From: Brian Paul Date: Thu, 18 Aug 2011 21:54:53 +0000 (-0600) Subject: mesa: set Q=1 for OPCODE_TEX execution X-Git-Tag: 062012170305~4896^2~147 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=0eb18ee55719377ebd90456bde605384ce4ec14a;p=profile%2Fivi%2Fmesa.git mesa: set Q=1 for OPCODE_TEX execution Q should not be significant for OPCODE_TEX, but it winds up getting passed to the compute_lambda() function. Make sure it's 1.0 to prevent garbage values, which is effectively what we get when the swizzle is coord.xyzz (which is what GLSL gives us). Part of the fix for piglit's fbo-generatemipmap-array test. Reviewed-by: Ian Romanick --- diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c index c70a1e3..77f842a 100644 --- a/src/mesa/program/prog_execute.c +++ b/src/mesa/program/prog_execute.c @@ -1651,6 +1651,14 @@ _mesa_execute_program(struct gl_context * ctx, GLfloat texcoord[4], color[4]; fetch_vector4(&inst->SrcReg[0], machine, texcoord); + /* For TEX, texcoord.Q should not be used and its value should not + * matter (at most, we pass coord.xyz to texture3D() in GLSL). + * Set Q=1 so that FetchTexelDeriv() doesn't get a garbage value + * which is effectively what happens when the texcoord swizzle + * is .xyzz + */ + texcoord[3] = 1.0f; + fetch_texel(ctx, machine, inst, texcoord, 0.0, color); if (DEBUG_PROG) {