From: Eric Anholt Date: Tue, 1 May 2012 21:26:09 +0000 (-0700) Subject: glsl: Don't dead-code eliminiate uniforms declared in uniform blocks. X-Git-Tag: accepted/2.0alpha-wayland/20121114.171706~1081 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=0cea8a56b627cea297e4213266b57b7a1085dcca;p=profile%2Fivi%2Fmesa.git glsl: Don't dead-code eliminiate uniforms declared in uniform blocks. This is a requirement for std140 uniform blocks, and optional for packed/shared blocks. Reviewed-by: Ian Romanick --- diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp index 0578f17..de8475f 100644 --- a/src/glsl/opt_dead_code.cpp +++ b/src/glsl/opt_dead_code.cpp @@ -95,9 +95,15 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) /* uniform initializers are precious, and could get used by another * stage. Also, once uniform locations have been assigned, the * declaration cannot be deleted. + * + * Also, GL_ARB_uniform_buffer_object says that std140 + * uniforms will not be eliminated. Since we always do + * std140, just don't eliminate uniforms in UBOs. */ if (entry->var->mode == ir_var_uniform && - (uniform_locations_assigned || entry->var->constant_value)) + (uniform_locations_assigned || + entry->var->constant_value || + entry->var->uniform_block != -1)) continue; entry->var->remove();