From: Marek Olšák Date: Sat, 15 Jun 2019 04:09:56 +0000 (-0400) Subject: st/mesa: accelerate glCopyPixels(STENCIL) X-Git-Tag: upstream/19.3.0~4853 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=131d40cfc91fc08cd8086478c344e3091f9f3833;p=platform%2Fupstream%2Fmesa.git st/mesa: accelerate glCopyPixels(STENCIL) Tested-by: Dieter Nützel --- diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 59868d3..26d3cc3 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -1515,21 +1515,21 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, struct gl_pixelstore_attrib pack, unpack; GLint readX, readY, readW, readH, drawX, drawY, drawW, drawH; - if (type == GL_COLOR && - ctx->Pixel.ZoomX == 1.0 && + if (ctx->Pixel.ZoomX == 1.0 && ctx->Pixel.ZoomY == 1.0 && - ctx->_ImageTransferState == 0x0 && - !ctx->Color.BlendEnabled && - !ctx->Color.AlphaEnabled && - (!ctx->Color.ColorLogicOpEnabled || ctx->Color.LogicOp == GL_COPY) && - !ctx->Depth.Test && - !ctx->Fog.Enabled && - !ctx->Stencil.Enabled && - !ctx->FragmentProgram.Enabled && - !ctx->VertexProgram.Enabled && - !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] && - !_mesa_ati_fragment_shader_enabled(ctx) && - ctx->DrawBuffer->_NumColorDrawBuffers == 1 && + (type != GL_COLOR || + (ctx->_ImageTransferState == 0x0 && + !ctx->Color.BlendEnabled && + !ctx->Color.AlphaEnabled && + (!ctx->Color.ColorLogicOpEnabled || ctx->Color.LogicOp == GL_COPY) && + !ctx->Depth.Test && + !ctx->Fog.Enabled && + !ctx->Stencil.Enabled && + !ctx->FragmentProgram.Enabled && + !ctx->VertexProgram.Enabled && + !ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT] && + !_mesa_ati_fragment_shader_enabled(ctx) && + ctx->DrawBuffer->_NumColorDrawBuffers == 1)) && !ctx->Query.CondRenderQuery && !ctx->Query.CurrentOcclusionObject) { struct st_renderbuffer *rbRead, *rbDraw; @@ -1562,8 +1562,18 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, drawW = readW; drawH = readH; - rbRead = st_get_color_read_renderbuffer(ctx); - rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + if (type == GL_COLOR) { + rbRead = st_get_color_read_renderbuffer(ctx); + rbDraw = st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); + } else if (type == GL_DEPTH || type == GL_DEPTH_STENCIL) { + rbRead = st_renderbuffer(ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer); + rbDraw = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer); + } else if (type == GL_STENCIL) { + rbRead = st_renderbuffer(ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer); + rbDraw = st_renderbuffer(ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer); + } else { + return false; + } /* Flip src/dst position depending on the orientation of buffers. */ if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) { @@ -1604,9 +1614,17 @@ blit_copy_pixels(struct gl_context *ctx, GLint srcx, GLint srcy, blit.dst.box.width = drawW; blit.dst.box.height = drawH; blit.dst.box.depth = 1; - blit.mask = PIPE_MASK_RGBA; blit.filter = PIPE_TEX_FILTER_NEAREST; + if (type == GL_COLOR) + blit.mask |= PIPE_MASK_RGBA; + if (type == GL_DEPTH) + blit.mask |= PIPE_MASK_Z; + if (type == GL_STENCIL) + blit.mask |= PIPE_MASK_S; + if (type == GL_DEPTH_STENCIL) + blit.mask |= PIPE_MASK_ZS; + if (ctx->DrawBuffer != ctx->WinSysDrawBuffer) st_window_rectangles_to_blit(ctx, &blit); @@ -1657,6 +1675,9 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, st_validate_state(st, ST_PIPELINE_META); + if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type)) + return; + if (type == GL_DEPTH_STENCIL) { /* XXX make this more efficient */ st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_STENCIL); @@ -1670,9 +1691,6 @@ st_CopyPixels(struct gl_context *ctx, GLint srcx, GLint srcy, return; } - if (blit_copy_pixels(ctx, srcx, srcy, width, height, dstx, dsty, type)) - return; - /* * The subsequent code implements glCopyPixels by copying the source * pixels into a temporary texture that's then applied to a textured quad.