From: raster Date: Thu, 6 Oct 2011 13:25:18 +0000 (+0000) Subject: only use highp *IF* compiler supports it. X-Git-Tag: 2.0_alpha~193^2~100 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=18020a3f1bb6d10d299b3de493ad60d7fa9d69ca;p=framework%2Fuifw%2Fevas.git only use highp *IF* compiler supports it. git-svn-id: svn+ssh://svn.enlightenment.org/var/svn/e/trunk/evas@63880 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33 --- diff --git a/src/modules/engines/gl_common/shader/filter_blur.h b/src/modules/engines/gl_common/shader/filter_blur.h index 51b3ce9..7c3a369 100644 --- a/src/modules/engines/gl_common/shader/filter_blur.h +++ b/src/modules/engines/gl_common/shader/filter_blur.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "uniform sampler1D gaussian;\n" diff --git a/src/modules/engines/gl_common/shader/filter_blur.shd b/src/modules/engines/gl_common/shader/filter_blur.shd index 873fbc1..5f13a47 100644 --- a/src/modules/engines/gl_common/shader/filter_blur.shd +++ b/src/modules/engines/gl_common/shader/filter_blur.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; uniform sampler1D gaussian; diff --git a/src/modules/engines/gl_common/shader/filter_blur_bgra.h b/src/modules/engines/gl_common/shader/filter_blur_bgra.h index 2051881..0862e4f 100644 --- a/src/modules/engines/gl_common/shader/filter_blur_bgra.h +++ b/src/modules/engines/gl_common/shader/filter_blur_bgra.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "uniform sampler1D gaussian;\n" diff --git a/src/modules/engines/gl_common/shader/filter_blur_bgra.shd b/src/modules/engines/gl_common/shader/filter_blur_bgra.shd index b1377a4..a9134df 100644 --- a/src/modules/engines/gl_common/shader/filter_blur_bgra.shd +++ b/src/modules/engines/gl_common/shader/filter_blur_bgra.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; uniform sampler1D gaussian; diff --git a/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.h b/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.h index 2051881..0862e4f 100644 --- a/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.h +++ b/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "uniform sampler1D gaussian;\n" diff --git a/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd b/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd index b1377a4..a9134df 100644 --- a/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd +++ b/src/modules/engines/gl_common/shader/filter_blur_bgra_nomul.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; uniform sampler1D gaussian; diff --git a/src/modules/engines/gl_common/shader/filter_blur_nomul.h b/src/modules/engines/gl_common/shader/filter_blur_nomul.h index 2051881..0862e4f 100644 --- a/src/modules/engines/gl_common/shader/filter_blur_nomul.h +++ b/src/modules/engines/gl_common/shader/filter_blur_nomul.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "uniform sampler1D gaussian;\n" diff --git a/src/modules/engines/gl_common/shader/filter_blur_nomul.shd b/src/modules/engines/gl_common/shader/filter_blur_nomul.shd index b1377a4..a9134df 100644 --- a/src/modules/engines/gl_common/shader/filter_blur_nomul.shd +++ b/src/modules/engines/gl_common/shader/filter_blur_nomul.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; uniform sampler1D gaussian; diff --git a/src/modules/engines/gl_common/shader/filter_blur_vert.h b/src/modules/engines/gl_common/shader/filter_blur_vert.h index d38f412..758bd9d 100644 --- a/src/modules/engines/gl_common/shader/filter_blur_vert.h +++ b/src/modules/engines/gl_common/shader/filter_blur_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/filter_blur_vert.shd b/src/modules/engines/gl_common/shader/filter_blur_vert.shd index 56ddc40..052df89 100644 --- a/src/modules/engines/gl_common/shader/filter_blur_vert.shd +++ b/src/modules/engines/gl_common/shader/filter_blur_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/filter_greyscale.h b/src/modules/engines/gl_common/shader/filter_greyscale.h index b3e1ad7..850538a 100644 --- a/src/modules/engines/gl_common/shader/filter_greyscale.h +++ b/src/modules/engines/gl_common/shader/filter_greyscale.