From: Brian Paul Date: Tue, 25 Apr 2006 00:21:32 +0000 (+0000) Subject: No longer alias generic vertex attribs with conventional attribs for GL_ARB_vertex_pr... X-Git-Tag: 062012170305~21069 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=095c6699f449ed4803f23e844cc0227743a9c3e1;p=profile%2Fivi%2Fmesa.git No longer alias generic vertex attribs with conventional attribs for GL_ARB_vertex_program. --- diff --git a/src/mesa/main/api_arrayelt.c b/src/mesa/main/api_arrayelt.c index e905f16..9c65ae5 100644 --- a/src/mesa/main/api_arrayelt.c +++ b/src/mesa/main/api_arrayelt.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * @@ -147,7 +147,10 @@ static const int NormalFuncs[8] = { static int SecondaryColorFuncs[8]; static int FogCoordFuncs[8]; -/**********************************************************************/ + +/** + ** GL_NV_vertex_program + **/ /* GL_BYTE attributes */ @@ -580,6 +583,442 @@ static attrib_func AttribFuncsNV[2][4][8] = { } }; + +/** + ** GL_ARB_vertex_program + **/ + +/* GL_BYTE attributes */ + +static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), + BYTE_TO_FLOAT(v[1]), + BYTE_TO_FLOAT(v[2]), + BYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_UNSIGNED_BYTE attributes */ + +static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]))); +} +static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), + UBYTE_TO_FLOAT(v[1]), + UBYTE_TO_FLOAT(v[2]), + UBYTE_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_SHORT attributes */ + +static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), + SHORT_TO_FLOAT(v[1]), + SHORT_TO_FLOAT(v[2]), + SHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_UNSIGNED_SHORT attributes */ + +static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]), + USHORT_TO_FLOAT(v[1]), + USHORT_TO_FLOAT(v[2]), + USHORT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_INT attributes */ + +static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), + INT_TO_FLOAT(v[1]), + INT_TO_FLOAT(v[2]), + INT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_UNSIGNED_INT attributes */ + +static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]))); +} + +static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, v[0])); +} + +static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]))); +} + +static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); +} + +static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]))); +} + +static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, v[0], v[1], v[2])); +} + +static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), + UINT_TO_FLOAT(v[1]), + UINT_TO_FLOAT(v[2]), + UINT_TO_FLOAT(v[3]))); +} + +static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v) +{ + CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3])); +} + +/* GL_FLOAT attributes */ + +static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v) +{ + CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v)); +} + +/* GL_DOUBLE attributes */ + +static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v)); +} + +static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v) +{ + CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v)); +} + + +/* + * Array [size][type] of VertexAttrib functions + */ +static attrib_func AttribFuncsARB[2][4][8] = { + { + /* non-normalized */ + { + /* size 1 */ + (attrib_func) VertexAttrib1bvARB, + (attrib_func) VertexAttrib1ubvARB, + (attrib_func) VertexAttrib1svARB, + (attrib_func) VertexAttrib1usvARB, + (attrib_func) VertexAttrib1ivARB, + (attrib_func) VertexAttrib1uivARB, + (attrib_func) VertexAttrib1fvARB, + (attrib_func) VertexAttrib1dvARB + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2bvARB, + (attrib_func) VertexAttrib2ubvARB, + (attrib_func) VertexAttrib2svARB, + (attrib_func) VertexAttrib2usvARB, + (attrib_func) VertexAttrib2ivARB, + (attrib_func) VertexAttrib2uivARB, + (attrib_func) VertexAttrib2fvARB, + (attrib_func) VertexAttrib2dvARB + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3bvARB, + (attrib_func) VertexAttrib3ubvARB, + (attrib_func) VertexAttrib3svARB, + (attrib_func) VertexAttrib3usvARB, + (attrib_func) VertexAttrib3ivARB, + (attrib_func) VertexAttrib3uivARB, + (attrib_func) VertexAttrib3fvARB, + (attrib_func) VertexAttrib3dvARB + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4bvARB, + (attrib_func) VertexAttrib4ubvARB, + (attrib_func) VertexAttrib4svARB, + (attrib_func) VertexAttrib4usvARB, + (attrib_func) VertexAttrib4ivARB, + (attrib_func) VertexAttrib4uivARB, + (attrib_func) VertexAttrib4fvARB, + (attrib_func) VertexAttrib4dvARB + } + }, + { + /* normalized (except for float/double) */ + { + /* size 1 */ + (attrib_func) VertexAttrib1NbvARB, + (attrib_func) VertexAttrib1NubvARB, + (attrib_func) VertexAttrib1NsvARB, + (attrib_func) VertexAttrib1NusvARB, + (attrib_func) VertexAttrib1NivARB, + (attrib_func) VertexAttrib1NuivARB, + (attrib_func) VertexAttrib1fvARB, + (attrib_func) VertexAttrib1dvARB + }, + { + /* size 2 */ + (attrib_func) VertexAttrib2NbvARB, + (attrib_func) VertexAttrib2NubvARB, + (attrib_func) VertexAttrib2NsvARB, + (attrib_func) VertexAttrib2NusvARB, + (attrib_func) VertexAttrib2NivARB, + (attrib_func) VertexAttrib2NuivARB, + (attrib_func) VertexAttrib2fvARB, + (attrib_func) VertexAttrib2dvARB + }, + { + /* size 3 */ + (attrib_func) VertexAttrib3NbvARB, + (attrib_func) VertexAttrib3NubvARB, + (attrib_func) VertexAttrib3NsvARB, + (attrib_func) VertexAttrib3NusvARB, + (attrib_func) VertexAttrib3NivARB, + (attrib_func) VertexAttrib3NuivARB, + (attrib_func) VertexAttrib3fvARB, + (attrib_func) VertexAttrib3dvARB + }, + { + /* size 4 */ + (attrib_func) VertexAttrib4NbvARB, + (attrib_func) VertexAttrib4NubvARB, + (attrib_func) VertexAttrib4NsvARB, + (attrib_func) VertexAttrib4NusvARB, + (attrib_func) VertexAttrib4NivARB, + (attrib_func) VertexAttrib4NuivARB, + (attrib_func) VertexAttrib4fvARB, + (attrib_func) VertexAttrib4dvARB + } + } +}; + /**********************************************************************/ @@ -670,14 +1109,16 @@ static void _ae_update_state( GLcontext *ctx ) aa++; } for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Array.TexCoord[i].Enabled) { - /* NOTE: we use generic glVertexAttrib functions here. - * If we ever de-alias conventional/generic vertex attribs this - * will have to change. + struct gl_client_array *attribArray = &ctx->Array.TexCoord[i]; + if (attribArray->Enabled) { + /* NOTE: we use generic glVertexAttribNV functions here. + * If we ever remove GL_NV_vertex_program this will have to change. */ - struct gl_client_array *attribArray = &ctx->Array.TexCoord[i]; at->array = attribArray; - at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; + ASSERT(!at->array->Normalized); + at->func = AttribFuncsNV[at->array->Normalized] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; at->index = VERT_ATTRIB_TEX0 + i; at++; } @@ -685,15 +1126,25 @@ static void _ae_update_state( GLcontext *ctx ) /* generic vertex attribute arrays */ for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */ - if (ctx->Array.VertexAttrib[i].Enabled) { - struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i]; + struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i]; + if (attribArray->Enabled) { at->array = attribArray; /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV * function pointer here (for float arrays) since the pointer may * change from one execution of _ae_loopback_array_elt() to * the next. Doing so caused UT to break. */ - at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)]; + if (ctx->VertexProgram._Enabled + && ctx->VertexProgram.Current->IsNVProgram) { + at->func = AttribFuncsNV[at->array->Normalized] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; + } + else { + at->func = AttribFuncsARB[at->array->Normalized] + [at->array->Size-1] + [TYPE_IDX(at->array->Type)]; + } at->index = i; at++; } @@ -702,7 +1153,7 @@ static void _ae_update_state( GLcontext *ctx ) /* finally, vertex position */ if (ctx->Array.VertexAttrib[0].Enabled) { /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's - * issued as the last (proviking) attribute). + * issued as the last (provoking) attribute). */ aa->array = &ctx->Array.VertexAttrib[0]; assert(aa->array->Size >= 2); /* XXX fix someday? */ diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index 4f1a962..b1c78f2 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1017,6 +1017,7 @@ typedef struct { void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * ); /* NOTE */ void (GLAPIENTRYP Begin)( GLenum ); void (GLAPIENTRYP End)( void ); + /* GL_NV_vertex_program */ void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x ); void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v ); void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y ); @@ -1025,6 +1026,7 @@ typedef struct { void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v ); void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v ); +#if FEATURE_ARB_vertex_program void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x ); void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v ); void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y ); @@ -1033,6 +1035,7 @@ typedef struct { void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v ); void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v ); +#endif /*@}*/ /* diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index a78a7d1..244d1c6 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -613,29 +613,27 @@ struct gl_colorbuffer_attrib struct gl_current_attrib { /** - * \name Values valid only when FLUSH_VERTICES has been called. + * \name Current vertex attributes. + * \note Values are valid only after FLUSH_VERTICES has been called. */ /*@{*/ - GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Current vertex attributes - * indexed by VERT_ATTRIB_* */ - GLfloat Index; /**< Current color index */ - GLboolean EdgeFlag; /**< Current edge flag */ + GLfloat Attrib[VERT_ATTRIB_MAX][4]; /**< Position, color, texcoords, etc */ + GLfloat Index; /**< Current color index */ + GLboolean EdgeFlag; /**< Current edge flag */ /*@}*/ /** - * \name Values are always valid. - * - * \note BTW, note how similar this set of attributes is to the SWvertex - * data type in the software rasterizer... + * \name Current raster position attributes (always valid). + * \note This set of attributes is very similar to the SWvertex struct. */ /*@{*/ - GLfloat RasterPos[4]; /**< Current raster position */ - GLfloat RasterDistance; /**< Current raster distance */ - GLfloat RasterColor[4]; /**< Current raster color */ - GLfloat RasterSecondaryColor[4]; /**< Current raster secondary color */ - GLfloat RasterIndex; /**< Current raster index */ + GLfloat RasterPos[4]; + GLfloat RasterDistance; + GLfloat RasterColor[4]; + GLfloat RasterSecondaryColor[4]; + GLfloat RasterIndex; GLfloat RasterTexCoords[MAX_TEXTURE_COORD_UNITS][4]; - GLboolean RasterPosValid; /**< Raster pos valid flag */ + GLboolean RasterPosValid; /*@}*/ }; @@ -1641,7 +1639,9 @@ struct gl_client_array */ struct gl_array_attrib { - struct gl_client_array Vertex; /**< client data descriptors */ + /** Conventional vertex arrays */ + /*@{*/ + struct gl_client_array Vertex; struct gl_client_array Normal; struct gl_client_array