From: Ian Romanick Date: Wed, 8 May 2019 14:32:43 +0000 (-0700) Subject: nir: Initialize lower_flrp_progress everywhere X-Git-Tag: upstream/19.3.0~6443 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=1f1007a4edcefa1c291c1b4e13d6cec35a59ca6f;p=platform%2Fupstream%2Fmesa.git nir: Initialize lower_flrp_progress everywhere I don't know why I thought NIR_PASS always set the progress variable. Derp. Fixes: d41cdef2a59 ("nir: Use the flrp lowering pass instead of nir_opt_algebraic") Reviewed-by: Brian Paul Reviewed-by: Timothy Arceri Reviewed-by: Emil Velikov Coverity CID: 1444996 Coverity CID: 1444995 Coverity CID: 1444994 Coverity CID: 1444993 Coverity CID: 1444991 Coverity CID: 1444989 --- diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index a97ba36..f60daf6 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -170,7 +170,7 @@ radv_optimize_nir(struct nir_shader *shader, bool optimize_conservatively, NIR_PASS(progress, shader, nir_opt_algebraic); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, shader, nir_lower_flrp, diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c index 3e82f61..67747b1 100644 --- a/src/broadcom/compiler/nir_to_vir.c +++ b/src/broadcom/compiler/nir_to_vir.c @@ -1322,7 +1322,7 @@ v3d_optimize_nir(struct nir_shader *s) NIR_PASS(progress, s, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, lower_flrp, diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c index 9c7928d..eaf4738 100644 --- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c +++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c @@ -915,7 +915,7 @@ optimise_nir(nir_shader *nir) NIR_PASS(progress, nir, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c index febd0e4..8468ae9 100644 --- a/src/gallium/drivers/radeonsi/si_shader_nir.c +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c @@ -850,7 +850,7 @@ si_nir_opts(struct nir_shader *nir) NIR_PASS(progress, nir, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp, diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index a2af55d..456af3a 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -1547,7 +1547,7 @@ vc4_optimize_nir(struct nir_shader *s) NIR_PASS(progress, s, nir_opt_algebraic); NIR_PASS(progress, s, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, s, nir_lower_flrp, lower_flrp, diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 0a67d45..5706425 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -338,7 +338,7 @@ st_nir_opts(nir_shader *nir, bool scalar) NIR_PASS(progress, nir, nir_opt_constant_folding); if (lower_flrp != 0) { - bool lower_flrp_progress; + bool lower_flrp_progress = false; NIR_PASS(lower_flrp_progress, nir, nir_lower_flrp, lower_flrp,