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_greyscale.shd b/src/modules/engines/gl_common/shader/filter_greyscale.shd index 9bb572d..78ecf08 100644 --- a/src/modules/engines/gl_common/shader/filter_greyscale.shd +++ b/src/modules/engines/gl_common/shader/filter_greyscale.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_greyscale_bgra.h b/src/modules/engines/gl_common/shader/filter_greyscale_bgra.h index b36ca91..3caef35 100644 --- a/src/modules/engines/gl_common/shader/filter_greyscale_bgra.h +++ b/src/modules/engines/gl_common/shader/filter_greyscale_bgra.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_greyscale_bgra.shd b/src/modules/engines/gl_common/shader/filter_greyscale_bgra.shd index 5952aad..5dca381 100644 --- a/src/modules/engines/gl_common/shader/filter_greyscale_bgra.shd +++ b/src/modules/engines/gl_common/shader/filter_greyscale_bgra.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_greyscale_bgra_nomul.h b/src/modules/engines/gl_common/shader/filter_greyscale_bgra_nomul.h index 4f19676..4cb36a8 100644 --- a/src/modules/engines/gl_common/shader/filter_greyscale_bgra_nomul.h +++ b/src/modules/engines/gl_common/shader/filter_greyscale_bgra_nomul.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec2 tex_c;\n" diff --git a/src/modules/engines/gl_common/shader/filter_greyscale_bgra_nomul.shd b/src/modules/engines/gl_common/shader/filter_greyscale_bgra_nomul.shd index bf3dcb6..a077eea 100644 --- a/src/modules/engines/gl_common/shader/filter_greyscale_bgra_nomul.shd +++ b/src/modules/engines/gl_common/shader/filter_greyscale_bgra_nomul.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec2 tex_c; diff --git a/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h b/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h index 0bab164..f501a02 100644 --- a/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h +++ b/src/modules/engines/gl_common/shader/filter_greyscale_nomul.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec2 tex_c;\n" diff --git a/src/modules/engines/gl_common/shader/filter_greyscale_nomul.shd b/src/modules/engines/gl_common/shader/filter_greyscale_nomul.shd index e47d4a2..b5b8ec6 100644 --- a/src/modules/engines/gl_common/shader/filter_greyscale_nomul.shd +++ b/src/modules/engines/gl_common/shader/filter_greyscale_nomul.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec2 tex_c; diff --git a/src/modules/engines/gl_common/shader/filter_invert.h b/src/modules/engines/gl_common/shader/filter_invert.h index 6b1fca4..46373e0 100644 --- a/src/modules/engines/gl_common/shader/filter_invert.h +++ b/src/modules/engines/gl_common/shader/filter_invert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_invert.shd b/src/modules/engines/gl_common/shader/filter_invert.shd index 50ed6bb..a75b058 100644 --- a/src/modules/engines/gl_common/shader/filter_invert.shd +++ b/src/modules/engines/gl_common/shader/filter_invert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_invert_bgra.h b/src/modules/engines/gl_common/shader/filter_invert_bgra.h index 7181f19..3e3011d 100644 --- a/src/modules/engines/gl_common/shader/filter_invert_bgra.h +++ b/src/modules/engines/gl_common/shader/filter_invert_bgra.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_invert_bgra.shd b/src/modules/engines/gl_common/shader/filter_invert_bgra.shd index cf8cf0e..8d7df2d 100644 --- a/src/modules/engines/gl_common/shader/filter_invert_bgra.shd +++ b/src/modules/engines/gl_common/shader/filter_invert_bgra.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_invert_bgra_nomul.h b/src/modules/engines/gl_common/shader/filter_invert_bgra_nomul.h index 6981e76..b9f1e25 100644 --- a/src/modules/engines/gl_common/shader/filter_invert_bgra_nomul.h +++ b/src/modules/engines/gl_common/shader/filter_invert_bgra_nomul.