Color; struct gl_client_array SecondaryColor; @@ -1649,15 +1649,17 @@ struct gl_array_attrib struct gl_client_array Index; struct gl_client_array TexCoord[MAX_TEXTURE_COORD_UNITS]; struct gl_client_array EdgeFlag; + /*@}*/ - struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; /**< GL_NV_vertex_program */ + /** Generic arrays for vertex programs/shaders; */ + struct gl_client_array VertexAttrib[VERT_ATTRIB_MAX]; GLint ActiveTexture; /**< Client Active Texture */ GLuint LockFirst; /**< GL_EXT_compiled_vertex_array */ GLuint LockCount; /**< GL_EXT_compiled_vertex_array */ - GLbitfield _Enabled; /**< _NEW_ARRAY_* - bit set if array enabled */ - GLbitfield NewState; /**< _NEW_ARRAY_* */ + GLbitfield _Enabled; /**< mask of _NEW_ARRAY_* values */ + GLbitfield NewState; /**< mask of _NEW_ARRAY_* values */ #if FEATURE_ARB_vertex_buffer_object struct gl_buffer_object *NullBufferObj; diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 87d9660..97b0214 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.5 + * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * @@ -29,8 +29,6 @@ #include "context.h" #include "enable.h" #include "enums.h" -#include "dlist.h" -#include "texstate.h" #include "mtypes.h" #include "varray.h" #include "dispatch.h" @@ -47,7 +45,7 @@ */ static void update_array(GLcontext *ctx, struct gl_client_array *array, - GLuint dirtyFlag, GLsizei elementSize, + GLbitfield dirtyFlag, GLsizei elementSize, GLint size, GLenum type, GLsizei stride, GLboolean normalized, const GLvoid *ptr) { @@ -437,6 +435,7 @@ void GLAPIENTRY _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) { + const GLboolean normalized = GL_FALSE; GLsizei elementSize; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); @@ -481,7 +480,7 @@ _mesa_VertexAttribPointerNV(GLuint index, GLint size, GLenum type, } update_array(ctx, &ctx->Array.VertexAttrib[index], _NEW_ARRAY_ATTRIB(index), - elementSize, size, type, stride, GL_FALSE, ptr); + elementSize, size, type, stride, normalized, ptr); if (ctx->Driver.VertexAttribPointer) ctx->Driver.VertexAttribPointer( ctx, index, size, type, stride, ptr ); @@ -754,6 +753,7 @@ _mesa_InterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer) _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY ); _mesa_DisableClientState( GL_INDEX_ARRAY ); + /* XXX also disable secondary color and generic arrays? */ /* Texcoords */ if (tflag) { @@ -917,12 +917,11 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count, } -/**********************************************************************/ -/***** Initialization *****/ -/**********************************************************************/ - +/** + * Initialize vertex array state for given context. + */ void -_mesa_init_varray( GLcontext * ctx ) +_mesa_init_varray(GLcontext *ctx) { GLuint i; @@ -981,7 +980,6 @@ _mesa_init_varray( GLcontext * ctx ) ctx->Array.EdgeFlag.Ptr = NULL; ctx->Array.EdgeFlag.Enabled = GL_FALSE; ctx->Array.EdgeFlag.Flags = CA_CLIENT_DATA; - ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ for (i = 0; i < VERT_ATTRIB_MAX; i++) { ctx->Array.VertexAttrib[i].Size = 4; ctx->Array.VertexAttrib[i].Type = GL_FLOAT; @@ -989,6 +987,9 @@ _mesa_init_varray( GLcontext * ctx ) ctx->Array.VertexAttrib[i].StrideB = 0; ctx->Array.VertexAttrib[i].Ptr = NULL; ctx->Array.VertexAttrib[i].Enabled = GL_FALSE; + ctx->Array.VertexAttrib[i].Normalized = GL_FALSE; ctx->Array.VertexAttrib[i].Flags = CA_CLIENT_DATA; } + + ctx->Array.ActiveTexture = 0; /* GL_ARB_multitexture */ } diff --git a/src/mesa/main/vtxfmt.c b/src/mesa/main/vtxfmt.c index b3c6398..99583a2 100644 --- a/src/mesa/main/vtxfmt.c +++ b/src/mesa/main/vtxfmt.c @@ -72,7 +72,10 @@ #include "vtxfmt_tmp.h" - +/** + * Use the per-vertex functions found in to