From: Kristian Høgsberg Date: Thu, 6 Sep 2012 02:06:26 +0000 (-0400) Subject: compositor: Move gles2 initialization to gles2-renderer.h X-Git-Tag: submit/trunk/20120913.174637~60 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=25894fc920ebbd6e6ec58db3cfc72bec32c0af4f;p=profile%2Fivi%2Fweston.git compositor: Move gles2 initialization to gles2-renderer.h --- diff --git a/src/compositor-android.c b/src/compositor-android.c index c2f8654..e596e1b 100644 --- a/src/compositor-android.c +++ b/src/compositor-android.c @@ -522,7 +522,7 @@ android_compositor_create(struct wl_display *display, int argc, char *argv[], if (android_init_egl(compositor, output) < 0) goto err_output; - if (weston_compositor_init_gl(&compositor->base) < 0) + if (gles2_renderer_init(&compositor->base) < 0) goto err_egl; android_compositor_add_output(compositor, output); diff --git a/src/compositor-drm.c b/src/compositor-drm.c index 439ce51..cef8f2c 100644 --- a/src/compositor-drm.c +++ b/src/compositor-drm.c @@ -2264,7 +2264,7 @@ drm_compositor_create(struct wl_display *display, ec->prev_state = WESTON_COMPOSITOR_ACTIVE; - if (weston_compositor_init_gl(&ec->base) < 0) + if (gles2_renderer_init(&ec->base) < 0) goto err_egl; for (key = KEY_F1; key < KEY_F9; key++) diff --git a/src/compositor-wayland.c b/src/compositor-wayland.c index 21651aa..e047214 100644 --- a/src/compositor-wayland.c +++ b/src/compositor-wayland.c @@ -883,7 +883,7 @@ wayland_compositor_create(struct wl_display *display, c->base.destroy = wayland_destroy; c->base.restore = wayland_restore; - if (weston_compositor_init_gl(&c->base) < 0) + if (gles2_renderer_init(&c->base) < 0) goto err_display; create_border(c); diff --git a/src/compositor-x11.c b/src/compositor-x11.c index e7c7d6b..b849177 100644 --- a/src/compositor-x11.c +++ b/src/compositor-x11.c @@ -1174,7 +1174,7 @@ x11_compositor_create(struct wl_display *display, c->base.destroy = x11_destroy; c->base.restore = x11_restore; - if (weston_compositor_init_gl(&c->base) < 0) + if (gles2_renderer_init(&c->base) < 0) goto err_egl; if (x11_input_create(c, no_input) < 0) diff --git a/src/compositor.c b/src/compositor.c index 0ffaadc..3fb5df6 100644 --- a/src/compositor.c +++ b/src/compositor.c @@ -48,7 +48,6 @@ #include #include #include -#include #include #include "compositor.h" @@ -2667,164 +2666,6 @@ bind_output(struct wl_client *client, } } -static const char vertex_shader[] = - "uniform mat4 proj;\n" - "attribute vec2 position;\n" - "attribute vec2 texcoord;\n" - "varying vec2 v_texcoord;\n" - "void main()\n" - "{\n" - " gl_Position = proj * vec4(position, 0.0, 1.0);\n" - " v_texcoord = texcoord;\n" - "}\n"; - -/* Declare common fragment shader uniforms */ -#define FRAGMENT_CONVERT_YUV \ - " y *= alpha;\n" \ - " u *= alpha;\n" \ - " v *= alpha;\n" \ - " gl_FragColor.r = y + 1.59602678 * v;\n" \ - " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \ - " gl_FragColor.b = y + 2.01723214 * u;\n" \ - " gl_FragColor.a = alpha;\n" - -static const char texture_fragment_shader_rgba[] = - "precision mediump float;\n" - "varying vec2 v_texcoord;\n" - "uniform sampler2D tex;\n" - "uniform float alpha;\n" - "void main()\n" - "{\n" - " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;" - "}\n"; - -static const char texture_fragment_shader_rgbx[] = - "precision mediump float;\n" - "varying vec2 v_texcoord;\n" - "uniform sampler2D tex;\n" - "uniform float alpha;\n" - "void main()\n" - "{\n" - " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;" - " gl_FragColor.a = alpha;\n" - "}\n"; - -static const