From: Marek Olšák Date: Fri, 27 May 2016 19:40:19 +0000 (+0200) Subject: mesa: skip level checking for FramebufferTexture*D if texture is zero X-Git-Tag: upstream/17.1.0~9204 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=04a78068ff6a1399cd6891b4ef34a480de28b07c;p=platform%2Fupstream%2Fmesa.git mesa: skip level checking for FramebufferTexture*D if texture is zero From the OpenGL 4.5 core spec: "An INVALID_VALUE error is generated if texture is not zero and level is not a supported texture level for textarget, as described above." Other FramebufferTexture functions already do the right thing. This fixes the main menu in F1 2015. Cc: 11.1 11.2 Reviewed-by: Dave Airlie --- diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 44696c0..fa5baa3 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -3240,10 +3240,10 @@ framebuffer_texture_with_dims(int dims, GLenum target, if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller)) return; - } - if (!check_level(ctx, textarget, level, caller)) - return; + if (!check_level(ctx, textarget, level, caller)) + return; + } _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level, layer, GL_FALSE, caller);