initialze the given + * API dispatch table. + */ static void install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) { @@ -124,6 +127,15 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_CallLists(tab, vfmt->CallLists); SET_Begin(tab, vfmt->Begin); SET_End(tab, vfmt->End); + SET_Rectf(tab, vfmt->Rectf); + SET_DrawArrays(tab, vfmt->DrawArrays); + SET_DrawElements(tab, vfmt->DrawElements); + SET_DrawRangeElements(tab, vfmt->DrawRangeElements); + SET_EvalMesh1(tab, vfmt->EvalMesh1); + SET_EvalMesh2(tab, vfmt->EvalMesh2); + ASSERT(tab->EvalMesh2); + + /* GL_NV_vertex_program */ SET_VertexAttrib1fNV(tab, vfmt->VertexAttrib1fNV); SET_VertexAttrib1fvNV(tab, vfmt->VertexAttrib1fvNV); SET_VertexAttrib2fNV(tab, vfmt->VertexAttrib2fNV); @@ -132,6 +144,7 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_VertexAttrib3fvNV(tab, vfmt->VertexAttrib3fvNV); SET_VertexAttrib4fNV(tab, vfmt->VertexAttrib4fNV); SET_VertexAttrib4fvNV(tab, vfmt->VertexAttrib4fvNV); +#if FEATURE_ARB_vertex_program SET_VertexAttrib1fARB(tab, vfmt->VertexAttrib1fARB); SET_VertexAttrib1fvARB(tab, vfmt->VertexAttrib1fvARB); SET_VertexAttrib2fARB(tab, vfmt->VertexAttrib2fARB); @@ -140,13 +153,7 @@ install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt ) SET_VertexAttrib3fvARB(tab, vfmt->VertexAttrib3fvARB); SET_VertexAttrib4fARB(tab, vfmt->VertexAttrib4fARB); SET_VertexAttrib4fvARB(tab, vfmt->VertexAttrib4fvARB); - SET_Rectf(tab, vfmt->Rectf); - SET_DrawArrays(tab, vfmt->DrawArrays); - SET_DrawElements(tab, vfmt->DrawElements); - SET_DrawRangeElements(tab, vfmt->DrawRangeElements); - SET_EvalMesh1(tab, vfmt->EvalMesh1); - SET_EvalMesh2(tab, vfmt->EvalMesh2); - ASSERT(tab->EvalMesh2); +#endif } diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index f8809c5..de63c50 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1537,7 +1537,12 @@ parse_attrib_binding(GLcontext * ctx, GLubyte ** inst, GLuint attrib; if (!parse_generic_attrib_num(ctx, inst, Program, &attrib)) { *is_generic = 1; - *inputReg = attrib; + /* Add VERT_ATTRIB_GENERIC0 here because ARB_vertex_program's + * attributes do not alias the conventional vertex + * attributes. + */ + if (attrib > 0) + *inputReg = attrib + VERT_ATTRIB_GENERIC0; } } break; diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h index 7a0ca6f..7a80e34 100644 --- a/src/mesa/tnl/t_context.h +++ b/src/mesa/tnl/t_context.h @@ -152,6 +152,9 @@ enum { #define _TNL_ATTRIB_TEX(u) (_TNL_ATTRIB_TEX0 + (u)) #define _TNL_ATTRIB_ATTRIBUTE(n) (_TNL_ATTRIB_ATTRIBUTE0 + (n)) +/* special index used for handing invalid glVertexAttribute() indices */ +#define _TNL_ATTRIB_ERROR (_TNL_ATTRIB_ATTRIBUTE15 + 1) + /* Define bit ranges instead of bit masks. */ #define _TNL_FIRST_PROG _TNL_ATTRIB_WEIGHT @@ -228,10 +231,11 @@ struct _tnl_dynfn_generators { struct _tnl_dynfn *(*Attribute[4])( GLcontext *ctx, int key ); }; -#define _TNL_MAX_ATTR_CODEGEN 16 +#define _TNL_MAX_ATTR_CODEGEN 32 -/* The assembly of vertices in immediate mode is separated from +/** + * The assembly of vertices in immediate mode is separated from * display list compilation. This allows a simpler immediate mode * treatment and a display list compiler better suited to * hardware-acceleration. @@ -250,7 +254,8 @@ struct tnl_vtx { GLuint counter, initial_counter; struct tnl_copied_vtx copied; - tnl_attrfv_func tabfv[_TNL_MAX_ATTR_CODEGEN+1][4]; /* plus 1 for ERROR_ATTRIB */ + /** Note extra space for error handler: */ + tnl_attrfv_func tabfv[_TNL_ATTRIB_ERROR+1][4]; struct _tnl_dynfn_lists cache; struct _tnl_dynfn_generators gen; diff --git a/src/mesa/tnl/t_vtx_api.c b/src/mesa/tnl/t_vtx_api.c index feb462b..e8f63f2 100644 --- a/src/mesa/tnl/t_vtx_api.c +++ b/src/mesa/tnl/t_vtx_api.c @@ -47,7 +47,8 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. static