char texture_fragment_shader_egl_external[] = - "#extension GL_OES_EGL_image_external : require\n" - "precision mediump float;\n" - "varying vec2 v_texcoord;\n" - "uniform samplerExternalOES tex;\n" - "uniform float alpha;\n" - "void main()\n" - "{\n" - " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;" - "}\n"; - -static const char texture_fragment_shader_y_uv[] = - "precision mediump float;\n" - "uniform sampler2D tex;\n" - "uniform sampler2D tex1;\n" - "varying vec2 v_texcoord;\n" - "uniform float alpha;\n" - "void main() {\n" - " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" - " float u = texture2D(tex1, v_texcoord).r - 0.5;\n" - " float v = texture2D(tex1, v_texcoord).g - 0.5;\n" - FRAGMENT_CONVERT_YUV - "}\n"; - -static const char texture_fragment_shader_y_u_v[] = - "precision mediump float;\n" - "uniform sampler2D tex;\n" - "uniform sampler2D tex1;\n" - "uniform sampler2D tex2;\n" - "varying vec2 v_texcoord;\n" - "uniform float alpha;\n" - "void main() {\n" - " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" - " float u = texture2D(tex1, v_texcoord).x - 0.5;\n" - " float v = texture2D(tex2, v_texcoord).x - 0.5;\n" - FRAGMENT_CONVERT_YUV - "}\n"; - -static const char texture_fragment_shader_y_xuxv[] = - "precision mediump float;\n" - "uniform sampler2D tex;\n" - "uniform sampler2D tex1;\n" - "varying vec2 v_texcoord;\n" - "uniform float alpha;\n" - "void main() {\n" - " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" - " float u = texture2D(tex1, v_texcoord).g - 0.5;\n" - " float v = texture2D(tex1, v_texcoord).a - 0.5;\n" - FRAGMENT_CONVERT_YUV - "}\n"; - -static const char solid_fragment_shader[] = - "precision mediump float;\n" - "uniform vec4 color;\n" - "uniform float alpha;\n" - "void main()\n" - "{\n" - " gl_FragColor = alpha * color\n;" - "}\n"; - -static int -compile_shader(GLenum type, const char *source) -{ - GLuint s; - char msg[512]; - GLint status; - - s = glCreateShader(type); - glShaderSource(s, 1, &source, NULL); - glCompileShader(s); - glGetShaderiv(s, GL_COMPILE_STATUS, &status); - if (!status) { - glGetShaderInfoLog(s, sizeof msg, NULL, msg); - weston_log("shader info: %s\n", msg); - return GL_NONE; - } - - return s; -} - -static int -weston_shader_init(struct weston_shader *shader, - const char *vertex_source, const char *fragment_source) -{ - char msg[512]; - GLint status; - - shader->vertex_shader = - compile_shader(GL_VERTEX_SHADER, vertex_source); - shader->fragment_shader = - compile_shader(GL_FRAGMENT_SHADER, fragment_source); - - shader->program = glCreateProgram(); - glAttachShader(shader->program, shader->vertex_shader); - glAttachShader(shader->program, shader->fragment_shader); - glBindAttribLocation(shader->program, 0, "position"); - glBindAttribLocation(shader->program, 1, "texcoord"); - - glLinkProgram(shader->program); - glGetProgramiv(shader->program, GL_LINK_STATUS, &status); - if (!status) { - glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg); - weston_log("link info: %s\n", msg); - return -1; - } - - shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); - shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex"); - shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1"); - shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2"); - shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha"); - shader->color_uniform = glGetUniformLocation(shader->program, "color"); - - return 0; -} - WL_EXPORT void weston_output_destroy(struct weston_output *output) { @@ -3021,62 +2862,6 @@ log_uname(void) usys.version, usys.machine); } -static void -log_extensions(const char *name, const char *extensions) -{ - const char *p, *end; - int l; - int len; - - l = weston_log("%s:", name); - p = extensions; - while (*p) { - end = strchrnul(p, ' '); - len = end - p; - if (l + len > 78) - l = weston_log_continue("\n" STAMP_SPACE "%.