From: Alex,Shi Date: Wed, 7 Sep 2011 02:26:36 +0000 (+0800) Subject: slub: Code optimization in get_partial_node() X-Git-Tag: upstream/snapshot3+hdmi~8912^2^3~2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=12d79634f8d7af5229b7d21143d50e7cf7d94177;p=platform%2Fadaptation%2Frenesas_rcar%2Frenesas_kernel.git slub: Code optimization in get_partial_node() I find a way to reduce a variable in get_partial_node(). That is also helpful for code understanding. Acked-by: Christoph Lameter Signed-off-by: Alex Shi Signed-off-by: Pekka Enberg --- diff --git a/mm/slub.c b/mm/slub.c index 0e286ac..4982fb5 100644 --- a/mm/slub.c +++ b/mm/slub.c @@ -1600,7 +1600,6 @@ static void *get_partial_node(struct kmem_cache *s, { struct page *page, *page2; void *object = NULL; - int count = 0; /* * Racy check. If we mistakenly see no partial slabs then we @@ -1613,17 +1612,16 @@ static void *get_partial_node(struct kmem_cache *s, spin_lock(&n->list_lock); list_for_each_entry_safe(page, page2, &n->partial, lru) { - void *t = acquire_slab(s, n, page, count == 0); + void *t = acquire_slab(s, n, page, object == NULL); int available; if (!t) break; - if (!count) { + if (!object) { c->page = page; c->node = page_to_nid(page); stat(s, ALLOC_FROM_PARTIAL); - count++; object = t; available = page->objects - page->inuse; } else {