From: Timothy Arceri Date: Fri, 13 Nov 2015 00:41:52 +0000 (+1100) Subject: glsl: don't validate binding when its not needed X-Git-Tag: upstream/17.1.0~14546 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=03bbddd139fc3e543cb3aedf64236808ca20eeca;p=platform%2Fupstream%2Fmesa.git glsl: don't validate binding when its not needed Checking that the flag has been set is all the validation thats needed here. Also not calling the binding validation function will make things much simpler when adding compile time constant support as we won't need to resolve the binding value. Reviewed-by: Emil Velikov --- diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 9856f16..97e2351 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -6133,8 +6133,11 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, "uniform block"); } - if (qual->flags.q.explicit_binding) - validate_binding_qualifier(state, &loc, decl_type, qual); + if (qual->flags.q.explicit_binding) { + _mesa_glsl_error(&loc, state, + "binding layout qualifier cannot be applied " + "to struct or interface block members"); + } if (qual->flags.q.std140 || qual->flags.q.std430 ||