From: Bryan Cain Date: Sat, 25 Jun 2011 01:37:53 +0000 (-0500) Subject: glsl_to_tgsi: use a more specific condition for gl_FragDepth hack in generating assig... X-Git-Tag: mesa-8.0-rc1~2728^2~369^2~20 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=194732fd7299481dd57815f46a594d155260ce17;p=platform%2Fupstream%2Fmesa.git glsl_to_tgsi: use a more specific condition for gl_FragDepth hack in generating assignments This reduces the number of instructions in the fragment shader of glsl-fs-atan-2 from 174 to 146 with EmitNoIfs enabled. --- diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index d47364f..5f22f70 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -1841,7 +1841,8 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) if (ir->write_mask == 0) { assert(!ir->lhs->type->is_scalar() && !ir->lhs->type->is_vector()); l.writemask = WRITEMASK_XYZW; - } else if (ir->lhs->type->is_scalar()) { + } else if (ir->lhs->type->is_scalar() && + ir->lhs->variable_referenced()->mode == ir_var_out) { /* FINISHME: This hack makes writing to gl_FragDepth, which lives in the * FINISHME: W component of fragment shader output zero, work correctly. */ @@ -1851,7 +1852,6 @@ glsl_to_tgsi_visitor::visit(ir_assignment *ir) int first_enabled_chan = 0; int rhs_chan = 0; - assert(ir->lhs->type->is_vector()); l.writemask = ir->write_mask; for (int i = 0; i < 4; i++) {