*s", - len, p); - else - l += weston_log_continue(" %.*s", len, p); - for (p = end; isspace(*p); p++) - ; - } - weston_log_continue("\n"); -} - -static void -log_egl_gl_info(EGLDisplay egldpy) -{ - const char *str; - - str = eglQueryString(egldpy, EGL_VERSION); - weston_log("EGL version: %s\n", str ? str : "(null)"); - - str = eglQueryString(egldpy, EGL_VENDOR); - weston_log("EGL vendor: %s\n", str ? str : "(null)"); - - str = eglQueryString(egldpy, EGL_CLIENT_APIS); - weston_log("EGL client APIs: %s\n", str ? str : "(null)"); - - str = eglQueryString(egldpy, EGL_EXTENSIONS); - log_extensions("EGL extensions", str ? str : "(null)"); - - str = (char *)glGetString(GL_VERSION); - weston_log("GL version: %s\n", str ? str : "(null)"); - - str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION); - weston_log("GLSL version: %s\n", str ? str : "(null)"); - - str = (char *)glGetString(GL_VENDOR); - weston_log("GL vendor: %s\n", str ? str : "(null)"); - - str = (char *)glGetString(GL_RENDERER); - weston_log("GL renderer: %s\n", str ? str : "(null)"); - - str = (char *)glGetString(GL_EXTENSIONS); - log_extensions("GL extensions", str ? str : "(null)"); -} - WL_EXPORT int weston_compositor_init(struct weston_compositor *ec, struct wl_display *display, @@ -3155,89 +2940,6 @@ weston_compositor_init(struct weston_compositor *ec, return 0; } -WL_EXPORT int -weston_compositor_init_gl(struct weston_compositor *ec) -{ - const char *extensions; - int has_egl_image_external = 0; - - log_egl_gl_info(ec->egl_display); - - ec->image_target_texture_2d = - (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES"); - ec->image_target_renderbuffer_storage = (void *) - eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES"); - ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR"); - ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR"); - ec->bind_display = - (void *) eglGetProcAddress("eglBindWaylandDisplayWL"); - ec->unbind_display = - (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL"); - ec->query_buffer = - (void *) eglGetProcAddress("eglQueryWaylandBufferWL"); - - extensions = (const char *) glGetString(GL_EXTENSIONS); - if (!extensions) { - weston_log("Retrieving GL extension string failed.\n"); - return -1; - } - - if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) { - weston_log("GL_EXT_texture_format_BGRA8888 not available\n"); - return -1; - } - - if (strstr(extensions, "GL_EXT_read_format_bgra")) - ec->read_format = GL_BGRA_EXT; - else - ec->read_format = GL_RGBA; - - if (strstr(extensions, "GL_EXT_unpack_subimage")) - ec->has_unpack_subimage = 1; - - if (strstr(extensions, "GL_OES_EGL_image_external")) - has_egl_image_external = 1; - - extensions = - (const char *) eglQueryString(ec->egl_display, EGL_EXTENSIONS); - if (!extensions) { - weston_log("Retrieving EGL extension string failed.