From: Seungha Yang Date: Sun, 17 Apr 2022 13:25:14 +0000 (+0900) Subject: qsvdecoder: Use system memory for non-d3d11 downstream X-Git-Tag: 1.22.0~1842 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=23e280f05b67f57a46b1aa20ca6a41e5870486e7;p=platform%2Fupstream%2Fgstreamer.git qsvdecoder: Use system memory for non-d3d11 downstream QSV's memory download implementation seems to be more faster than our implementation Part-of: --- diff --git a/subprojects/gst-plugins-bad/sys/qsv/gstqsvdecoder.cpp b/subprojects/gst-plugins-bad/sys/qsv/gstqsvdecoder.cpp index 13e559d..eb4e041 100644 --- a/subprojects/gst-plugins-bad/sys/qsv/gstqsvdecoder.cpp +++ b/subprojects/gst-plugins-bad/sys/qsv/gstqsvdecoder.cpp @@ -88,7 +88,8 @@ struct _GstQsvDecoderPrivate MFXVideoDECODE *decoder; GstQsvMemoryType mem_type; - gboolean can_direct_render; + gboolean use_video_memory; + gboolean have_video_meta; gboolean is_live; @@ -642,10 +643,15 @@ gst_qsv_decoder_finish_frame (GstQsvDecoder * self, GstQsvDecoderTask * task, return GST_FLOW_ERROR; } - /* Copy decoded frame in case of reverse playback, too many bound frame to - * decoder may cause driver unhappy */ - if (!priv->can_direct_render || vdec->input_segment.rate < 0.0) + if (priv->use_video_memory) { + /* Copy decoded frame in case of reverse playback, too many bound frame to + * decoder may cause driver unhappy */ + if (vdec->input_segment.rate < 0.0) + force_copy = TRUE; + } else if (!priv->have_video_meta) { + /* downstream does not support video meta, need copy */ force_copy = TRUE; + } /* TODO: Handle non-zero crop-{x,y} position via crop meta or similar */ buffer = gst_qsv_allocator_download_frame (priv->allocator, force_copy, @@ -937,10 +943,12 @@ gst_qsv_decoder_prepare_pool (GstQsvDecoder * self, mfxU16 * io_pattern) /* TODO: Add Linux video memory (VA/DMABuf) support */ #ifdef G_OS_WIN32 - priv->mem_type = GST_QSV_VIDEO_MEMORY | GST_QSV_DECODER_OUT_MEMORY; - *io_pattern = MFX_IOPATTERN_OUT_VIDEO_MEMORY; + if (priv->use_video_memory) { + priv->mem_type = GST_QSV_VIDEO_MEMORY | GST_QSV_DECODER_OUT_MEMORY; + *io_pattern = MFX_IOPATTERN_OUT_VIDEO_MEMORY; - ret = gst_qsv_decoder_prepare_d3d11_pool (self, caps, &priv->info, &align); + ret = gst_qsv_decoder_prepare_d3d11_pool (self, caps, &priv->info, &align); + } #endif if (!ret) { @@ -1120,7 +1128,7 @@ gst_qsv_decoder_negotiate (GstVideoDecoder * decoder) format, interlace_mode, width, height, priv->input_state); priv->output_state->caps = gst_video_info_to_caps (&priv->output_state->info); - priv->can_direct_render = FALSE; + priv->use_video_memory = FALSE; #ifdef G_OS_WIN32 GstCaps *peer_caps = @@ -1142,14 +1150,14 @@ gst_qsv_decoder_negotiate (GstVideoDecoder * decoder) if (gst_caps_features_contains (features, GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY)) { - priv->can_direct_render = TRUE; + priv->use_video_memory = TRUE; break; } } } gst_clear_caps (&peer_caps); - if (priv->can_direct_render) { + if (priv->use_video_memory) { GST_DEBUG_OBJECT (self, "Downstream supports D3D11 memory"); gst_caps_set_features (priv->output_state->caps, 0, gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, nullptr)); @@ -1175,7 +1183,6 @@ gst_qsv_decoder_decide_allocation (GstVideoDecoder * decoder, GstQuery * query) GstStructure *config; GstD3D11AllocationParams *d3d11_params; gboolean use_d3d11_pool; - gboolean has_videometa; GstD3D11Device *device = GST_D3D11_DEVICE (priv->device); gst_query_parse_allocation (query, &outcaps, nullptr); @@ -1185,39 +1192,32 @@ gst_qsv_decoder_decide_allocation (GstVideoDecoder * decoder, GstQuery * query) return FALSE; } - has_videometa = gst_query_find_allocation_meta (query, + priv->have_video_meta = gst_query_find_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr); - use_d3d11_pool = priv->can_direct_render; + use_d3d11_pool = priv->use_video_memory; gst_video_info_from_caps (&vinfo, outcaps); n = gst_query_get_n_allocation_pools (query); if (n > 0) gst_query_parse_nth_allocation_pool (query, 0, &pool, &size, &min, &max); - if (pool) { - if (use_d3d11_pool) { - if (!GST_IS_D3D11_BUFFER_POOL (pool)) { - GST_DEBUG_OBJECT (self, - "Downstream pool is not d3d11, will create new one"); + if (pool && use_d3d11_pool) { + if (!GST_IS_D3D11_BUFFER_POOL (pool)) { + GST_DEBUG_OBJECT (self, + "Downstream pool is not d3d11, will create new one"); + gst_clear_object (&pool); + } else { + GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool); + if (dpool->device != device) { + GST_DEBUG_OBJECT (self, "Different device, will create new one"); gst_clear_object (&pool); - } else { - GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool); - if (dpool->device != device) { - GST_DEBUG_OBJECT (self, "Different device, will create new one"); - gst_clear_object (&pool); - } } - } else if (has_videometa) { - /* We will use d3d11 staging buffer pool */ - gst_clear_object (&pool); } } if (!pool) { if (use_d3d11_pool) pool = gst_d3d11_buffer_pool_new (device); - else if (has_videometa) - pool = gst_d3d11_staging_buffer_pool_new (device); else pool = gst_video_buffer_pool_new ();