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_invert_bgra_nomul.shd b/src/modules/engines/gl_common/shader/filter_invert_bgra_nomul.shd index 1f90a70..682acb2 100644 --- a/src/modules/engines/gl_common/shader/filter_invert_bgra_nomul.shd +++ b/src/modules/engines/gl_common/shader/filter_invert_bgra_nomul.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_invert_nomul.h b/src/modules/engines/gl_common/shader/filter_invert_nomul.h index 6b1fca4..46373e0 100644 --- a/src/modules/engines/gl_common/shader/filter_invert_nomul.h +++ b/src/modules/engines/gl_common/shader/filter_invert_nomul.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_invert_nomul.shd b/src/modules/engines/gl_common/shader/filter_invert_nomul.shd index 50ed6bb..a75b058 100644 --- a/src/modules/engines/gl_common/shader/filter_invert_nomul.shd +++ b/src/modules/engines/gl_common/shader/filter_invert_nomul.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_sepia.h b/src/modules/engines/gl_common/shader/filter_sepia.h index d143a12..50fbf12 100644 --- a/src/modules/engines/gl_common/shader/filter_sepia.h +++ b/src/modules/engines/gl_common/shader/filter_sepia.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_sepia.shd b/src/modules/engines/gl_common/shader/filter_sepia.shd index 70c49d8..027ecfb 100644 --- a/src/modules/engines/gl_common/shader/filter_sepia.shd +++ b/src/modules/engines/gl_common/shader/filter_sepia.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_sepia_bgra.h b/src/modules/engines/gl_common/shader/filter_sepia_bgra.h index 9507bb6..41e4283 100644 --- a/src/modules/engines/gl_common/shader/filter_sepia_bgra.h +++ b/src/modules/engines/gl_common/shader/filter_sepia_bgra.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd b/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd index 9a1926e..caed378 100644 --- a/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd +++ b/src/modules/engines/gl_common/shader/filter_sepia_bgra.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_sepia_bgra_nomul.h b/src/modules/engines/gl_common/shader/filter_sepia_bgra_nomul.h index 57ddcfd..0c4fe1b 100644 --- a/src/modules/engines/gl_common/shader/filter_sepia_bgra_nomul.h +++ b/src/modules/engines/gl_common/shader/filter_sepia_bgra_nomul.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_sepia_bgra_nomul.shd b/src/modules/engines/gl_common/shader/filter_sepia_bgra_nomul.shd index f9cf473..9c6c1d4 100644 --- a/src/modules/engines/gl_common/shader/filter_sepia_bgra_nomul.shd +++ b/src/modules/engines/gl_common/shader/filter_sepia_bgra_nomul.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/filter_sepia_nomul.h b/src/modules/engines/gl_common/shader/filter_sepia_nomul.h index 2ea5396..23af9ec 100644 --- a/src/modules/engines/gl_common/shader/filter_sepia_nomul.h +++ b/src/modules/engines/gl_common/shader/filter_sepia_nomul.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd b/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd index 5d1558c..f9871bd 100644 --- a/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd +++ b/src/modules/engines/gl_common/shader/filter_sepia_nomul.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/font_frag.h b/src/modules/engines/gl_common/shader/font_frag.h index f43af9a..f27dcdc 100644 --- a/src/modules/engines/gl_common/shader/font_frag.h +++ b/src/modules/engines/gl_common/shader/font_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/font_frag.shd b/src/modules/engines/gl_common/shader/font_frag.shd index cad119d..a8eb9b7 100644 --- a/src/modules/engines/gl_common/shader/font_frag.shd +++ b/src/modules/engines/gl_common/shader/font_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/font_vert.h