void reset_attrfv( TNLcontext *tnl ); -static tnl_attrfv_func choose[_TNL_MAX_ATTR_CODEGEN+1][4]; /* +1 for ERROR_ATTRIB */ +/** Note extra space for error index: */ +static tnl_attrfv_func choose[_TNL_ATTRIB_ERROR+1][4]; static tnl_attrfv_func generic_attr_func[_TNL_MAX_ATTR_CODEGEN][4]; @@ -191,8 +192,7 @@ static void _tnl_copy_from_current( GLcontext *ctx ) /* Edgeflag requires additional treatment: */ - tnl->vtx.CurrentFloatEdgeFlag = - (GLfloat)ctx->Current.EdgeFlag; + tnl->vtx.CurrentFloatEdgeFlag = (GLfloat) ctx->Current.EdgeFlag; for (i = _TNL_ATTRIB_POS+1 ; i < _TNL_ATTRIB_MAX ; i++) switch (tnl->vtx.attrsz[i]) { @@ -435,6 +435,7 @@ static tnl_attrfv_func do_choose( GLuint attr, GLuint sz ) if (!tnl->vtx.tabfv[attr][sz-1]) tnl->vtx.tabfv[attr][sz-1] = generic_attr_func[attr][sz-1]; + ASSERT(tnl->vtx.tabfv[attr][sz-1]); return tnl->vtx.tabfv[attr][sz-1]; } @@ -444,6 +445,7 @@ static tnl_attrfv_func do_choose( GLuint attr, GLuint sz ) static void choose_##ATTR##_##N( const GLfloat *v ) \ { \ tnl_attrfv_func f = do_choose(ATTR, N); \ + ASSERT(f); \ f( v ); \ } @@ -455,11 +457,13 @@ static void choose_##ATTR##_##N( const GLfloat *v ) \ #define INIT_CHOOSERS(ATTR) \ + ASSERT(ATTR <= _TNL_ATTRIB_ERROR);\ choose[ATTR][0] = choose_##ATTR##_1; \ choose[ATTR][1] = choose_##ATTR##_2; \ choose[ATTR][2] = choose_##ATTR##_3; \ choose[ATTR][3] = choose_##ATTR##_4; +/* conventional attributes */ CHOOSERS( 0 ) CHOOSERS( 1 ) CHOOSERS( 2 ) @@ -477,6 +481,23 @@ CHOOSERS( 13 ) CHOOSERS( 14 ) CHOOSERS( 15 ) +/* generic attributes */ +CHOOSERS( 16 ) +CHOOSERS( 17 ) +CHOOSERS( 18 ) +CHOOSERS( 19 ) +CHOOSERS( 20 ) +CHOOSERS( 21 ) +CHOOSERS( 22 ) +CHOOSERS( 23 ) +CHOOSERS( 24 ) +CHOOSERS( 25 ) +CHOOSERS( 26 ) +CHOOSERS( 27 ) +CHOOSERS( 28 ) +CHOOSERS( 29 ) +CHOOSERS( 30 ) +CHOOSERS( 31 ) /** @@ -935,6 +956,7 @@ void _tnl_vtx_init( GLcontext *ctx ) if (firsttime) { firsttime = 0; + /* conventional attributes */ INIT_CHOOSERS( 0 ); INIT_CHOOSERS( 1 ); INIT_CHOOSERS( 2 ); @@ -952,10 +974,28 @@ void _tnl_vtx_init( GLcontext *ctx ) INIT_CHOOSERS( 14 ); INIT_CHOOSERS( 15 ); - choose[ERROR_ATTRIB][0] = error_attrib; - choose[ERROR_ATTRIB][1] = error_attrib; - choose[ERROR_ATTRIB][2] = error_attrib; - choose[ERROR_ATTRIB][3] = error_attrib; + /* generic attributes */ + INIT_CHOOSERS( 16 ); + INIT_CHOOSERS( 17 ); + INIT_CHOOSERS( 18 ); + INIT_CHOOSERS( 19 ); + INIT_CHOOSERS( 20 ); + INIT_CHOOSERS( 21 ); + INIT_CHOOSERS( 22 ); + INIT_CHOOSERS( 23 ); + INIT_CHOOSERS( 24 ); + INIT_CHOOSERS( 25 ); + INIT_CHOOSERS( 26 ); + INIT_CHOOSERS( 27 ); + INIT_CHOOSERS( 28 ); + INIT_CHOOSERS( 29 ); + INIT_CHOOSERS( 30 ); + INIT_CHOOSERS( 31 ); + + choose[_TNL_ATTRIB_ERROR][0] = error_attrib; + choose[_TNL_ATTRIB_ERROR][1] = error_attrib; + choose[_TNL_ATTRIB_ERROR][2] = error_attrib; + choose[_TNL_ATTRIB_ERROR][3] = error_attrib; #ifdef USE_X86_ASM if (tnl->AllowCodegen) { diff --git a/src/mesa/tnl/t_vtx_api.h b/src/mesa/tnl/t_vtx_api.h index 9818c08..53f57a1 100644 --- a/src/mesa/tnl/t_vtx_api.h +++ b/src/mesa/tnl/t_vtx_api.h @@ -37,9 +37,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. #include "t_context.h" -#define ERROR_ATTRIB 16 - - /* t_vtx_api.c: */ diff --git a/src/mesa/tnl/t_vtx_generic.c b/src/mesa/tnl/t_vtx_generic.c index d59ce90..bfae296 100644 --- a/src/mesa/tnl/t_vtx_generic.c +++ b/src/mesa/tnl/t_vtx_generic.c @@ -96,6 +96,7 @@ static void attrib_##ATTR##_##N( const GLfloat *v ) \ ATTRFV( ATTRIB, 3 ) \ ATTRFV( ATTRIB, 4 ) +/* conventional attribs */ ATTRS( 0 ) ATTRS( 1 ) ATTRS( 2 ) @@ -113,8 +114,28 @@ ATTRS( 13 ) ATTRS( 14 ) ATTRS( 15 ) +/* generic attribs */ +ATTRS( 16 ) +ATTRS( 17 ) +ATTRS( 18 ) +ATTRS( 19 ) +ATTRS( 20 ) +ATTRS( 21 ) +ATTRS( 22 ) +ATTRS( 23 ) +ATTRS( 24 ) +ATTRS( 25 ) +ATTRS( 26 ) +ATTRS( 27 ) +ATTRS( 28 ) +ATTRS( 29 ) +ATTRS( 30 ) +ATTRS( 31 ) + + void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] ) { + /* conventional attribs */ INIT( tab, 0 ); INIT( tab, 1 ); INIT( tab, 2 ); @@ -131,6 +152,24 @@ void _tnl_generic_attr_table_init( tnl_attrfv_func (*tab)[4] ) INIT( tab, 13 ); INIT( tab, 14 ); INIT( tab, 15 ); + + /* generic attribs */ + INIT( tab, 16 ); + INIT( tab, 17 ); + INIT( tab, 18 ); + INIT( tab, 19 ); + INIT( tab, 20 ); + INIT( tab, 21 ); + INIT( tab, 22 ); + INIT( tab, 23 ); + INIT( tab, 24 ); + INIT( tab, 25 ); + INIT( tab, 26 ); + INIT( tab, 27 ); + INIT( tab, 28 ); + INIT( tab, 29 ); + INIT( tab, 30 ); + INIT( tab, 31 ); } /* These can be made efficient with codegen. Further, by adding more @@ -311,22 +350,19 @@ static void GLAPIENTRY _tnl_MultiTexCoord1f( GLenum target, GLfloat x ) DISPATCH_ATTR1F( attr, x ); } -static void GLAPIENTRY _tnl_MultiTexCoord1fv( GLenum target, - const GLfloat *v ) +static void GLAPIENTRY _tnl_MultiTexCoord1fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; DISPATCH_ATTR1FV( attr, v ); } -static void GLAPIENTRY _tnl_MultiTexCoord2f( GLenum target, GLfloat x, - GLfloat y ) +static void GLAPIENTRY _tnl_MultiTexCoord2f( GLenum target, GLfloat x, GLfloat y ) { GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; DISPATCH_ATTR2F( attr, x, y ); } -static void GLAPIENTRY _tnl_MultiTexCoord2fv( GLenum target, - const GLfloat *v ) +static void GLAPIENTRY _tnl_MultiTexCoord2fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; DISPATCH_ATTR2FV( attr, v ); @@ -339,8 +375,7 @@ static void GLAPIENTRY _tnl_MultiTexCoord3f( GLenum target, GLfloat x, DISPATCH_ATTR3F( attr, x, y, z ); } -static void GLAPIENTRY _tnl_MultiTexCoord3fv( GLenum target, - const GLfloat *v ) +static void GLAPIENTRY _tnl_MultiTexCoord3fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; DISPATCH_ATTR3FV( attr, v ); @@ -354,52 +389,59 @@ static void GLAPIENTRY _tnl_MultiTexCoord4f( GLenum target, GLfloat x, DISPATCH_ATTR4F( attr, x, y, z, w ); } -static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, - const GLfloat *v ) +static void GLAPIENTRY _tnl_MultiTexCoord4fv( GLenum target, const GLfloat *v ) { GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; DISPATCH_ATTR4FV( attr, v ); } +/** + * GL_NV_vertex_program Vertex Attributes + * Note that these attributes DO alias the conventional attributes. + * Also, calling glVertexAttribNV(0, xxx) is equivalent to glVertex(xxx). + */ + static void GLAPIENTRY _tnl_VertexAttrib1fNV( GLuint index, GLfloat x ) { - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) + index = _TNL_ATTRIB_ERROR; DISPATCH_ATTR1F( index, x ); } -static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, - const GLfloat *v ) +static void GLAPIENTRY _tnl_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) { - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) + index = _TNL_ATTRIB_ERROR; DISPATCH_ATTR1FV( index, v ); } -static void GLAPIENTRY _tnl_VertexAttrib2fNV( GLuint index, GLfloat x, - GLfloat y ) +static void GLAPIENTRY _tnl_VertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) { - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) + index = _TNL_ATTRIB_ERROR; DISPATCH_ATTR2F( index, x, y ); } -static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, - const GLfloat *v ) +static void GLAPIENTRY _tnl_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) { - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) + index = _TNL_ATTRIB_ERROR; DISPATCH_ATTR2FV( index, v ); } static void GLAPIENTRY _tnl_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) + index = _TNL_ATTRIB_ERROR; DISPATCH_ATTR3F( index, x, y, z ); } -static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, - const