..dcd9bd6 100644 --- a/main.cpp +++ b/main.cpp @@ -206,8 +206,8 @@ main(int argc, char **argv) for (/* empty */; argc > optind; optind++) { whole_program->Shaders = (struct glsl_shader **) - realloc(whole_program->Shaders, - sizeof(struct glsl_shader *) * (whole_program->NumShaders + 1)); + talloc_realloc(whole_program, whole_program->Shaders, + struct glsl_shader *, whole_program->NumShaders + 1); assert(whole_program->Shaders != NULL); struct glsl_shader *shader = talloc_zero(whole_program, glsl_shader);