b/src/modules/engines/gl_common/shader/font_vert.h index 8921d9d..19fb72f 100644 --- a/src/modules/engines/gl_common/shader/font_vert.h +++ b/src/modules/engines/gl_common/shader/font_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/font_vert.shd b/src/modules/engines/gl_common/shader/font_vert.shd index 606c297..efc0a92 100644 --- a/src/modules/engines/gl_common/shader/font_vert.shd +++ b/src/modules/engines/gl_common/shader/font_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/img_bgra_frag.h b/src/modules/engines/gl_common/shader/img_bgra_frag.h index 91edfa1..1ced5e0 100644 --- a/src/modules/engines/gl_common/shader/img_bgra_frag.h +++ b/src/modules/engines/gl_common/shader/img_bgra_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/img_bgra_frag.shd b/src/modules/engines/gl_common/shader/img_bgra_frag.shd index d4cdf22..2bc8d79 100644 --- a/src/modules/engines/gl_common/shader/img_bgra_frag.shd +++ b/src/modules/engines/gl_common/shader/img_bgra_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/img_bgra_nomul_frag.h b/src/modules/engines/gl_common/shader/img_bgra_nomul_frag.h index 26d3e0d..459611f 100644 --- a/src/modules/engines/gl_common/shader/img_bgra_nomul_frag.h +++ b/src/modules/engines/gl_common/shader/img_bgra_nomul_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec2 tex_c;\n" diff --git a/src/modules/engines/gl_common/shader/img_bgra_nomul_frag.shd b/src/modules/engines/gl_common/shader/img_bgra_nomul_frag.shd index cfe1f1a..877df62 100644 --- a/src/modules/engines/gl_common/shader/img_bgra_nomul_frag.shd +++ b/src/modules/engines/gl_common/shader/img_bgra_nomul_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec2 tex_c; diff --git a/src/modules/engines/gl_common/shader/img_bgra_nomul_vert.h b/src/modules/engines/gl_common/shader/img_bgra_nomul_vert.h index 13d5edd..75e301f 100644 --- a/src/modules/engines/gl_common/shader/img_bgra_nomul_vert.h +++ b/src/modules/engines/gl_common/shader/img_bgra_nomul_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec2 tex_coord;\n" diff --git a/src/modules/engines/gl_common/shader/img_bgra_nomul_vert.shd b/src/modules/engines/gl_common/shader/img_bgra_nomul_vert.shd index 74f3207..22836c6 100644 --- a/src/modules/engines/gl_common/shader/img_bgra_nomul_vert.shd +++ b/src/modules/engines/gl_common/shader/img_bgra_nomul_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec2 tex_coord; diff --git a/src/modules/engines/gl_common/shader/img_bgra_vert.h b/src/modules/engines/gl_common/shader/img_bgra_vert.h index 8921d9d..19fb72f 100644 --- a/src/modules/engines/gl_common/shader/img_bgra_vert.h +++ b/src/modules/engines/gl_common/shader/img_bgra_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/img_bgra_vert.shd b/src/modules/engines/gl_common/shader/img_bgra_vert.shd index 606c297..efc0a92 100644 --- a/src/modules/engines/gl_common/shader/img_bgra_vert.shd +++ b/src/modules/engines/gl_common/shader/img_bgra_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/img_frag.h b/src/modules/engines/gl_common/shader/img_frag.h index c0c07a5..0a95502 100644 --- a/src/modules/engines/gl_common/shader/img_frag.h +++ b/src/modules/engines/gl_common/shader/img_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/img_frag.shd b/src/modules/engines/gl_common/shader/img_frag.shd index 658ae1e..9faa414 100644 --- a/src/modules/engines/gl_common/shader/img_frag.shd +++ b/src/modules/engines/gl_common/shader/img_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/img_mask_frag.h b/src/modules/engines/gl_common/shader/img_mask_frag.h index 58661d7..1b28128 100644 --- a/src/modules/engines/gl_common/shader/img_mask_frag.h +++ b/src/modules/engines/gl_common/shader/img_mask_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex, texm;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/img_mask_frag.shd b/src/modules/engines/gl_common/shader/img_mask_frag.shd index 