From: Eric Anholt Date: Thu, 13 Sep 2018 19:59:13 +0000 (-0700) Subject: v3d: Stop clearing the OQ state at the end of the job. X-Git-Tag: upstream/19.0.0~2513 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=0b8007b52316f76c76ca05846c858055f0cc9e38;p=platform%2Fupstream%2Fmesa.git v3d: Stop clearing the OQ state at the end of the job. Ever since we added OQ support, we've been clearing OQ state at the start of the job anyway. We're intentionally breaking old-and-new-driver-mix systems, because we need to stop using the unvalidated FLUSH_ALL_STATE. --- diff --git a/src/gallium/drivers/v3d/v3d_context.h b/src/gallium/drivers/v3d/v3d_context.h index 20f357a..70643e0 100644 --- a/src/gallium/drivers/v3d/v3d_context.h +++ b/src/gallium/drivers/v3d/v3d_context.h @@ -301,13 +301,6 @@ struct v3d_job { bool needs_flush; /** - * Set if there is a nonzero address for OCCLUSION_QUERY_COUNTER. If - * so, we need to disable it and flush before ending the CL, to keep - * the next tile from starting with it enabled. - */ - bool oq_enabled; - - /** * Set if a packet enabling TF has been emitted in the job (V3D 4.x). */ bool tf_enabled; diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c index 50f9f60..0d14bcf 100644 --- a/src/gallium/drivers/v3d/v3dx_emit.c +++ b/src/gallium/drivers/v3d/v3dx_emit.c @@ -776,8 +776,7 @@ v3dX(emit_state)(struct pipe_context *pctx) if (v3d->dirty & VC5_DIRTY_OQ) { cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter) { - job->oq_enabled = v3d->active_queries && v3d->current_oq; - if (job->oq_enabled) { + if (v3d->active_queries && v3d->current_oq) { counter.address = cl_address(v3d->current_oq, 0); } } diff --git a/src/gallium/drivers/v3d/v3dx_job.c b/src/gallium/drivers/v3d/v3dx_job.c index e0bd71f..997c1b1 100644 --- a/src/gallium/drivers/v3d/v3dx_job.c +++ b/src/gallium/drivers/v3d/v3dx_job.c @@ -33,20 +33,11 @@ void v3dX(bcl_epilogue)(struct v3d_context *v3d, struct v3d_job *job) { v3d_cl_ensure_space_with_branch(&job->bcl, - cl_packet_length(OCCLUSION_QUERY_COUNTER) + #if V3D_VERSION >= 41 cl_packet_length(TRANSFORM_FEEDBACK_SPECS) + #endif cl_packet_length(FLUSH_ALL_STATE)); - if (job->oq_enabled) { - /* Disable the OQ at the end of the CL, so that the - * draw calls at the start of the CL don't inherit the - * OQ counter. - */ - cl_emit(&job->bcl, OCCLUSION_QUERY_COUNTER, counter); - } - /* Disable TF at the end of the CL, so that the TF block * cleans up and finishes before it gets reset by the next * frame's tile binning mode cfg packet. (SWVC5-718).