GLfloat *v ) +static void GLAPIENTRY _tnl_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) { - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) + index = _TNL_ATTRIB_ERROR; DISPATCH_ATTR3FV( index, v ); } @@ -407,32 +449,40 @@ static void GLAPIENTRY _tnl_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) + index = _TNL_ATTRIB_ERROR; DISPATCH_ATTR4F( index, x, y, z, w ); } -static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, - const GLfloat *v ) +static void GLAPIENTRY _tnl_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) { - if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) index = ERROR_ATTRIB; + if (index >= MAX_VERTEX_PROGRAM_ATTRIBS) + index = _TNL_ATTRIB_ERROR; DISPATCH_ATTR4FV( index, v ); } + + +/** + * GL_ARB_vertex_program Vertex Attributes + * Note that these attributes do NOT alias the conventional attributes. + * Also, calling glVertexAttribARB(0, xxx) is equivalent to glVertex(xxx). + */ + static void GLAPIENTRY _tnl_VertexAttrib1fARB( GLuint index, GLfloat x ) { if (index >= MAX_VERTEX_ATTRIBS) - index = ERROR_ATTRIB; - else + index = _TNL_ATTRIB_ERROR; + else if (index > 0) index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR1F( index, x ); } -static void GLAPIENTRY _tnl_VertexAttrib1fvARB( GLuint index, - const GLfloat *v ) +static void GLAPIENTRY _tnl_VertexAttrib1fvARB(GLuint index, const GLfloat *v) { if (index >= MAX_VERTEX_ATTRIBS) - index = ERROR_ATTRIB; - else + index = _TNL_ATTRIB_ERROR; + else if (index > 0) index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR1FV( index, v ); } @@ -441,59 +491,55 @@ static void GLAPIENTRY _tnl_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { if (index >= MAX_VERTEX_ATTRIBS) - index = ERROR_ATTRIB; - else + index = _TNL_ATTRIB_ERROR; + else if (index > 0) index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR2F( index, x, y ); } -static void GLAPIENTRY _tnl_VertexAttrib2fvARB( GLuint index, - const GLfloat *v ) +static void GLAPIENTRY _tnl_VertexAttrib2fvARB(GLuint index, const GLfloat *v) { if (index >= MAX_VERTEX_ATTRIBS) - index = ERROR_ATTRIB; - else + index = _TNL_ATTRIB_ERROR; + else if (index > 0) index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR2FV( index, v ); } -static void GLAPIENTRY _tnl_VertexAttrib3fARB( GLuint index, GLfloat x, - GLfloat y, GLfloat z ) +static void GLAPIENTRY _tnl_VertexAttrib3fARB(GLuint index, GLfloat x, + GLfloat y, GLfloat z) { if (index >= MAX_VERTEX_ATTRIBS) - index = ERROR_ATTRIB; - else + index = _TNL_ATTRIB_ERROR; + else if (index > 0) index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR3F( index, x, y, z ); } -static void GLAPIENTRY _tnl_VertexAttrib3fvARB( GLuint index, - const GLfloat *v ) +static void GLAPIENTRY _tnl_VertexAttrib3fvARB(GLuint index, const GLfloat *v) { if (index >= MAX_VERTEX_ATTRIBS) - index = ERROR_ATTRIB; - else + index = _TNL_ATTRIB_ERROR; + else if (index > 0) index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR3FV( index, v ); } -static void GLAPIENTRY _tnl_VertexAttrib4fARB( GLuint index, GLfloat x, - GLfloat y, GLfloat z, - GLfloat w ) +static void GLAPIENTRY _tnl_VertexAttrib4fARB(GLuint index, GLfloat x, + GLfloat y, GLfloat z, GLfloat w) { if (index >= MAX_VERTEX_ATTRIBS) - index = ERROR_ATTRIB; - else + index = _TNL_ATTRIB_ERROR; + else if (index > 0) index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR4F( index, x, y, z, w ); } -static void GLAPIENTRY _tnl_VertexAttrib4fvARB( GLuint index, - const GLfloat *v ) +static void GLAPIENTRY _tnl_VertexAttrib4fvARB(GLuint index, const GLfloat *v) { if (index >= MAX_VERTEX_ATTRIBS) - index = ERROR_ATTRIB; - else + index = _TNL_ATTRIB_ERROR; + else if (index > 0) index += VERT_ATTRIB_GENERIC0; DISPATCH_ATTR4FV( index, v ); }