1292c3a..0b7307e 100644 --- a/src/modules/engines/gl_common/shader/img_mask_frag.shd +++ b/src/modules/engines/gl_common/shader/img_mask_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex, texm; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/img_mask_vert.h b/src/modules/engines/gl_common/shader/img_mask_vert.h index 7508c98..91d2716 100644 --- a/src/modules/engines/gl_common/shader/img_mask_vert.h +++ b/src/modules/engines/gl_common/shader/img_mask_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/img_mask_vert.shd b/src/modules/engines/gl_common/shader/img_mask_vert.shd index 1414870..2cd02a6 100644 --- a/src/modules/engines/gl_common/shader/img_mask_vert.shd +++ b/src/modules/engines/gl_common/shader/img_mask_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/img_nomul_frag.h b/src/modules/engines/gl_common/shader/img_nomul_frag.h index 94f0a76..0343b34 100644 --- a/src/modules/engines/gl_common/shader/img_nomul_frag.h +++ b/src/modules/engines/gl_common/shader/img_nomul_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec2 tex_c;\n" diff --git a/src/modules/engines/gl_common/shader/img_nomul_frag.shd b/src/modules/engines/gl_common/shader/img_nomul_frag.shd index 594299d..222d635 100644 --- a/src/modules/engines/gl_common/shader/img_nomul_frag.shd +++ b/src/modules/engines/gl_common/shader/img_nomul_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec2 tex_c; diff --git a/src/modules/engines/gl_common/shader/img_nomul_vert.h b/src/modules/engines/gl_common/shader/img_nomul_vert.h index 13d5edd..75e301f 100644 --- a/src/modules/engines/gl_common/shader/img_nomul_vert.h +++ b/src/modules/engines/gl_common/shader/img_nomul_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec2 tex_coord;\n" diff --git a/src/modules/engines/gl_common/shader/img_nomul_vert.shd b/src/modules/engines/gl_common/shader/img_nomul_vert.shd index 74f3207..22836c6 100644 --- a/src/modules/engines/gl_common/shader/img_nomul_vert.shd +++ b/src/modules/engines/gl_common/shader/img_nomul_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec2 tex_coord; diff --git a/src/modules/engines/gl_common/shader/img_vert.h b/src/modules/engines/gl_common/shader/img_vert.h index 8921d9d..19fb72f 100644 --- a/src/modules/engines/gl_common/shader/img_vert.h +++ b/src/modules/engines/gl_common/shader/img_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/img_vert.shd b/src/modules/engines/gl_common/shader/img_vert.shd index 606c297..efc0a92 100644 --- a/src/modules/engines/gl_common/shader/img_vert.shd +++ b/src/modules/engines/gl_common/shader/img_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/nv12_frag.h b/src/modules/engines/gl_common/shader/nv12_frag.h index 97aec78..fec4b23 100644 --- a/src/modules/engines/gl_common/shader/nv12_frag.h +++ b/src/modules/engines/gl_common/shader/nv12_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex, texuv;\n" "varying vec4 col;\n" @@ -10,18 +14,18 @@ " y=texture2D(tex,tex_c).g;\n" " u=texture2D(texuv,tex_cuv).g;\n" " v=texture2D(texuv,tex_cuv).a;\n" - +"\n" " u=u-0.5;\n" " v=v-0.5;\n" " vmu=v*0.813+u*0.391;\n" " u=u*2.018;\n" " v=v*1.596;\n" " y=(y-0.062)*1.164;\n" - +"\n" " r=y+v;\n" " g=y-vmu;\n" " b=y+u;\n" - +"\n" " gl_FragColor=vec4(r,g,b,1.0) * col;\n" "}\n" - +"\n" diff --git a/src/modules/engines/gl_common/shader/nv12_frag.shd b/src/modules/engines/gl_common/shader/nv12_frag.shd index b3ee780..34748fc 100644 --- a/src/modules/engines/gl_common/shader/nv12_frag.shd +++ b/src/modules/engines/gl_common/shader/nv12_frag.shd @@ -1,6 +1,10 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else precision mediump float; #endif +#endif uniform sampler2D tex, texuv; varying vec4 col; varying vec2 tex_c, tex_cuv; diff --git a/src/modules/engines/gl_common/shader/nv12_nomul_frag.h b/src/modules/engines/gl_common/shader/nv12_nomul_frag.h index c98d041..df52d19 100644 --- a/src/modules/engines/gl_common/shader/nv12_nomul_frag.h +++ b/src/modules/engines/gl_common/shader/nv12_nomul_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex, texuv;\n" "varying vec2 tex_c, tex_cuv;\n" @@ -9,18 +13,19 @@ " y=texture2D(tex,tex_c).g;\n" " u=texture2D(texuv,tex_cuv).g;\n" " v=texture2D(texuv,tex_cuv).a;\n" - +"\n" " u=u-0.5;\n" " v=v-0.5;\n" " vmu=v*0.813+u*0.391;\n" " u=u*2.018;\n" " v=v*1.596;\n" " y=(y-0.062)*1.164;\n" - +"\n" " r=y+v;\n" " g=y-vmu;\n" " b=y+u;\n" - +"\n" " gl_FragColor=vec4(r,g,b,1.0);\n" "}\n" - +"\n" +"\n" diff --git a/src/modules/engines/gl_common/shader/nv12_nomul_frag.shd b/src/modules/engines/gl_common/shader/nv12_nomul_frag.shd index 9d325b6..6910933 100644 --- a/src/modules/engines/gl_common/shader/nv12_nomul_frag.shd +++ b/src/modules/engines/gl_common/shader/nv12_nomul_frag.shd @@ -1,6 +1,10 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH +precision highp float; +#else precision mediump float; #endif +#endif uniform sampler2D tex, texuv; varying vec2 tex_c, tex_cuv; void main() diff --git a/src/modules/engines/gl_common/shader/nv12_nomul_vert.h b/src/modules/engines/gl_common/shader/nv12_nomul_vert.h index 889b5ca..5dfbbdd 100644 --- a/src/modules/engines/gl_common/shader/nv12_nomul_vert.h +++ b/src/modules/engines/gl_common/shader/nv12_nomul_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" @@ -10,5 +14,5 @@ "{\n" " gl_Position = mvp * vertex;\n" " tex_y = tex_coord;\n" -" tex_cuv = tex_coord2;\n" +" tex_cuv = tex_coord2 * 0.5;\n" "}\n" diff --git a/src/modules/engines/gl_common/shader/nv12_nomul_vert.shd b/src/modules/engines/gl_common/shader/nv12_nomul_vert.shd index 2d7567b..de44b9d 100644 --- a/src/modules/engines/gl_common/shader/nv12_nomul_vert.shd +++ b/src/modules/engines/gl_common/shader/nv12_nomul_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/nv12_vert.h b/src/modules/engines/gl_common/shader/nv12_vert.h index 3e4f013..d4f41c4 100644 --- a/src/modules/engines/gl_common/shader/nv12_vert.h +++ b/src/modules/engines/gl_common/shader/nv12_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" @@ -12,5 +16,5 @@ " gl_Position = mvp * vertex;\n" " col = color;\n" " tex_y = tex_coord;\n" -" tex_cuv = tex_coord2;\n" +" tex_cuv = tex_coord2 * 0.5;\n" "}\n" diff --git a/src/modules/engines/gl_common/shader/nv12_vert.shd b/src/modules/engines/gl_common/shader/nv12_vert.shd index f8204c7..558c3c7 100644 --- a/src/modules/engines/gl_common/shader/nv12_vert.shd +++ b/src/modules/engines/gl_common/shader/nv12_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/rect_frag.h b/src/modules/engines/gl_common/shader/rect_frag.h index 852a1b5..4a102a4 100644 --- a/src/modules/engines/gl_common/shader/rect_frag.h +++ b/src/modules/engines/gl_common/shader/rect_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/rect_frag.shd b/src/modules/engines/gl_common/shader/rect_frag.shd index fe366c5..02251ee 100644 --- a/src/modules/engines/gl_common/shader/rect_frag.shd +++ b/src/modules/engines/gl_common/shader/rect_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/rect_vert.h b/src/modules/engines/gl_common/shader/rect_vert.h index 51d41aa..22d38e5 100644 --- a/src/modules/engines/gl_common/shader/rect_vert.h +++ b/src/modules/engines/gl_common/shader/rect_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/rect_vert.shd b/src/modules/engines/gl_common/shader/rect_vert.shd index 63fea5d..e1966ee 100644 --- a/src/modules/engines/gl_common/shader/rect_vert.shd +++ b/src/modules/engines/gl_common/shader/rect_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/tex_frag.h b/src/modules/engines/gl_common/shader/tex_frag.h index 91edfa1..1ced5e0 100644 --- a/src/modules/engines/gl_common/shader/tex_frag.h +++ b/src/modules/engines/gl_common/shader/tex_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/tex_frag.shd b/src/modules/engines/gl_common/shader/tex_frag.shd