From: Kenneth Graunke Date: Fri, 6 Mar 2015 08:26:25 +0000 (-0800) Subject: nir: Delete nir_shader::user_structures and num_user_structures. X-Git-Tag: upstream/17.1.0~20189 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=2561aea6b306c4438defeb4ec96be05f6aadd12e;p=platform%2Fupstream%2Fmesa.git nir: Delete nir_shader::user_structures and num_user_structures. Nothing actually uses these, and the only caller of glsl_to_nir() (brw_fs_nir.cpp) always passes NULL for the _mesa_glsl_parse_state pointer, meaning they'll always be NULL and 0, respectively. Just delete them. Signed-off-by: Kenneth Graunke Reviewed-by: Jason Ekstrand --- diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index adef19c..b82e5c7 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -154,17 +154,6 @@ glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state, nir_shader *shader = nir_shader_create(NULL, options); - if (state) { - shader->num_user_structures = state->num_user_structures; - shader->user_structures = ralloc_array(shader, glsl_type *, - shader->num_user_structures); - memcpy(shader->user_structures, state->user_structures, - shader->num_user_structures * sizeof(glsl_type *)); - } else { - shader->num_user_structures = 0; - shader->user_structures = NULL; - } - nir_visitor v1(shader, native_integers); nir_function_visitor v2(&v1); v2.run(ir); diff --git a/src/glsl/nir/nir.c b/src/glsl/nir/nir.c index ab57fd4..abad3f8 100644 --- a/src/glsl/nir/nir.c +++ b/src/glsl/nir/nir.c @@ -42,9 +42,6 @@ nir_shader_create(void *mem_ctx, const nir_shader_compiler_options *options) shader->options = options; - shader->num_user_structures = 0; - shader->user_structures = NULL; - exec_list_make_empty(&shader->functions); exec_list_make_empty(&shader->registers); exec_list_make_empty(&shader->globals); diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index d5df596..b935354 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1400,10 +1400,6 @@ typedef struct nir_shader { /** list of global register in the shader */ struct exec_list registers; - /** structures used in this shader */ - unsigned num_user_structures; - struct glsl_type **user_structures; - /** next available global register index */ unsigned reg_alloc; diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c index 6a3c6a0..21d5dde 100644 --- a/src/glsl/nir/nir_print.c +++ b/src/glsl/nir/nir_print.c @@ -844,10 +844,6 @@ nir_print_shader(nir_shader *shader, FILE *fp) print_var_state state; init_print_state(&state); - for (unsigned i = 0; i < shader->num_user_structures; i++) { - glsl_print_struct(shader->user_structures[i], fp); - } - struct hash_entry *entry; hash_table_foreach(shader->uniforms, entry) {