From: Timothy Arceri Date: Wed, 19 Oct 2016 02:45:18 +0000 (+1100) Subject: i965/mesa/st/swrast: set fs shader_info directly and switch to using it X-Git-Tag: upstream/17.1.0~5225 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=17e28a1571b6141368fefc84cc8b0a3b4e52f8ee;p=platform%2Fupstream%2Fmesa.git i965/mesa/st/swrast: set fs shader_info directly and switch to using it Note we access shader_info from the program struct rather than the nir_shader pointer because shader cache won't create a nir_shader. Reviewed-by: Jason Ekstrand --- diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp index a177219..e68ecfb 100644 --- a/src/compiler/glsl/ir_set_program_inouts.cpp +++ b/src/compiler/glsl/ir_set_program_inouts.cpp @@ -26,8 +26,6 @@ * * Sets the InputsRead and OutputsWritten of Mesa programs. * - * Additionally, for fragment shaders, set the IsSample bitfield. - * * Mesa programs (gl_program, not gl_shader_program) have a set of * flags indicating which varyings are read and written. Computing * which are actually read from some sort of backend code can be @@ -123,9 +121,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len, prog->DoubleInputsRead |= bitfield; if (stage == MESA_SHADER_FRAGMENT) { - gl_fragment_program *fprog = (gl_fragment_program *) prog; - if (var->data.sample) - fprog->IsSample |= bitfield; + prog->info.fs.uses_sample_qualifier |= var->data.sample; } } else if (var->data.mode == ir_var_system_value) { prog->SystemValuesRead |= bitfield; @@ -411,8 +407,7 @@ ir_set_program_inouts_visitor::visit_enter(ir_discard *) /* discards are only allowed in fragment shaders. */ assert(this->shader_stage == MESA_SHADER_FRAGMENT); - gl_fragment_program *fprog = (gl_fragment_program *) prog; - fprog->UsesKill = true; + prog->info.fs.uses_discard = true; return visit_continue; } @@ -439,9 +434,8 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog, prog->PatchOutputsWritten = 0; prog->SystemValuesRead = 0; if (shader_stage == MESA_SHADER_FRAGMENT) { - gl_fragment_program *fprog = (gl_fragment_program *) prog; - fprog->IsSample = 0; - fprog->UsesKill = false; + prog->info.fs.uses_sample_qualifier = false; + prog->info.fs.uses_discard = false; } visit_list_elements(&v, instructions); } diff --git a/src/compiler/shader_info.c b/src/compiler/shader_info.c index 9329e51..7118e79 100644 --- a/src/compiler/shader_info.c +++ b/src/compiler/shader_info.c @@ -44,10 +44,7 @@ copy_shader_info(const struct gl_shader_program *shader_prog, struct gl_fragment_program *fp = (struct gl_fragment_program *)sh->Program; - info->fs.uses_discard = fp->UsesKill; - info->fs.uses_sample_qualifier = fp->IsSample != 0; info->fs.early_fragment_tests = sh->info.EarlyFragmentTests; - info->fs.depth_layout = fp->FragDepthLayout; break; } diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index 68f0073..2048bea 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -305,7 +305,7 @@ intel_update_state(struct gl_context * ctx, GLuint new_state) /* Resolve color buffers for non-coherent framebuffer fetch. */ if (!ctx->Extensions.MESA_shader_framebuffer_fetch && ctx->FragmentProgram._Current && - ctx->FragmentProgram._Current->Base.nir->info->outputs_read) { + ctx->FragmentProgram._Current->Base.info.outputs_read) { const struct gl_framebuffer *fb = ctx->DrawBuffer; for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) { diff --git a/src/mesa/drivers/dri/i965/brw_curbe.c b/src/mesa/drivers/dri/i965/brw_curbe.c index f3f5a80..0e94d15 100644 --- a/src/mesa/drivers/dri/i965/brw_curbe.c +++ b/src/mesa/drivers/dri/i965/brw_curbe.c @@ -325,8 +325,7 @@ emit: * BRW_NEW_FRAGMENT_PROGRAM */ if (brw->gen == 4 && !brw->is_g4x && - (brw->fragment_program->Base.nir->info->inputs_read & - (1 << VARYING_SLOT_POS))) { + (brw->fragment_program->Base.info.inputs_read & (1 << VARYING_SLOT_POS))) { BEGIN_BATCH(2); OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2)); OUT_BATCH(0); diff --git a/src/mesa/drivers/dri/i965/brw_sf.c b/src/mesa/drivers/dri/i965/brw_sf.c index b0ed712..cf512f8 100644 --- a/src/mesa/drivers/dri/i965/brw_sf.c +++ b/src/mesa/drivers/dri/i965/brw_sf.c @@ -191,7 +191,7 @@ brw_upload_sf_prog(struct brw_context *brw) if (key.do_point_sprite) { key.point_sprite_coord_replace = ctx->Point.CoordReplace & 0xff; } - if (brw->fragment_program->Base.nir->info->inputs_read & + if (brw->fragment_program->Base.info.inputs_read & BITFIELD64_BIT(VARYING_SLOT_PNTC)) { key.do_point_coord = 1; } diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c index 53b7d9b..ce81525 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.c +++ b/src/mesa/drivers/dri/i965/brw_wm.c @@ -450,13 +450,11 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key) */ if (brw->gen < 6) { /* _NEW_COLOR */ - if (fp->program.Base.nir->info->fs.uses_discard || - ctx->Color.AlphaEnabled) { + if (prog->info.fs.uses_discard || ctx->Color.AlphaEnabled) { lookup |= IZ_PS_KILL_ALPHATEST_BIT; } - if (fp->program.Base.nir->info->outputs_written & - BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { + if (prog->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) { lookup |= IZ_PS_COMPUTES_DEPTH_BIT; } @@ -545,9 +543,8 @@ brw_wm_populate_key(struct brw_context *brw, struct brw_wm_prog_key *key) } /* BRW_NEW_VUE_MAP_GEOM_OUT */ - if (brw->gen < 6 || - _mesa_bitcount_64(fp->program.Base.nir->info->inputs_read & - BRW_FS_VARYING_INPUT_MASK) > 16) { + if (brw->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read & + BRW_FS_VARYING_INPUT_MASK) > 16) { key->input_slots_valid = brw->vue_map_geom_out.slots_valid; } @@ -609,10 +606,10 @@ brw_fs_precompile(struct gl_context *ctx, memset(&key, 0, sizeof(key)); - uint64_t outputs_written = fp->Base.nir->info->outputs_written; + uint64_t outputs_written = prog->info.outputs_written; if (brw->gen < 6) { - if (fp->Base.nir->info->fs.uses_discard) + if (prog->info.fs.uses_discard) key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT; if (outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) @@ -623,10 +620,9 @@ brw_fs_precompile(struct gl_context *ctx, key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT; } - if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.nir->info->inputs_read & + if (brw->gen < 6 || _mesa_bitcount_64(prog->info.inputs_read & BRW_FS_VARYING_INPUT_MASK) > 16) { - key.input_slots_valid = - fp->Base.nir->info->inputs_read | VARYING_BIT_POS; + key.input_slots_valid = prog->info.inputs_read | VARYING_BIT_POS; } brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base); @@ -647,7 +643,7 @@ brw_fs_precompile(struct gl_context *ctx, struct brw_vue_map vue_map; if (brw->gen < 6) { brw_compute_vue_map(&brw->screen->devinfo, &vue_map, - fp->Base.nir->info->inputs_read | VARYING_BIT_POS, + prog->info.inputs_read | VARYING_BIT_POS, false); } diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c index ad5e233..8808ac1 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_state.c @@ -48,13 +48,13 @@ brw_color_buffer_write_enabled(struct brw_context *brw) { struct gl_context *ctx = &brw->ctx; /* BRW_NEW_FRAGMENT_PROGRAM */ - const struct gl_fragment_program *fp = brw->fragment_program; + const struct gl_program *fp = &brw->fragment_program->Base; unsigned i; /* _NEW_BUFFERS */ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) { struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i]; - uint64_t outputs_written = fp->Base.nir->info->outputs_written; + uint64_t outputs_written = fp->info.outputs_written; /* _NEW_COLOR */ if (rb && (outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR) || @@ -79,7 +79,7 @@ brw_upload_wm_unit(struct brw_context *brw) const struct gen_device_info *devinfo = &brw->screen->devinfo; struct gl_context *ctx = &brw->ctx; /* BRW_NEW_FRAGMENT_PROGRAM */ - const struct gl_fragment_program *fp = brw->fragment_program; + const struct gl_program *fp = &brw->fragment_program->Base; /* BRW_NEW_FS_PROG_DATA */ const struct brw_wm_prog_data *prog_data = brw_wm_prog_data(brw->wm.base.prog_data); @@ -168,7 +168,7 @@ brw_upload_wm_unit(struct brw_context *brw) /* BRW_NEW_FRAGMENT_PROGRAM */ wm->wm5.program_uses_depth = prog_data->uses_src_depth; - wm->wm5.program_computes_depth = (fp->Base.nir->info->outputs_written & + wm->wm5.program_computes_depth = (fp->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0; /* _NEW_BUFFERS * Override for NULL depthbuffer case, required by the Pixel Shader Computed diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index d2cbf50..b64f122 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1146,8 +1146,7 @@ update_renderbuffer_read_surfaces(struct brw_context *brw) /* BRW_NEW_FRAGMENT_PROGRAM */ if (!ctx->Extensions.MESA_shader_framebuffer_fetch && - brw->fragment_program && - brw->fragment_program->Base.nir->info->outputs_read) { + brw->fragment_program && brw->fragment_program->Base.info.outputs_read) { /* _NEW_BUFFERS */ const struct gl_framebuffer *fb = ctx->DrawBuffer; diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c index 3824e6e..bb24989 100644 --- a/src/mesa/drivers/dri/i965/gen6_sf_state.c +++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c @@ -177,8 +177,7 @@ calculate_attr_overrides(const struct brw_context *brw, * - VARYING_SLOT_{PSIZ,LAYER} and VARYING_SLOT_POS on gen6+ */ - bool fs_needs_vue_header = - brw->fragment_program->Base.nir->info->inputs_read & + bool fs_needs_vue_header = brw->fragment_program->Base.info.inputs_read & (VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT); *urb_entry_read_offset = fs_needs_vue_header ? 