index d4cdf22..2bc8d79 100644 --- a/src/modules/engines/gl_common/shader/tex_frag.shd +++ b/src/modules/engines/gl_common/shader/tex_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/tex_nomul_frag.h b/src/modules/engines/gl_common/shader/tex_nomul_frag.h index 26d3e0d..459611f 100644 --- a/src/modules/engines/gl_common/shader/tex_nomul_frag.h +++ b/src/modules/engines/gl_common/shader/tex_nomul_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex;\n" "varying vec2 tex_c;\n" diff --git a/src/modules/engines/gl_common/shader/tex_nomul_frag.shd b/src/modules/engines/gl_common/shader/tex_nomul_frag.shd index cfe1f1a..877df62 100644 --- a/src/modules/engines/gl_common/shader/tex_nomul_frag.shd +++ b/src/modules/engines/gl_common/shader/tex_nomul_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex; varying vec2 tex_c; diff --git a/src/modules/engines/gl_common/shader/tex_nomul_vert.h b/src/modules/engines/gl_common/shader/tex_nomul_vert.h index 13d5edd..75e301f 100644 --- a/src/modules/engines/gl_common/shader/tex_nomul_vert.h +++ b/src/modules/engines/gl_common/shader/tex_nomul_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec2 tex_coord;\n" diff --git a/src/modules/engines/gl_common/shader/tex_nomul_vert.shd b/src/modules/engines/gl_common/shader/tex_nomul_vert.shd index 74f3207..22836c6 100644 --- a/src/modules/engines/gl_common/shader/tex_nomul_vert.shd +++ b/src/modules/engines/gl_common/shader/tex_nomul_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec2 tex_coord; diff --git a/src/modules/engines/gl_common/shader/tex_vert.h b/src/modules/engines/gl_common/shader/tex_vert.h index 8921d9d..19fb72f 100644 --- a/src/modules/engines/gl_common/shader/tex_vert.h +++ b/src/modules/engines/gl_common/shader/tex_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/tex_vert.shd b/src/modules/engines/gl_common/shader/tex_vert.shd index 606c297..efc0a92 100644 --- a/src/modules/engines/gl_common/shader/tex_vert.shd +++ b/src/modules/engines/gl_common/shader/tex_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/yuv_frag.h b/src/modules/engines/gl_common/shader/yuv_frag.h index 4346e1d..de9acf8 100644 --- a/src/modules/engines/gl_common/shader/yuv_frag.h +++ b/src/modules/engines/gl_common/shader/yuv_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex, texu, texv;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/yuv_frag.shd b/src/modules/engines/gl_common/shader/yuv_frag.shd index a1e1b8a..8e55d14 100644 --- a/src/modules/engines/gl_common/shader/yuv_frag.shd +++ b/src/modules/engines/gl_common/shader/yuv_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex, texu, texv; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/yuv_nomul_frag.h b/src/modules/engines/gl_common/shader/yuv_nomul_frag.h index 6f70bec..ee5855c 100644 --- a/src/modules/engines/gl_common/shader/yuv_nomul_frag.h +++ b/src/modules/engines/gl_common/shader/yuv_nomul_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex, texu, texv;\n" "varying vec2 tex_c, tex_c2, tex_c3;\n" diff --git a/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd b/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd index bb5c825..3ec4311 100644 --- a/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd +++ b/src/modules/engines/gl_common/shader/yuv_nomul_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex, texu, texv; varying vec2 tex_c, tex_c2, tex_c3; diff --git a/src/modules/engines/gl_common/shader/yuv_nomul_vert.h b/src/modules/engines/gl_common/shader/yuv_nomul_vert.h index c3f585f..3201b54 100644 --- a/src/modules/engines/gl_common/shader/yuv_nomul_vert.h +++ b/src/modules/engines/gl_common/shader/yuv_nomul_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec2 tex_coord, tex_coord2, tex_coord3;\n" diff --git a/src/modules/engines/gl_common/shader/yuv_nomul_vert.shd b/src/modules/engines/gl_common/shader/yuv_nomul_vert.shd