From: Jerome Pasion Date: Tue, 8 Oct 2013 09:04:38 +0000 (+0200) Subject: Doc: Fixed missing links to Qt Audio Engine X-Git-Tag: accepted/tizen/generic/20140129.173457~80 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=1598f79b17b11a70b399a277649e9a33ad03e406;p=platform%2Fupstream%2Fqtmultimedia.git Doc: Fixed missing links to Qt Audio Engine The title changed from Positional Audio to Qt Audio Engine. Change-Id: Ie9901c7bc6c394c1c429a16a8a1b1c18b1a87f46 Reviewed-by: Martin Smith --- diff --git a/src/multimedia/doc/src/audiooverview.qdoc b/src/multimedia/doc/src/audiooverview.qdoc index 8d9ef19..54735da 100644 --- a/src/multimedia/doc/src/audiooverview.qdoc +++ b/src/multimedia/doc/src/audiooverview.qdoc @@ -34,7 +34,7 @@ Qt Multimedia offers a range of audio classes, covering both low and high level approaches to audio input, output and processing. In -addition to traditional audio usage, the \l {Positional Audio}{Qt AudioEngine} +addition to traditional audio usage, the \l{Qt Audio Engine QML Types}{Qt Audio Engine} QML types offer high level 3D positional audio for QML applications. See that documentation for more information. diff --git a/src/multimedia/doc/src/blackberry.qdoc b/src/multimedia/doc/src/blackberry.qdoc index 0983aea..4b494cb 100644 --- a/src/multimedia/doc/src/blackberry.qdoc +++ b/src/multimedia/doc/src/blackberry.qdoc @@ -43,8 +43,8 @@ on BB10. The Qt Multimedia BlackBerry backend uses mmrenderer for media playback. -For the positional audio classes in the \l {Positional Audio} {QtAudioEngine} QML -module, OpenAL is used as on all other platforms. +For the positional audio classes in the \l{Qt Audio Engine QML Types}{Qt Audio Engine} +QML module, OpenAL is used as on all other platforms. For recording videos and taking photos, the camapi library is used. @@ -63,7 +63,7 @@ mmrenderer creates a seperate window displaying a video and puts that on top of As a consequence, no other widget or QML element can be put on top of the video, and QML shaders have no effect. -The \l {Positional Audio} {QtAudioEngine} QML module is fully supported, as it is based on OpenAL which is available +The \l{Qt Audio Engine QML Types}{Qt Audio Engine} QML module is fully supported, as it is based on OpenAL which is available in BB10. The \l {camera} {QCamera} support includes recording of videos and taking photos. The viewfinder diff --git a/src/multimedia/doc/src/multimedia.qdoc b/src/multimedia/doc/src/multimedia.qdoc index b18236a..adfe686 100644 --- a/src/multimedia/doc/src/multimedia.qdoc +++ b/src/multimedia/doc/src/multimedia.qdoc @@ -46,7 +46,7 @@ Here are some examples of what can be done with Qt Multimedia APIs: \li Record audio and compress it \li Tune and listen to radio stations \li Use a camera, including viewfinder, image capture, and movie recording -\li Play 3D positional audio with \l {Positional Audio} {QtAudioEngine} +\li Play 3D positional audio with \l{Qt Audio Engine QML Types}{Qt Audio Engine} \li Decode audio media files into memory for processing \li Accessing video frames or audio buffers as they are played or recorded \endlist @@ -180,7 +180,7 @@ The QML types are accessed by using: import QtMultimedia 5.0 \endcode \annotatedlist multimedia_qml -The following types are accessed by using \l {Positional Audio} {QtAudioEngine}: +The following types are accessed by using \l{Qt Audio Engine QML Types}{Qt Audio Engine}: \code import QtAudioEngine 1.0 \endcode