0 : 1; diff --git a/src/mesa/drivers/dri/i965/gen8_sf_state.c b/src/mesa/drivers/dri/i965/gen8_sf_state.c index 528d835..107c02b 100644 --- a/src/mesa/drivers/dri/i965/gen8_sf_state.c +++ b/src/mesa/drivers/dri/i965/gen8_sf_state.c @@ -95,7 +95,7 @@ upload_sbe(struct brw_context *brw) /* prepare the active component dwords */ int input_index = 0; for (int attr = 0; attr < VARYING_SLOT_MAX; attr++) { - if (!(brw->fragment_program->Base.nir->info->inputs_read & + if (!(brw->fragment_program->Base.info.inputs_read & BITFIELD64_BIT(attr))) { continue; } diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index bcf53bb..4996e8e 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2196,8 +2196,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src, break; } case MESA_SHADER_FRAGMENT: { - struct gl_fragment_program *dst_fp = (struct gl_fragment_program *) dst; - dst_fp->FragDepthLayout = src->FragDepthLayout; + dst->info.fs.depth_layout = src->FragDepthLayout; break; } case MESA_SHADER_COMPUTE: { diff --git a/src/mesa/program/arbprogparse.c b/src/mesa/program/arbprogparse.c index 80a0528..82bdd13 100644 --- a/src/mesa/program/arbprogparse.c +++ b/src/mesa/program/arbprogparse.c @@ -119,7 +119,7 @@ _mesa_parse_arb_fragment_program(struct gl_context* ctx, GLenum target, program->OriginUpperLeft = state.option.OriginUpperLeft; program->PixelCenterInteger = state.option.PixelCenterInteger; - program->UsesKill = state.fragment.UsesKill; + program->Base.info.fs.uses_discard = state.fragment.UsesKill; free(program->Base.Instructions); program->Base.Instructions = prog.Instructions; diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp index 00ee3e3..03af116 100644 --- a/src/mesa/program/ir_to_mesa.cpp +++ b/src/mesa/program/ir_to_mesa.cpp @@ -2926,8 +2926,7 @@ get_mesa_program(struct gl_context *ctx, /* Set the gl_FragDepth layout. */ if (target == GL_FRAGMENT_PROGRAM_ARB) { - struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; - fp->FragDepthLayout = shader_program->FragDepthLayout; + prog->info.fs.depth_layout = shader_program->FragDepthLayout; } _mesa_reference_program(ctx, &shader->Program, prog); diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c index 1192207..fb34b3c 100644 --- a/src/mesa/program/prog_to_nir.c +++ b/src/mesa/program/prog_to_nir.c @@ -1061,12 +1061,6 @@ prog_to_nir(const struct gl_program *prog, s->info->uses_clip_distance_out = false; s->info->separate_shader = false; - if (stage == MESA_SHADER_FRAGMENT) { - struct gl_fragment_program *fp = (struct gl_fragment_program *)prog; - - s->info->fs.uses_discard = fp->UsesKill; - } - fail: if (c->error) { ralloc_free(s); diff --git a/src/mesa/program/program.c b/src/mesa/program/program.c index 61cc6fe..1d9eaa0 100644 --- a/src/mesa/program/program.c +++ b/src/mesa/program/program.c @@ -521,7 +521,7 @@ _mesa_get_min_invocations_per_fragment(struct gl_context *ctx, * "Use of the "sample" qualifier on a fragment shader input * forces per-sample shading" */ - if (prog->IsSample && !ignore_sample_qualifier) + if (prog->Base.info.fs.uses_sample_qualifier && !ignore_sample_qualifier) return MAX2(_mesa_geometric_samples(ctx->DrawBuffer), 1); if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID | diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index 7a4ac26..31cfbca 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -844,8 +844,8 @@ st_translate_fragment_program(struct st_context *st, if (write_all == GL_TRUE) ureg_property(ureg, TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS, 1); - if (stfp->Base.FragDepthLayout != FRAG_DEPTH_LAYOUT_NONE) { - switch (stfp->Base.FragDepthLayout) { + if (stfp->Base.Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) { + switch (stfp->Base.Base.info.fs.depth_layout) { case FRAG_DEPTH_LAYOUT_ANY: ureg_property(ureg, TGSI_PROPERTY_FS_DEPTH_LAYOUT, TGSI_FS_DEPTH_LAYOUT_ANY); diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index a63179c..325a0a8 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -226,7 +226,7 @@ _swrast_update_deferred_texture(struct gl_context *ctx) /* Z comes from fragment program/shader */ swrast->_DeferredTexture = GL_FALSE; } - else if (use_fprog && fprog->UsesKill) { + else if (use_fprog && fprog->Base.info.fs.uses_discard) { swrast->_DeferredTexture = GL_FALSE; } else if (ctx->Query.CurrentOcclusionObject) {