\n"); - return -1; - } - - if (strstr(extensions, "EGL_WL_bind_wayland_display")) - ec->has_bind_display = 1; - if (ec->has_bind_display) - ec->bind_display(ec->egl_display, ec->wl_display); - - glActiveTexture(GL_TEXTURE0); - - if (weston_shader_init(&ec->texture_shader_rgba, - vertex_shader, texture_fragment_shader_rgba) < 0) - return -1; - if (weston_shader_init(&ec->texture_shader_rgbx, - vertex_shader, texture_fragment_shader_rgbx) < 0) - return -1; - if (has_egl_image_external && - weston_shader_init(&ec->texture_shader_egl_external, - vertex_shader, texture_fragment_shader_egl_external) < 0) - return -1; - if (weston_shader_init(&ec->texture_shader_y_uv, - vertex_shader, texture_fragment_shader_y_uv) < 0) - return -1; - if (weston_shader_init(&ec->texture_shader_y_u_v, - vertex_shader, texture_fragment_shader_y_u_v) < 0) - return -1; - if (weston_shader_init(&ec->texture_shader_y_xuxv, - vertex_shader, texture_fragment_shader_y_xuxv) < 0) - return -1; - if (weston_shader_init(&ec->solid_shader, - vertex_shader, solid_fragment_shader) < 0) - return -1; - - return 0; -} - WL_EXPORT void weston_compositor_shutdown(struct weston_compositor *ec) { diff --git a/src/compositor.h b/src/compositor.h index c9cc492..586f8b6 100644 --- a/src/compositor.h +++ b/src/compositor.h @@ -664,8 +664,6 @@ weston_compositor_get_time(void); int weston_compositor_init(struct weston_compositor *ec, struct wl_display *display, int argc, char *argv[], const char *config_file); -int -weston_compositor_init_gl(struct weston_compositor *ec); void weston_compositor_shutdown(struct weston_compositor *ec); void @@ -794,6 +792,8 @@ backend_init(struct wl_display *display, int argc, char *argv[], int weston_output_switch_mode(struct weston_output *output, struct weston_mode *mode); +int +gles2_renderer_init(struct weston_compositor *ec); void gles2_renderer_repaint_output(struct weston_output *output, pixman_region32_t *output_damage); diff --git a/src/gles2-renderer.c b/src/gles2-renderer.c index 14dcf64..fb70375 100644 --- a/src/gles2-renderer.c +++ b/src/gles2-renderer.c @@ -20,7 +20,11 @@ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ +#define _GNU_SOURCE + #include +#include +#include #include "compositor.h" @@ -669,3 +673,300 @@ gles2_renderer_repaint_output(struct weston_output *output, } } + +static const char vertex_shader[] = + "uniform mat4 proj;\n" + "attribute vec2 position;\n" + "attribute vec2 texcoord;\n" + "varying vec2 v_texcoord;\n" + "void main()\n" + "{\n" + " gl_Position = proj * vec4(position, 0.0, 1.0);\n" + " v_texcoord = texcoord;\n" + "}\n"; + +/* Declare common fragment shader uniforms */ +#define FRAGMENT_CONVERT_YUV \ + " y *= alpha;\n" \ + " u *= alpha;\n" \ + " v *= alpha;\n" \ + " gl_FragColor.r = y + 1.59602678 * v;\n" \ + " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \ + " gl_FragColor.b = y + 2.01723214 * u;\n" \ + " gl_FragColor.a = alpha;\n" + +static const char texture_fragment_shader_rgba[] = + "precision mediump float;\n" + "varying vec2 v_texcoord;\n" + "uniform sampler2D tex;\n" + "uniform float alpha;\n" + "void main()\n" + "{\n" + " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;" + "}\n"; + +static const char texture_fragment_shader_rgbx[] = + "precision mediump float;\n" + "varying vec2 v_texcoord;\n" + "uniform sampler2D tex;\n" + "uniform float alpha;\n" + "void main()\n" + "{\n" + " gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb\n;" + " gl_FragColor.a = alpha;\n" + "}\n"; + +static const char texture_fragment_shader_egl_external[] = + "#extension GL_OES_EGL_image_external : require\n" + "precision mediump float;\n" + "varying vec2 v_texcoord;\n" + "uniform samplerExternalOES tex;\n" + "uniform float alpha;\n" + "void main()\n" + "{\n" + " gl_FragColor = alpha * texture2D(tex, v_texcoord)\n;" + "}\n"; + +static const char texture_fragment_shader_y_uv[] = + "precision mediump float;\n" + "uniform sampler2D tex;\n" + "uniform