From: Matthew Waters Date: Tue, 10 Nov 2015 14:05:20 +0000 (+1100) Subject: glshaderstrings: fixup the external-oes fragment shader X-Git-Tag: 1.19.3~507^2~7609 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=21bd8ee536f13f25c830f74b04dd84008dff0226;p=platform%2Fupstream%2Fgstreamer.git glshaderstrings: fixup the external-oes fragment shader The wrong sampler type was used s/sampler2DExternalOES/samplerExternalOES/ --- diff --git a/gst-libs/gst/gl/gstglshaderstrings.c b/gst-libs/gst/gl/gstglshaderstrings.c index 3a732c7..729be6f 100644 --- a/gst-libs/gst/gl/gstglshaderstrings.c +++ b/gst-libs/gst/gl/gstglshaderstrings.c @@ -63,7 +63,7 @@ const gchar *gst_gl_shader_string_fragment_external_oes_default = "precision mediump float;\n" "#endif\n" "varying vec2 v_texcoord;\n" - "uniform sampler2DExternalOES tex;\n" + "uniform samplerExternalOES tex;\n" "void main()\n" "{\n" " gl_FragColor = texture2D(tex, v_texcoord);\n"