From: Jarkko Pöyry Date: Fri, 17 Apr 2015 22:21:36 +0000 (-0700) Subject: Avoid accessing border color directly in tcuTexture. X-Git-Tag: upstream/0.1.0~1737^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=22941823a995126908aae341c87f2def77514ee7;p=platform%2Fupstream%2FVK-GL-CTS.git Avoid accessing border color directly in tcuTexture. - Use lookupBorder to lookup border color. - Fix assertion failure on 2d array texture gather with border clamp wrap mode. Change-Id: If28dee16b743154c7ee0794d45da9d12bccc4fd1 --- diff --git a/framework/common/tcuTexture.cpp b/framework/common/tcuTexture.cpp index 0d65172..1100e3b 100644 --- a/framework/common/tcuTexture.cpp +++ b/framework/common/tcuTexture.cpp @@ -1236,6 +1236,13 @@ static inline Vec4 lookup (const ConstPixelBufferAccess& access, int i, int j, i return isSRGB(access.getFormat()) ? sRGBToLinear(p) : p; } +// Border texel lookup +static inline Vec4 lookupBorder (const tcu::TextureFormat& format, const tcu::Sampler& sampler) +{ + DE_UNREF(format); + return sampler.borderColor; +} + static inline float execCompare (const tcu::Vec4& color, Sampler::CompareMode compare, int chanNdx, float ref_, bool isFixedPoint) { const bool clampValues = isFixedPoint; // if comparing against a floating point texture, ref (and value) is not clamped @@ -1268,7 +1275,7 @@ static Vec4 sampleNearest1D (const ConstPixelBufferAccess& access, const Sampler // Check for CLAMP_TO_BORDER. if (sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) - return sampler.borderColor; + return lookupBorder(access.getFormat(), sampler); int i = wrap(sampler.wrapS, x, width); @@ -1286,7 +1293,7 @@ static Vec4 sampleNearest2D (const ConstPixelBufferAccess& access, const Sampler // Check for CLAMP_TO_BORDER. if ((sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) || (sampler.wrapT == Sampler::CLAMP_TO_BORDER && !deInBounds32(y, 0, height))) - return sampler.borderColor; + return lookupBorder(access.getFormat(), sampler); int i = wrap(sampler.wrapS, x, width); int j = wrap(sampler.wrapT, y, height); @@ -1308,7 +1315,7 @@ static Vec4 sampleNearest3D (const ConstPixelBufferAccess& access, const Sampler if ((sampler.wrapS == Sampler::CLAMP_TO_BORDER && !deInBounds32(x, 0, width)) || (sampler.wrapT == Sampler::CLAMP_TO_BORDER && !deInBounds32(y, 0, height)) || (sampler.wrapR == Sampler::CLAMP_TO_BORDER && !deInBounds32(z, 0, depth))) - return sampler.borderColor; + return lookupBorder(access.getFormat(), sampler); int i = wrap(sampler.wrapS, x, width); int j = wrap(sampler.wrapT, y, height); @@ -1333,8 +1340,8 @@ static Vec4 sampleLinear1D (const ConstPixelBufferAccess& access, const Sampler& bool i1UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i1, 0, w); // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. - Vec4 p0 = i0UseBorder ? sampler.borderColor : lookup(access, i0, offset.y(), 0); - Vec4 p1 = i1UseBorder ? sampler.borderColor : lookup(access, i1, offset.y(), 0); + Vec4 p0 = i0UseBorder ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, offset.y(), 0); + Vec4 p1 = i1UseBorder ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, offset.y(), 0); // Interpolate. return p0 * (1.0f - a) + p1 * a; @@ -1364,10 +1371,10 @@ static Vec4 sampleLinear2D (const ConstPixelBufferAccess& access, const Sampler& bool j1UseBorder = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j1, 0, h); // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. - Vec4 p00 = (i0UseBorder || j0UseBorder) ? sampler.borderColor : lookup(access, i0, j0, offset.z()); - Vec4 p10 = (i1UseBorder || j0UseBorder) ? sampler.borderColor : lookup(access, i1, j0, offset.z()); - Vec4 