From: Neil Roberts Date: Mon, 22 Jun 2020 10:50:18 +0000 (+0200) Subject: v3d: Enable perpendicular line caps when line smoothing X-Git-Tag: upstream/21.0.0~7945 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=137d8f98897de678b0ac6f31e535131c590e4368;p=platform%2Fupstream%2Fmesa.git v3d: Enable perpendicular line caps when line smoothing V3D has a bit to set the line caps to be perpendicular to the line rather than aligned to the edges of the framebuffer. I don’t know what the disadvantages are of enabling this, but I noticed by experimentation that enabling line smoothing on the Intel driver also enables nicer line caps, so it seems nice to enable it here too. Reviewed-by: Eric Anholt Part-of: --- diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c index 2dad2e0..7a1d04e 100644 --- a/src/gallium/drivers/v3d/v3dx_emit.c +++ b/src/gallium/drivers/v3d/v3dx_emit.c @@ -527,6 +527,12 @@ v3dX(emit_state)(struct pipe_context *pctx) config.stencil_enable = v3d->zsa->base.stencil[0].enabled; + + /* Use nicer line caps when line smoothing is + * enabled + */ + config.line_rasterization = + v3d_line_smoothing_enabled(v3d) ? 1 : 0; } }