From: Timothy Arceri Date: Tue, 22 Nov 2016 05:56:21 +0000 (+1100) Subject: glsl: add param to force shader recompile X-Git-Tag: upstream/17.1.0~2427 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=0bf21519b7daa356724d2f3fcb7f954a7700ccde;p=platform%2Fupstream%2Fmesa.git glsl: add param to force shader recompile This will be used to skip checking the cache and force a recompile. Reviewed-by: Anuj Phogat --- diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 59787bd..6fe1dd9 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1911,7 +1911,7 @@ do_late_parsing_checks(struct _mesa_glsl_parse_state *state) void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, - bool dump_ast, bool dump_hir) + bool dump_ast, bool dump_hir, bool force_recompile) { struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h index 8f5a31b..58a7069 100644 --- a/src/compiler/glsl/program.h +++ b/src/compiler/glsl/program.h @@ -33,7 +33,7 @@ struct gl_shader_program; extern void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, - bool dump_ast, bool dump_hir); + bool dump_ast, bool dump_hir, bool force_recompile); #ifdef __cplusplus } /* extern "C" */ diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 7a2d3d2..521964b 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -381,7 +381,8 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader) struct _mesa_glsl_parse_state *state = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader); - _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, options->dump_hir); + _mesa_glsl_compile_shader(ctx, shader, options->dump_ast, + options->dump_hir, true); /* Print out the resulting IR */ if (!state->error && options->dump_lir) { diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 4406aaa..3de0a7e 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1036,7 +1036,7 @@ _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh) /* this call will set the shader->CompileStatus field to indicate if * compilation was successful. */ - _mesa_glsl_compile_shader(ctx, sh, false, false); + _mesa_glsl_compile_shader(ctx, sh, false, false, false); if (ctx->_Shader->Flags & GLSL_LOG) { _mesa_write_shader_to_file(sh);