From: Timothy Arceri Date: Fri, 3 Mar 2017 05:59:48 +0000 (+1100) Subject: st/mesa: don't propagate uniforms when restoring from cache X-Git-Tag: upstream/17.1.0~1624 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=20234cfe3a204eda5abb4ed757ae775e82619ba7;p=platform%2Fupstream%2Fmesa.git st/mesa: don't propagate uniforms when restoring from cache We will have already loaded the uniforms when the parameter list was restored from cache. Reviewed-by: Marek Olšák --- diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index a4f61ac..3898cb8 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2532,7 +2532,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program void _mesa_associate_uniform_storage(struct gl_context *ctx, struct gl_shader_program *shader_program, - struct gl_program_parameter_list *params) + struct gl_program_parameter_list *params, + bool propagate_to_storage) { /* After adding each uniform to the parameter list, connect the storage for * the parameter with the tracking structure used by the API for the @@ -2622,9 +2623,11 @@ _mesa_associate_uniform_storage(struct gl_context *ctx, * data from the linker's backing store. This will cause values from * initializers in the source code to be copied over. */ - _mesa_propagate_uniforms_to_driver_storage(storage, - 0, - MAX2(1, storage->array_elements)); + if (propagate_to_storage) { + unsigned array_elements = MAX2(1, storage->array_elements); + _mesa_propagate_uniforms_to_driver_storage(storage, 0, + array_elements); + } last_location = location; } @@ -2984,7 +2987,8 @@ get_mesa_program(struct gl_context *ctx, * prog->ParameterValues to get reallocated (e.g., anything that adds a * program constant) has to happen before creating this linkage. */ - _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); + _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters, + true); if (!shader_program->data->LinkStatus) { goto fail_exit; } diff --git a/src/mesa/program/ir_to_mesa.h b/src/mesa/program/ir_to_mesa.h index be45ba0..c46d090 100644 --- a/src/mesa/program/ir_to_mesa.h +++ b/src/mesa/program/ir_to_mesa.h @@ -45,7 +45,8 @@ _mesa_generate_parameters_list_for_uniforms(struct gl_shader_program void _mesa_associate_uniform_storage(struct gl_context *ctx, struct gl_shader_program *shader_program, - struct gl_program_parameter_list *params); + struct gl_program_parameter_list *params, + bool propagate_to_storage); #ifdef __cplusplus } diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 60d101c..674ccd0 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -426,7 +426,8 @@ st_nir_get_mesa_program(struct gl_context *ctx, * prog->ParameterValues to get reallocated (e.g., anything that adds a * program constant) has to happen before creating this linkage. */ - _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); + _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters, + true); struct st_vertex_program *stvp; struct st_fragment_program *stfp; diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index af41bdb..0757d14 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6770,7 +6770,8 @@ get_mesa_program_tgsi(struct gl_context *ctx, * prog->ParameterValues to get reallocated (e.g., anything that adds a * program constant) has to happen before creating this linkage. */ - _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters); + _mesa_associate_uniform_storage(ctx, shader_program, prog->Parameters, + true); if (!shader_program->data->LinkStatus) { free_glsl_to_tgsi_visitor(v); _mesa_reference_program(ctx, &shader->Program, NULL); diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c index fba4b0a..f22380c 100644 --- a/src/mesa/state_tracker/st_shader_cache.c +++ b/src/mesa/state_tracker/st_shader_cache.c @@ -379,7 +379,8 @@ st_load_tgsi_from_disk_cache(struct gl_context *ctx, } st_set_prog_affected_state_flags(glprog); - _mesa_associate_uniform_storage(ctx, prog, glprog->Parameters); + _mesa_associate_uniform_storage(ctx, prog, glprog->Parameters, + false); free(buffer); } else {