From: Vladimir Dergachev Date: Thu, 30 Dec 2004 11:17:42 +0000 (+0000) Subject: Update to recent r300_lib. X-Git-Tag: mesa-7.8~10110 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=2269445f6d20c49e6fc64f60dca8954a6ac0176c;p=platform%2Fupstream%2Fmesa.git Update to recent r300_lib. Cleanup code that is not relevant anymore. Play with unknown2 parameter. --- diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index cbd8f19..48b7ebb 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -202,32 +202,10 @@ static void r300_render_flat_primitive(r300ContextPtr rmesa, /* coordinates */ - #if 1 output_vector(VB->ObjPtr, i); - #else - efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[0]); - efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[1]); - efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[2]); - #if 0 - efloat(VEC_ELT(VB->ObjPtr, GLfloat, i)[3]); - #else - efloat(2.0); - #endif - #endif /* color components */ - #if 1 output_vector(VB->ColorPtr[0], i); - #else - efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[0]); - efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[1]); - efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[2]); - #if 0 - efloat(VEC_ELT(VB->ColorPtr[0], GLfloat, i)[3]); - #else - efloat(0.0); - #endif - #endif } } @@ -265,7 +243,6 @@ static GLboolean r300_run_flat_render(GLcontext *ctx, vb_arrays[1].ncomponents=4; vb_arrays[1].reg=REG_COLOR0; - r300EmitState(rmesa); /* needed before starting 3d operation .. */ reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0); @@ -274,22 +251,23 @@ static GLboolean r300_run_flat_render(GLcontext *ctx, reg_start(0x4f18,0); e32(0x00000003); - + r300EmitState(rmesa); + reg_start(0x20b0,0); e32(0x0000043f); - memcpy(FLAT_COLOR_PIPELINE.vertex_shader.parameters.body.f, ctx->_ModelProjectMatrix.m, 16*4); - - program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE); + FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].length=16; + memcpy(FLAT_COLOR_PIPELINE.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4); - #if 0 /* Turn on for smooth color on teeth.. why ??.. */ - set_cull_cntl(PASS_PREFIX 0); + #if 0 + FLAT_COLOR_PIPELINE.vertex_shader.unknown2.length=4; + FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[0]=0.0; + FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[1]=0.0; + FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[2]=1.0; + FLAT_COLOR_PIPELINE.vertex_shader.unknown2.body.f[3]=0.0; #endif - reg_start(R300_RE_OCCLUSION_CNTL, 0); - e32(R300_OCCLUSION_ON); - -// set_quad0(PASS_PREFIX 1.0,1.0,1.0,1.0); - set_init21(PASS_PREFIX 0.0,1.0); + + program_pipeline(PASS_PREFIX &FLAT_COLOR_PIPELINE); /* We need LOAD_VBPNTR to setup AOS_ATTR fields.. the offsets are irrelevant */ setup_AOS(PASS_PREFIX vb_arrays, 2); @@ -485,11 +463,10 @@ static GLboolean r300_run_render(GLcontext *ctx, if (RADEON_DEBUG == DEBUG_PRIMS) fprintf(stderr, "%s\n", __FUNCTION__); - return r300_run_flat_render(ctx, stage); - #if 0 - return GL_TRUE; + #if 1 + return r300_run_flat_render(ctx, stage); #else - return GL_FALSE; + return GL_TRUE; #endif #if 0