From: José Fonseca Date: Thu, 9 Jun 2011 19:44:56 +0000 (+0100) Subject: Recognize uniform buffer object parameters. X-Git-Tag: 2.0_alpha^2~786 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=079a74425ee59ee65613d6fe9846a037add6fd64;p=tools%2Fapitrace.git Recognize uniform buffer object parameters. --- diff --git a/glparams.py b/glparams.py index 3a75f3b..9337a39 100644 --- a/glparams.py +++ b/glparams.py @@ -2147,36 +2147,36 @@ parameters = [ ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 - ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 - ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A - ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B - ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C - ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D - ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E - ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F - ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 - ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 - ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 - ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 - ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 - ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 - ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 - ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 - ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 - ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A - ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B - ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C - ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D - ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E - ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F - ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 - ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 - ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 - ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A + ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B + ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C + ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D + ("glGet", I, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E + ("glGet", I, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F + ("glGet", I, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 + ("glGet", I, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 + ("glGet", I, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 + ("glGet", I, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 + ("glGet", I, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 + ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 + ("glGetProgram", I, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 + ("glGetActiveUniforms", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_SIZE"), # 0x8A38 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C + ("glGetActiveUniforms", I, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D + ("glGetActiveUniforms", B, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 + ("glGetActiveUniformBlock", I, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 + ("glGetActiveUniformBlock", B, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A