From: Pohjolainen, Topi Date: Thu, 23 Feb 2017 13:31:44 +0000 (+0200) Subject: intel/isl: Apply render target alignment constraints for MCS X-Git-Tag: upstream/17.1.0~1974 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=042cc201f2869bb77773a316729643e8e025f115;p=platform%2Fupstream%2Fmesa.git intel/isl: Apply render target alignment constraints for MCS v2: Instead of having the same block in isl_gen7,8,9.c add it once into isl.c::isl_choose_image_alignment_el() instead. Reviewed-by: Jason Ekstrand Signed-off-by: Topi Pohjolainen --- diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c index d1fb7e4..6eb1e93 100644 --- a/src/intel/isl/isl.c +++ b/src/intel/isl/isl.c @@ -480,7 +480,22 @@ isl_choose_image_alignment_el(const struct isl_device *dev, enum isl_msaa_layout msaa_layout, struct isl_extent3d *image_align_el) { - if (info->format == ISL_FORMAT_HIZ) { + const struct isl_format_layout *fmtl = isl_format_get_layout(info->format); + if (fmtl->txc == ISL_TXC_MCS) { + assert(tiling == ISL_TILING_Y0); + + /* + * IvyBrigde PRM Vol 2, Part 1, "11.7 MCS Buffer for Render Target(s)": + * + * Height, width, and layout of MCS buffer in this case must match with + * Render Target height, width, and layout. MCS buffer is tiledY. + * + * To avoid wasting memory, choose the smallest alignment possible: + * HALIGN_4 and VALIGN_4. + */ + *image_align_el = isl_extent3d(4, 4, 1); + return; + } else if (info->format == ISL_FORMAT_HIZ) { assert(ISL_DEV_GEN(dev) >= 6); /* HiZ surfaces are always aligned to 16x8 pixels in the primary surface * which works out to 2x2 HiZ elments.