From: Kai Ninomiya Date: Sat, 27 Jan 2018 00:02:25 +0000 (-0800) Subject: GLES2: sequence operator (,) eval order and side effects X-Git-Tag: upstream/1.3.5~1205^2^2~33 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=073a0ffc99d3503013cbf80117d0e16c147a8810;p=platform%2Fupstream%2FVK-GL-CTS.git GLES2: sequence operator (,) eval order and side effects Ported from: https://github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance/glsl/bugs/sequence-operator-evaluation-order.html Which was added in: https://github.com/KhronosGroup/WebGL/pull/981 https://github.com/KhronosGroup/WebGL/pull/1932 These tests were known to fail in on Pixel 2016 / Android 7.1.1. New tests: dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_ternary dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_and dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_or Components: AOSP Change-Id: I7bbcaecc08279df6f30b6855cc99b19b402892c7 --- diff --git a/android/cts/master/gles2-master.txt b/android/cts/master/gles2-master.txt index 483dfdd..6264211 100644 --- a/android/cts/master/gles2-master.txt +++ b/android/cts/master/gles2-master.txt @@ -5777,6 +5777,9 @@ dEQP-GLES2.functional.shaders.operator.sequence.side_effects.highp_bool_vec2_fra dEQP-GLES2.functional.shaders.operator.sequence.side_effects.lowp_vec4_ivec4_bvec4_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.mediump_vec4_ivec4_bvec4_fragment dEQP-GLES2.functional.shaders.operator.sequence.side_effects.highp_vec4_ivec4_bvec4_fragment +dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_ternary +dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_and +dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_or dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat2_float_vertex dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat2_float_fragment dEQP-GLES2.functional.shaders.matrix.add.const_lowp_mat2_mat2_vertex diff --git a/modules/gles2/functional/es2fShaderOperatorTests.cpp b/modules/gles2/functional/es2fShaderOperatorTests.cpp index efe933c..46ef98d 100644 --- a/modules/gles2/functional/es2fShaderOperatorTests.cpp +++ b/modules/gles2/functional/es2fShaderOperatorTests.cpp @@ -1523,6 +1523,90 @@ void ShaderOperatorTests::init (void) } } } + + // Regression tests for sequence operator. + // http://khronos.org/registry/webgl/sdk/tests/conformance/glsl/bugs/sequence-operator-evaluation-order.html + { + class Case : public ShaderRenderCase + { + static void evalFunc(ShaderEvalContext& c) { + c.color = tcu::Vec4(0.0f, 1.0f, 0.0f, 1.0f); // green + } + + public: + Case(Context& context, const char* name, const char* description, const char* fragShaderSource) + : ShaderRenderCase(context.getTestContext(), context.getRenderContext(), context.getContextInfo(), name, description, false, &evalFunc) + { + m_vertShaderSource = + "attribute vec4 a_position;\n" + "void main()\n" + "{\n" + " gl_Position = a_position;\n" + "}\n"; + m_fragShaderSource = fragShaderSource; + } + }; + + // ESSL 1.00 section 5.9, about sequence operator: + // "All expressions are evaluated, in order, from left to right" + // Also use a ternary operator where the third operand has side effects to make sure + // only the second operand is evaluated. + sequenceSideEffGroup->addChild(new Case(m_context, "affect_ternary", + "Expression where first operand of a sequence operator has side effects which affect the second operand that is a ternary operator", ( + "precision mediump float;\n" + "bool correct = true;\n" + "uniform float u_zero;\n" + "float wrong() {\n" + " correct = false;\n" + " return 0.0;\n" + "}\n" + "void main() {\n" + " float a = u_zero - 0.5; // Result should be -0.5.\n" + " float green = (a++, a > 0.0 ? 1.0 : wrong());\n" + " gl_FragColor = vec4(0.0, correct ? green : 0.0, 0.0, 1.0);\n" + "}\n" + ))); + + sequenceSideEffGroup->addChild(new Case(m_context, "affect_and", + "Expression where first operand of a sequence operator has side effects which affect the second operand that is an and operator", ( + "precision mediump float;\n" + "uniform bool u_false;\n" + "bool sideEffectA = false;\n" + "bool funcA() {\n" + " sideEffectA = true;\n" + " return true;\n" + "}\n" + "bool sideEffectB = false;\n" + "bool funcB() {\n" + " sideEffectB = true;\n" + " return true;\n" + "}\n" + "void main() {\n" + " bool b = (funcA(), u_false == sideEffectA && funcB());\n" + " gl_FragColor = (!b && sideEffectA && !sideEffectB) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);\n" + "}\n" + ))); + + sequenceSideEffGroup->addChild(new Case(m_context, "affect_or", + "Expression where first operand of a sequence operator has side effects which affect the second operand that is an or operator", ( + "precision mediump float;\n" + "uniform bool u_false;\n" + "bool sideEffectA = false;\n" + "bool funcA() {\n" + " sideEffectA = true;\n" + " return false;\n" + "}\n" + "bool sideEffectB = false;\n" + "bool funcB() {\n" + " sideEffectB = true;\n" + " return false;\n" + "}\n" + "void main() {\n" + " bool b = (funcA(), (u_false == !sideEffectA) || funcB());\n" + " gl_FragColor = (b && sideEffectA && !sideEffectB) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);\n" + "}\n" + ))); + } } } // Functional