sampler2D tex1;\n" + "varying vec2 v_texcoord;\n" + "uniform float alpha;\n" + "void main() {\n" + " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" + " float u = texture2D(tex1, v_texcoord).r - 0.5;\n" + " float v = texture2D(tex1, v_texcoord).g - 0.5;\n" + FRAGMENT_CONVERT_YUV + "}\n"; + +static const char texture_fragment_shader_y_u_v[] = + "precision mediump float;\n" + "uniform sampler2D tex;\n" + "uniform sampler2D tex1;\n" + "uniform sampler2D tex2;\n" + "varying vec2 v_texcoord;\n" + "uniform float alpha;\n" + "void main() {\n" + " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" + " float u = texture2D(tex1, v_texcoord).x - 0.5;\n" + " float v = texture2D(tex2, v_texcoord).x - 0.5;\n" + FRAGMENT_CONVERT_YUV + "}\n"; + +static const char texture_fragment_shader_y_xuxv[] = + "precision mediump float;\n" + "uniform sampler2D tex;\n" + "uniform sampler2D tex1;\n" + "varying vec2 v_texcoord;\n" + "uniform float alpha;\n" + "void main() {\n" + " float y = 1.16438356 * (texture2D(tex, v_texcoord).x - 0.0625);\n" + " float u = texture2D(tex1, v_texcoord).g - 0.5;\n" + " float v = texture2D(tex1, v_texcoord).a - 0.5;\n" + FRAGMENT_CONVERT_YUV + "}\n"; + +static const char solid_fragment_shader[] = + "precision mediump float;\n" + "uniform vec4 color;\n" + "uniform float alpha;\n" + "void main()\n" + "{\n" + " gl_FragColor = alpha * color\n;" + "}\n"; + +static int +compile_shader(GLenum type, const char *source) +{ + GLuint s; + char msg[512]; + GLint status; + + s = glCreateShader(type); + glShaderSource(s, 1, &source, NULL); + glCompileShader(s); + glGetShaderiv(s, GL_COMPILE_STATUS, &status); + if (!status) { + glGetShaderInfoLog(s, sizeof msg, NULL, msg); + weston_log("shader info: %s\n", msg); + return GL_NONE; + } + + return s; +} + +static int +weston_shader_init(struct weston_shader *shader, + const char *vertex_source, const char *fragment_source) +{ + char msg[512]; + GLint status; + + shader->vertex_shader = + compile_shader(GL_VERTEX_SHADER, vertex_source); + shader->fragment_shader = + compile_shader(GL_FRAGMENT_SHADER, fragment_source); + + shader->program = glCreateProgram(); + glAttachShader(shader->program, shader->vertex_shader); + glAttachShader(shader->program, shader->fragment_shader); + glBindAttribLocation(shader->program, 0, "position"); + glBindAttribLocation(shader->program, 1, "texcoord"); + + glLinkProgram(shader->program); + glGetProgramiv(shader->program, GL_LINK_STATUS, &status); + if (!status) { + glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg); + weston_log("link info: %s\n", msg); + return -1; + } + + shader->proj_uniform = glGetUniformLocation(shader->program, "proj"); + shader->tex_uniforms[0] = glGetUniformLocation(shader->program, "tex"); + shader->tex_uniforms[1] = glGetUniformLocation(shader->program, "tex1"); + shader->tex_uniforms[2] = glGetUniformLocation(shader->program, "tex2"); + shader->alpha_uniform = glGetUniformLocation(shader->program, "alpha"); + shader->color_uniform = glGetUniformLocation(shader->program, "color"); + + return 0; +} + +static void +log_extensions(const char *name, const char *extensions) +{ + const char *p, *end; + int l; + int len; + + l = weston_log("%s:", name); + p = extensions; + while (*p) { + end = strchrnul(p, ' '); + len = end - p; + if (l + len > 78) + l = weston_log_continue("\n" STAMP_SPACE "%.*s", + len, p); + else + l += weston_log_continue(" %.