From: humper Date: Fri, 6 Jun 2014 18:55:24 +0000 (-0700) Subject: one channel texture fix for blur shader X-Git-Tag: accepted/tizen/5.0/unified/20181102.025319~7317 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=1afc04d8773d6e5c71c01bd4d74c9b5019844d45;p=platform%2Fupstream%2FlibSkiaSharp.git one channel texture fix for blur shader BUG=skia: R=bsalomon@google.com TBR=bsalomon NOTRY=True NOTREECHECKS=True Author: humper@google.com Review URL: https://codereview.chromium.org/319543007 --- diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp index f976048..80fa9f8 100644 --- a/src/effects/SkBlurMaskFilter.cpp +++ b/src/effects/SkBlurMaskFilter.cpp @@ -634,7 +634,7 @@ void OutputRectBlurProfileLookup(GrGLShaderBuilder* builder, loc, blurred_width, sharp_width, profileSize); builder->fsCodeAppendf("\t\t%s = ", output); builder->fsAppendTextureLookup(sampler, "vec2(coord,0.5)"); - builder->fsCodeAppend(";\n"); + builder->fsCodeAppend(".a;\n"); } void GrGLRectBlurEffect::emitCode(GrGLShaderBuilder* builder,