p01 = (i0UseBorder || j1UseBorder) ? sampler.borderColor : lookup(access, i0, j1, offset.z()); - Vec4 p11 = (i1UseBorder || j1UseBorder) ? sampler.borderColor : lookup(access, i1, j1, offset.z()); + Vec4 p00 = (i0UseBorder || j0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j0, offset.z()); + Vec4 p10 = (i1UseBorder || j0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j0, offset.z()); + Vec4 p01 = (i0UseBorder || j1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j1, offset.z()); + Vec4 p11 = (i1UseBorder || j1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j1, offset.z()); // Interpolate. return (p00*(1.0f-a)*(1.0f-b)) + @@ -1392,8 +1399,8 @@ static float sampleLinear1DCompare (const ConstPixelBufferAccess& access, const bool i1UseBorder = sampler.wrapS == Sampler::CLAMP_TO_BORDER && !de::inBounds(i1, 0, w); // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. - Vec4 p0Clr = i0UseBorder ? sampler.borderColor : lookup(access, i0, offset.y(), 0); - Vec4 p1Clr = i1UseBorder ? sampler.borderColor : lookup(access, i1, offset.y(), 0); + Vec4 p0Clr = i0UseBorder ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, offset.y(), 0); + Vec4 p1Clr = i1UseBorder ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, offset.y(), 0); // Execute comparisons. float p0 = execCompare(p0Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthFormat); @@ -1427,10 +1434,10 @@ static float sampleLinear2DCompare (const ConstPixelBufferAccess& access, const bool j1UseBorder = sampler.wrapT == Sampler::CLAMP_TO_BORDER && !de::inBounds(j1, 0, h); // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. - Vec4 p00Clr = (i0UseBorder || j0UseBorder) ? sampler.borderColor : lookup(access, i0, j0, offset.z()); - Vec4 p10Clr = (i1UseBorder || j0UseBorder) ? sampler.borderColor : lookup(access, i1, j0, offset.z()); - Vec4 p01Clr = (i0UseBorder || j1UseBorder) ? sampler.borderColor : lookup(access, i0, j1, offset.z()); - Vec4 p11Clr = (i1UseBorder || j1UseBorder) ? sampler.borderColor : lookup(access, i1, j1, offset.z()); + Vec4 p00Clr = (i0UseBorder || j0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j0, offset.z()); + Vec4 p10Clr = (i1UseBorder || j0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j0, offset.z()); + Vec4 p01Clr = (i0UseBorder || j1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j1, offset.z()); + Vec4 p11Clr = (i1UseBorder || j1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j1, offset.z()); // Execute comparisons. float p00 = execCompare(p00Clr, sampler.compare, sampler.compareChannel, ref, isFixedPointDepthFormat); @@ -1477,14 +1484,14 @@ static Vec4 sampleLinear3D (const ConstPixelBufferAccess& access, const Sampler& bool k1UseBorder = sampler.wrapR == Sampler::CLAMP_TO_BORDER && !de::inBounds(k1, 0, depth); // Border color for out-of-range coordinates if using CLAMP_TO_BORDER, otherwise execute lookups. - Vec4 p000 = (i0UseBorder || j0UseBorder || k0UseBorder) ? sampler.borderColor : lookup(access, i0, j0, k0); - Vec4 p100 = (i1UseBorder || j0UseBorder || k0UseBorder) ? sampler.borderColor : lookup(access, i1, j0, k0); - Vec4 p010 = (i0UseBorder || j1UseBorder || k0UseBorder) ? sampler.borderColor : lookup(access, i0, j1, k0); - Vec4 p110 = (i1UseBorder || j1UseBorder || k0UseBorder) ? sampler.borderColor : lookup(access, i1, j1, k0); - Vec4 p001 = (i0UseBorder || j0UseBorder || k1UseBorder) ? sampler.borderColor : lookup(access, i0, j0, k1); - Vec4 p101 = (i1UseBorder || j0UseBorder || k1UseBorder) ? sampler.borderColor : lookup(access, i1, j0, k1); - Vec4 p011 = (i0UseBorder || j1UseBorder || k1UseBorder) ? sampler.borderColor : lookup(access, i0, j1, k1); - Vec4 p111 = (i1UseBorder || j1UseBorder || k1UseBorder) ? sampler.borderColor : lookup(access, i1, j1, k1); + Vec4 p000 = (i0UseBorder || j0UseBorder || k0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j0, k0); + Vec4 p100 = (i1UseBorder || j0UseBorder || k0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j0, k0); + Vec4 p010 = (i0UseBorder || j1UseBorder || k0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j1, k0); + Vec4 p110 = (i1UseBorder || j1UseBorder || k0UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j1, k0); + Vec4 p001 = (i0UseBorder || j0UseBorder || k1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j0, k1); + Vec4 p101 = (i1UseBorder || j0UseBorder || k1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j0, k1); + Vec4 p011 = (i0UseBorder || j1UseBorder || k1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i0, j1, k1); + Vec4 p111 = (i1UseBorder || j1UseBorder || k1UseBorder) ? lookupBorder(access.getFormat(), sampler) : lookup(access, i1, j1, k1); // Interpolate. return (p000*(1.0f-a)*(1.0f-b)*(1.0f-c)) + @@ -1897,9 +1904,8 @@ float sampleLevelArray2DCompare (const ConstPixelBufferAccess* levels, int numLe } } -Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4]) +static Vec4 fetchGatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4]) { - DE_ASSERT(sampler.compare == Sampler::COMPAREMODE_NONE); DE_ASSERT(de::inBounds(componentNdx, 0, 4)); const int w = src.getWidth(); @@ -1909,33 +1915,43 @@ Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sam const int x0 = deFloorFloatToInt32(u-0.5f); const int y0 = deFloorFloatToInt32(v-0.5f); - IVec2 samplePositions[4]; - for (int i = 0; i < DE_LENGTH_OF_ARRAY(samplePositions); i++) - samplePositions[i] = IVec2(wrap(sampler.wrapS, x0 + offsets[i].x(), w), - wrap(sampler.wrapT, y0 + offsets[i].y(), h)); + Vec4 result; - Vec4 result; for (int i = 0; i < 4; i++) { - const Vec4 pixel = lookup(src, samplePositions[i].x(), samplePositions[i].y(), depth); + const int sampleX = wrap(sampler.wrapS, x0 + offsets[i].x(), w); + const int sampleY = wrap(sampler.wrapT, y0 + offsets[i].y(), h); + Vec4 pixel; + + if (deInBounds32(sampleX, 0, w) && deInBounds32(sampleY, 0, h)) + pixel = lookup(src, sampleX, sampleY, depth); + else + pixel = lookupBorder(src.getFormat(), sampler); + result[i] = pixel[componentNdx]; } return result; } +Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, float t, int depth, int componentNdx, const IVec2 (&offsets)[4]) +{ + DE_ASSERT(sampler.compare == Sampler::COMPAREMODE_NONE); + DE_ASSERT(de::inBounds(componentNdx, 0, 4)); + + return fetchGatherArray2DOffsets(src, sampler, s, t, depth, componentNdx, offsets); +} + Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float ref, float s, float t, int depth, const IVec2 (&offsets)[4]) { DE_ASSERT(sampler.compare != Sampler::COMPAREMODE_NONE); DE_ASSERT(src.getFormat().order == TextureFormat::D || src.getFormat().order == TextureFormat::DS); DE_ASSERT(sampler.compareChannel == 0); - Sampler noCompareSampler = sampler; - noCompareSampler.compare = Sampler::COMPAREMODE_NONE; + const bool isFixedPoint = isFixedPointDepthTextureFormat(src.getFormat()); + const Vec4 gathered = fetchGatherArray2DOffsets(src, sampler, s, t, depth, 0 /* component 0: depth */, offsets); + Vec4 result; - const Vec4 gathered = gatherArray2DOffsets(src, noCompareSampler, s, t, depth, 0 /* component 0: depth */, offsets); - const bool isFixedPoint = isFixedPointDepthTextureFormat(src.getFormat()); - Vec4 result; for (int i = 0; i < 4; i++) result[i] = execCompare(gathered, sampler.compare, i, ref, isFixedPoint);