From: Brian Paul Date: Mon, 16 Nov 2015 17:31:46 +0000 (-0700) Subject: svga: add/use new svga_sampler_format() function X-Git-Tag: upstream/17.1.0~14526 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=1a90e3e1e3ee70504f2ce57462fb592b448269be;p=platform%2Fupstream%2Fmesa.git svga: add/use new svga_sampler_format() function This is important for the case of sampling from a depth texture. In that case, we need to sample the texture as if it were a single-channel color texture. For other/color formats, we can use the format as-is. Reviewed-by: Charmaine Lee Reviewed-by: José Fonseca --- diff --git a/src/gallium/drivers/svga/svga_format.c b/src/gallium/drivers/svga/svga_format.c index 28b8064..41bddd1 100644 --- a/src/gallium/drivers/svga/svga_format.c +++ b/src/gallium/drivers/svga/svga_format.c @@ -2098,3 +2098,26 @@ svga_typeless_format(SVGA3dSurfaceFormat format) return format; } } + + +/** + * Given a surface format, return the corresponding format to use for + * a texture sampler. In most cases, it's the format unchanged, but there + * are some special cases. + */ +SVGA3dSurfaceFormat +svga_sampler_format(SVGA3dSurfaceFormat format) +{ + switch (format) { + case SVGA3D_D16_UNORM: + return SVGA3D_R16_UNORM; + case SVGA3D_D24_UNORM_S8_UINT: + return SVGA3D_R24_UNORM_X8_TYPELESS; + case SVGA3D_D32_FLOAT: + return SVGA3D_R32_FLOAT; + case SVGA3D_D32_FLOAT_S8X24_UINT: + return SVGA3D_R32_FLOAT_X8X24_TYPELESS; + default: + return format; + } +} diff --git a/src/gallium/drivers/svga/svga_format.h b/src/gallium/drivers/svga/svga_format.h index 0af218c..9f9a530 100644 --- a/src/gallium/drivers/svga/svga_format.h +++ b/src/gallium/drivers/svga/svga_format.h @@ -93,4 +93,8 @@ SVGA3dSurfaceFormat svga_typeless_format(SVGA3dSurfaceFormat format); +SVGA3dSurfaceFormat +svga_sampler_format(SVGA3dSurfaceFormat format); + + #endif /* SVGA_FORMAT_H_ */ diff --git a/src/gallium/drivers/svga/svga_state_sampler.c b/src/gallium/drivers/svga/svga_state_sampler.c index 611d2c6..c5d52bb 100644 --- a/src/gallium/drivers/svga/svga_state_sampler.c +++ b/src/gallium/drivers/svga/svga_state_sampler.c @@ -108,6 +108,9 @@ svga_validate_pipe_sampler_view(struct svga_context *svga, PIPE_BIND_SAMPLER_VIEW); assert(format != SVGA3D_FORMAT_INVALID); + /* Convert the format to a sampler-friendly format, if needed */ + format = svga_sampler_format(format); + if (texture->target == PIPE_BUFFER) { viewDesc.buffer.firstElement = sv->base.u.buf.first_element; viewDesc.buffer.numElements = (sv->base.u.buf.last_element -