From: Ander Conselvan de Oliveira Date: Mon, 3 Dec 2012 15:08:11 +0000 (+0200) Subject: gl-renderer: Force call to glUseProgram() when activating debug binding X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=03fb4ef41e0a2feec44a9362d42bbfa9d5be3464;p=profile%2Fivi%2Fweston-ivi-shell.git gl-renderer: Force call to glUseProgram() when activating debug binding When redrawing surfaces, use_shader() checks if the desired shader is already in use to avoid a call to glUseProgram(). However, once the debug binding is activated, that same check would prevent the usage of the recompiled shaders until something cause a different shader to be passed to use_shader(). --- diff --git a/src/gl-renderer.c b/src/gl-renderer.c index 664f395..d459c21 100644 --- a/src/gl-renderer.c +++ b/src/gl-renderer.c @@ -1808,6 +1808,10 @@ fragment_debug_binding(struct wl_seat *seat, uint32_t time, uint32_t key, compile_shaders(ec); + /* Force use_shader() to call glUseProgram(), since we need to use + * the recompiled version of the shader. */ + gr->current_shader = NULL; + wl_list_for_each(output, &ec->output_list, link) weston_output_damage(output); }