*s", len, p); + for (p = end; isspace(*p); p++) + ; + } + weston_log_continue("\n"); +} + +static void +log_egl_gl_info(EGLDisplay egldpy) +{ + const char *str; + + str = eglQueryString(egldpy, EGL_VERSION); + weston_log("EGL version: %s\n", str ? str : "(null)"); + + str = eglQueryString(egldpy, EGL_VENDOR); + weston_log("EGL vendor: %s\n", str ? str : "(null)"); + + str = eglQueryString(egldpy, EGL_CLIENT_APIS); + weston_log("EGL client APIs: %s\n", str ? str : "(null)"); + + str = eglQueryString(egldpy, EGL_EXTENSIONS); + log_extensions("EGL extensions", str ? str : "(null)"); + + str = (char *)glGetString(GL_VERSION); + weston_log("GL version: %s\n", str ? str : "(null)"); + + str = (char *)glGetString(GL_SHADING_LANGUAGE_VERSION); + weston_log("GLSL version: %s\n", str ? str : "(null)"); + + str = (char *)glGetString(GL_VENDOR); + weston_log("GL vendor: %s\n", str ? str : "(null)"); + + str = (char *)glGetString(GL_RENDERER); + weston_log("GL renderer: %s\n", str ? str : "(null)"); + + str = (char *)glGetString(GL_EXTENSIONS); + log_extensions("GL extensions", str ? str : "(null)"); +} + +WL_EXPORT int +gles2_renderer_init(struct weston_compositor *ec) +{ + const char *extensions; + int has_egl_image_external = 0; + + log_egl_gl_info(ec->egl_display); + + ec->image_target_texture_2d = + (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES"); + ec->image_target_renderbuffer_storage = (void *) + eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES"); + ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR"); + ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR"); + ec->bind_display = + (void *) eglGetProcAddress("eglBindWaylandDisplayWL"); + ec->unbind_display = + (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL"); + ec->query_buffer = + (void *) eglGetProcAddress("eglQueryWaylandBufferWL"); + + extensions = (const char *) glGetString(GL_EXTENSIONS); + if (!extensions) { + weston_log("Retrieving GL extension string failed.\n"); + return -1; + } + + if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) { + weston_log("GL_EXT_texture_format_BGRA8888 not available\n"); + return -1; + } + + if (strstr(extensions, "GL_EXT_read_format_bgra")) + ec->read_format = GL_BGRA_EXT; + else + ec->read_format = GL_RGBA; + + if (strstr(extensions, "GL_EXT_unpack_subimage")) + ec->has_unpack_subimage = 1; + + if (strstr(extensions, "GL_OES_EGL_image_external")) + has_egl_image_external = 1; + + extensions = + (const char *) eglQueryString(ec->egl_display, EGL_EXTENSIONS); + if (!extensions) { + weston_log("Retrieving EGL extension string failed.\n"); + return -1; + } + + if (strstr(extensions, "EGL_WL_bind_wayland_display")) + ec->has_bind_display = 1; + if (ec->has_bind_display) + ec->bind_display(ec->egl_display, ec->wl_display); + + glActiveTexture(GL_TEXTURE0); + + if (weston_shader_init(&ec->texture_shader_rgba, + vertex_shader, texture_fragment_shader_rgba) < 0) + return -1; + if (weston_shader_init(&ec->texture_shader_rgbx, + vertex_shader, texture_fragment_shader_rgbx) < 0) + return -1; + if (has_egl_image_external && + weston_shader_init(&ec->texture_shader_egl_external, + vertex_shader, texture_fragment_shader_egl_external) < 0) + return -1; + if (weston_shader_init(&ec->texture_shader_y_uv, + vertex_shader, texture_fragment_shader_y_uv) < 0) + return -1; + if (weston_shader_init(&ec->texture_shader_y_u_v, + vertex_shader, texture_fragment_shader_y_u_v) < 0) + return -1; + if (weston_shader_init(&ec->texture_shader_y_xuxv, + vertex_shader, texture_fragment_shader_y_xuxv) < 0) + return -1; + if (weston_shader_init(&ec->solid_shader, + vertex_shader, solid_fragment_shader) < 0) + return -1; + + return 0; +}