From: Jason Ekstrand Date: Wed, 20 May 2015 17:03:50 +0000 (-0700) Subject: i965: Make NIR non-optional for scalar shaders X-Git-Tag: upstream/17.1.0~18546 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=114497afff4e49139b8c7d61f11a7872b81398bf;p=platform%2Fupstream%2Fmesa.git i965: Make NIR non-optional for scalar shaders Reviewed-by: Matt Turner Reviewed-by: Kenneth Graunke --- diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c index ea56859..274a237 100644 --- a/src/mesa/drivers/dri/i965/brw_context.c +++ b/src/mesa/drivers/dri/i965/brw_context.c @@ -590,13 +590,10 @@ brw_initialize_context_constants(struct brw_context *brw) ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true; ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = false; - if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) - ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = &nir_options; + ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions = &nir_options; } - if (brw_env_var_as_boolean("INTEL_USE_NIR", true)) - ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions = &nir_options; - + ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions = &nir_options; ctx->Const.ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions = &nir_options; /* ARB_viewport_array */ diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index aebde5d..cc76e4a 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -4255,16 +4255,7 @@ fs_visitor::run_vs() if (INTEL_DEBUG & DEBUG_SHADER_TIME) emit_shader_time_begin(); - if (brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions) { - emit_nir_code(); - } else { - foreach_in_list(ir_instruction, ir, shader->base.ir) { - base_ir = ir; - this->result = reg_undef; - ir->accept(this); - } - base_ir = NULL; - } + emit_nir_code(); if (failed) return false; @@ -4331,18 +4322,8 @@ fs_visitor::run_fs() /* Generate FS IR for main(). (the visitor only descends into * functions called "main"). */ - if (brw->ctx.Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions) { - emit_nir_code(); - } else if (shader) { - foreach_in_list(ir_instruction, ir, shader->base.ir) { - base_ir = ir; - this->result = reg_undef; - ir->accept(this); - } - } else { - emit_fragment_program_code(); - } - base_ir = NULL; + emit_nir_code(); + if (failed) return false;