From: Samuel Pitoiset Date: Thu, 23 Mar 2023 17:16:50 +0000 (+0100) Subject: radv: stop using the pipeline for emitting PS inputs X-Git-Tag: upstream/23.3.3~10947 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=09d713ee535ebfef6454e7ad843fe15304d39f72;p=platform%2Fupstream%2Fmesa.git radv: stop using the pipeline for emitting PS inputs Signed-off-by: Samuel Pitoiset Part-of: --- diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c index ef0e42c..efc94cb 100644 --- a/src/amd/vulkan/radv_pipeline.c +++ b/src/amd/vulkan/radv_pipeline.c @@ -4197,12 +4197,11 @@ input_mask_to_ps_inputs(const struct radv_vs_output_info *outinfo, const struct } static void -radv_pipeline_emit_ps_inputs(const struct radv_device *device, struct radeon_cmdbuf *ctx_cs, - const struct radv_graphics_pipeline *pipeline) +radv_emit_ps_inputs(const struct radv_device *device, struct radeon_cmdbuf *ctx_cs, + const struct radv_shader *last_vgt_shader, const struct radv_shader *ps) { - struct radv_shader *ps = pipeline->base.shaders[MESA_SHADER_FRAGMENT]; - const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline); - bool mesh = radv_pipeline_has_stage(pipeline, MESA_SHADER_MESH); + const struct radv_vs_output_info *outinfo = &last_vgt_shader->info.outinfo; + bool mesh = last_vgt_shader->info.stage == MESA_SHADER_MESH; bool gfx11plus = device->physical_device->rad_info.gfx_level >= GFX11; uint32_t ps_input_cntl[32]; @@ -4531,6 +4530,8 @@ radv_pipeline_emit_pm4(const struct radv_device *device, { const struct radv_physical_device *pdevice = device->physical_device; + const struct radv_shader *last_vgt_shader = radv_get_last_vgt_shader(pipeline); + const struct radv_shader *ps = pipeline->base.shaders[MESA_SHADER_FRAGMENT]; struct radeon_cmdbuf *ctx_cs = &pipeline->base.ctx_cs; struct radeon_cmdbuf *cs = &pipeline->base.cs; @@ -4551,7 +4552,7 @@ radv_pipeline_emit_pm4(const struct radv_device *device, radv_pipeline_emit_geometry_shader(device, ctx_cs, cs, pipeline); radv_pipeline_emit_fragment_shader(device, ctx_cs, cs, pipeline); - radv_pipeline_emit_ps_inputs(device, ctx_cs, pipeline); + radv_emit_ps_inputs(device, ctx_cs, last_vgt_shader, ps); radv_pipeline_emit_vgt_vertex_reuse(device, ctx_cs, pipeline); radv_pipeline_emit_vgt_shader_config(device, ctx_cs, pipeline); radv_pipeline_emit_cliprect_rule(ctx_cs, state);