index a83d505..6bfd706 100644 --- a/src/modules/engines/gl_common/shader/yuv_nomul_vert.shd +++ b/src/modules/engines/gl_common/shader/yuv_nomul_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec2 tex_coord, tex_coord2, tex_coord3; diff --git a/src/modules/engines/gl_common/shader/yuv_vert.h b/src/modules/engines/gl_common/shader/yuv_vert.h index 6ccf06d..092f7a2 100644 --- a/src/modules/engines/gl_common/shader/yuv_vert.h +++ b/src/modules/engines/gl_common/shader/yuv_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/yuv_vert.shd b/src/modules/engines/gl_common/shader/yuv_vert.shd index 0ea0b2f..7dd5153 100644 --- a/src/modules/engines/gl_common/shader/yuv_vert.shd +++ b/src/modules/engines/gl_common/shader/yuv_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color; diff --git a/src/modules/engines/gl_common/shader/yuy2_frag.h b/src/modules/engines/gl_common/shader/yuy2_frag.h index 546c83c..abe4b03 100644 --- a/src/modules/engines/gl_common/shader/yuy2_frag.h +++ b/src/modules/engines/gl_common/shader/yuy2_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex, texuv;\n" "varying vec4 col;\n" diff --git a/src/modules/engines/gl_common/shader/yuy2_frag.shd b/src/modules/engines/gl_common/shader/yuy2_frag.shd index 9087320..98dd91b 100644 --- a/src/modules/engines/gl_common/shader/yuy2_frag.shd +++ b/src/modules/engines/gl_common/shader/yuy2_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex, texuv; varying vec4 col; diff --git a/src/modules/engines/gl_common/shader/yuy2_nomul_frag.h b/src/modules/engines/gl_common/shader/yuy2_nomul_frag.h index c49596a..618fa50 100644 --- a/src/modules/engines/gl_common/shader/yuy2_nomul_frag.h +++ b/src/modules/engines/gl_common/shader/yuy2_nomul_frag.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "uniform sampler2D tex, texuv;\n" "varying vec2 tex_c, tex_cuv;\n" diff --git a/src/modules/engines/gl_common/shader/yuy2_nomul_frag.shd b/src/modules/engines/gl_common/shader/yuy2_nomul_frag.shd index 6607402..fd82e2a 100644 --- a/src/modules/engines/gl_common/shader/yuy2_nomul_frag.shd +++ b/src/modules/engines/gl_common/shader/yuy2_nomul_frag.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif uniform sampler2D tex, texuv; varying vec2 tex_c, tex_cuv; diff --git a/src/modules/engines/gl_common/shader/yuy2_nomul_vert.h b/src/modules/engines/gl_common/shader/yuy2_nomul_vert.h index 4620b66..ec8b8f8 100644 --- a/src/modules/engines/gl_common/shader/yuy2_nomul_vert.h +++ b/src/modules/engines/gl_common/shader/yuy2_nomul_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec2 tex_coord, tex_coord2;\n" diff --git a/src/modules/engines/gl_common/shader/yuy2_nomul_vert.shd b/src/modules/engines/gl_common/shader/yuy2_nomul_vert.shd index 05acc9c..a7234b3 100644 --- a/src/modules/engines/gl_common/shader/yuy2_nomul_vert.shd +++ b/src/modules/engines/gl_common/shader/yuy2_nomul_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec2 tex_coord, tex_coord2; diff --git a/src/modules/engines/gl_common/shader/yuy2_vert.h b/src/modules/engines/gl_common/shader/yuy2_vert.h index 1e49018..fe9bca1 100644 --- a/src/modules/engines/gl_common/shader/yuy2_vert.h +++ b/src/modules/engines/gl_common/shader/yuy2_vert.h @@ -1,5 +1,9 @@ "#ifdef GL_ES\n" +"#ifdef GL_FRAGMENT_PRECISION_HIGH\n" "precision highp float;\n" +"#else\n" +"precision mediump float;\n" +"#endif\n" "#endif\n" "attribute vec4 vertex;\n" "attribute vec4 color;\n" diff --git a/src/modules/engines/gl_common/shader/yuy2_vert.shd b/src/modules/engines/gl_common/shader/yuy2_vert.shd index 54efb1e..c16ab00 100644 --- a/src/modules/engines/gl_common/shader/yuy2_vert.shd +++ b/src/modules/engines/gl_common/shader/yuy2_vert.shd @@ -1,5 +1,9 @@ #ifdef GL_ES +#ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; +#else +precision mediump float; +#endif #endif attribute vec4 vertex; attribute vec4 color;