From: antognolli Date: Thu, 30 Jun 2011 18:31:36 +0000 (+0000) Subject: emotion/doc - Give a brief description of the library in the front page. X-Git-Tag: submit/2.0alpha-wayland/20121127.222018~241 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=11698d5c10ad6f9a73154855f8fb4bcce0a50766;p=profile%2Fivi%2Femotion.git emotion/doc - Give a brief description of the library in the front page. git-svn-id: http://svn.enlightenment.org/svn/e/trunk/emotion@60879 7cbeb6ba-43b4-40fd-8cce-4c39aea84d33 --- diff --git a/doc/emotion.dox.in b/doc/emotion.dox.in index 9bba42e..dfbf4ce 100644 --- a/doc/emotion.dox.in +++ b/doc/emotion.dox.in @@ -8,6 +8,22 @@ /** * * @mainpage Emotion Library Documentation + * + * @image html e.png + * + * Emotion is a library that allows playing audio and video files, using one of + * its backends (gstreamer and xine). + * + * It is integrated into Ecore through its mainloop, and is transparent to the + * user of the library how the decoding of audio and video is happening. Once + * the objects are created, the user can set callbacks to the specific events + * and set options to this object, all in the main loop (no threads are needed). + * + * Emotion is also integrated with Evas. The emotion object returned by + * emotion_object_add() is an Evas smart object, so it can be manipulated with + * default Evas object functions. Callbacks can be added to the signals emitted + * by this object with evas_object_smart_callback_add(). + * * @version @PACKAGE_VERSION@ * @author Carsten Haitzler * @author vtorri (Vincent Torri) @@ -19,6 +35,30 @@ * * A media object library for Evas and Ecore. * - * @todo Complete documentation of API + * @section work How does Emotion work? + * + * The Emotion library uses Evas smart objects to allow you to manipulate the + * created object as any other Evas object, and to connect to its signals and + * process them when needed. It's also possible to swallow Emotion objects + * inside Edje themes, and expect it to behave as a normal image or rectangle + * when regarding to its dimensions. + * + * To instantiate an Emotion object, the simple code below is enough: + * + * @code + * em = emotion_object_add(e); + * emotion_object_init(em, NULL); + * + * emotion_object_file_set(em, file_path); + * + * evas_object_move(em, 0, 0); + * evas_object_resize(em, WIDTH, HEIGHT); + * evas_object_show(em); + * + * emotion_object_play_set(em, EINA_TRUE); + * @endcode + * + * + * @todo Complete documentation of API - in progress * */