From: Lionel Landwerlin Date: Wed, 30 Nov 2016 14:47:41 +0000 (+0000) Subject: mesa: add support for GL_INTEL_conservative_rasterization X-Git-Tag: upstream/17.1.0~4060 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=039d836d6ea5621ede88ff3504be841a6dd865c6;p=platform%2Fupstream%2Fmesa.git mesa: add support for GL_INTEL_conservative_rasterization Signed-off-by: Lionel Landwerlin Reviewed-by: Chris Forbes --- diff --git a/src/compiler/glsl/ast.h b/src/compiler/glsl/ast.h index df3a744..0e32c36 100644 --- a/src/compiler/glsl/ast.h +++ b/src/compiler/glsl/ast.h @@ -610,6 +610,11 @@ struct ast_type_qualifier { * Flag set if GL_ARB_post_depth_coverage layout qualifier is used. */ unsigned post_depth_coverage:1; + /** + * Flag set if GL_INTEL_conservartive_rasterization layout qualifier + * is used. + */ + unsigned inner_coverage:1; } /** \brief Set of flags, accessed by name. */ q; diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 2434ce5..1e14d27 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -3633,6 +3633,11 @@ apply_layout_qualifier_to_variable(const struct ast_type_qualifier *qual, "valid in fragment shader input layout declaration."); } + if (qual->flags.q.inner_coverage) { + _mesa_glsl_error(loc, state, "inner_coverage layout qualifier only " + "valid in fragment shader input layout declaration."); + } + if (qual->flags.q.post_depth_coverage) { _mesa_glsl_error(loc, state, "post_depth_coverage layout qualifier only " "valid in fragment shader input layout declaration."); diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp index aa1ae7e..d68e6e2 100644 --- a/src/compiler/glsl/ast_type.cpp +++ b/src/compiler/glsl/ast_type.cpp @@ -579,6 +579,7 @@ ast_type_qualifier::validate_in_qualifier(YYLTYPE *loc, break; case MESA_SHADER_FRAGMENT: valid_in_mask.flags.q.early_fragment_tests = 1; + valid_in_mask.flags.q.inner_coverage = 1; valid_in_mask.flags.q.post_depth_coverage = 1; break; case MESA_SHADER_COMPUTE: @@ -634,11 +635,23 @@ ast_type_qualifier::merge_into_in_qualifier(YYLTYPE *loc, state->in_qualifier->flags.q.early_fragment_tests = false; } + if (state->in_qualifier->flags.q.inner_coverage) { + state->fs_inner_coverage = true; + state->in_qualifier->flags.q.inner_coverage = false; + } + if (state->in_qualifier->flags.q.post_depth_coverage) { state->fs_post_depth_coverage = true; state->in_qualifier->flags.q.post_depth_coverage = false; } + if (state->fs_inner_coverage && state->fs_post_depth_coverage) { + _mesa_glsl_error(loc, state, + "inner_coverage & post_depth_coverage layout qualifiers " + "are mutally exclusives"); + r = false; + } + /* We allow the creation of multiple cs_input_layout nodes. Coherence among * all existing nodes is checked later, when the AST node is transformed * into HIR. @@ -707,7 +720,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, "%s '%s':" "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s" - "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", + "%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n", message, name, bad.flags.q.invariant ? " invariant" : "", bad.flags.q.precise ? " precise" : "", @@ -768,6 +781,7 @@ ast_type_qualifier::validate_flags(YYLTYPE *loc, bad.flags.q.vertices ? " vertices" : "", bad.flags.q.subroutine ? " subroutine" : "", bad.flags.q.subroutine_def ? " subroutine_def" : "", + bad.flags.q.inner_coverage ? " inner_coverage" : "", bad.flags.q.post_depth_coverage ? " post_depth_coverage" : ""); return false; } diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy index 09b7e79..e3893d5 100644 --- a/src/compiler/glsl/glsl_parser.yy +++ b/src/compiler/glsl/glsl_parser.yy @@ -1372,9 +1372,10 @@ layout_qualifier_id: } } } + } - if (!$$.flags.i && - match_layout_qualifier($1, "early_fragment_tests", state) == 0) { + if (!$$.flags.i) { + if (match_layout_qualifier($1, "early_fragment_tests", state) == 0) { /* From section 4.4.1.3 of the GLSL 4.50 specification * (Fragment Shader Inputs): * @@ -1393,15 +1394,32 @@ layout_qualifier_id: $$.flags.q.early_fragment_tests = 1; } - if (!$$.flags.i && - match_layout_qualifier($1, "post_depth_coverage", state) == 0) { + if (match_layout_qualifier($1, "inner_coverage", state) == 0) { + if (state->stage != MESA_SHADER_FRAGMENT) { + _mesa_glsl_error(& @1, state, + "inner_coverage layout qualifier only " + "valid in fragment shaders"); + } + + if (state->INTEL_conservative_rasterization_enable) { + $$.flags.q.inner_coverage = 1; + } else { + _mesa_glsl_error(& @1, state, + "inner_coverage layout qualifier present, " + "but the INTEL_conservative_rasterization extension " + "is not enabled."); + } + } + + if (match_layout_qualifier($1, "post_depth_coverage", state) == 0) { if (state->stage != MESA_SHADER_FRAGMENT) { _mesa_glsl_error(& @1, state, "post_depth_coverage layout qualifier only " "valid in fragment shaders"); } - if (state->ARB_post_depth_coverage_enable) { + if (state->ARB_post_depth_coverage_enable || + state->INTEL_conservative_rasterization_enable) { $$.flags.q.post_depth_coverage = 1; } else { _mesa_glsl_error(& @1, state, @@ -1410,6 +1428,12 @@ layout_qualifier_id: "is not enabled."); } } + + if ($$.flags.q.post_depth_coverage && $$.flags.q.inner_coverage) { + _mesa_glsl_error(& @1, state, + "post_depth_coverage & inner_coverage layout qualifiers " + "are mutually exclusive"); + } } /* Layout qualifiers for tessellation evaluation shaders. */ diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index d1fc98d..14b7153 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -293,6 +293,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->in_qualifier = new(this) ast_type_qualifier(); this->out_qualifier = new(this) ast_type_qualifier(); this->fs_early_fragment_tests = false; + this->fs_inner_coverage = false; this->fs_post_depth_coverage = false; this->fs_blend_support = 0; memset(this->atomic_counter_offsets, 0, @@ -687,6 +688,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(EXT_texture_array), EXT_AEP(EXT_texture_buffer), EXT_AEP(EXT_texture_cube_map_array), + EXT(INTEL_conservative_rasterization), EXT(MESA_shader_integer_functions), EXT(NV_image_formats), }; @@ -1692,6 +1694,7 @@ set_shader_inout_layout(struct gl_shader *shader, assert(!state->fs_pixel_center_integer); assert(!state->fs_origin_upper_left); assert(!state->fs_early_fragment_tests); + assert(!state->fs_inner_coverage); assert(!state->fs_post_depth_coverage); } @@ -1813,6 +1816,7 @@ set_shader_inout_layout(struct gl_shader *shader, shader->info.ARB_fragment_coord_conventions_enable = state->ARB_fragment_coord_conventions_enable; shader->info.EarlyFragmentTests = state->fs_early_fragment_tests; + shader->info.InnerCoverage = state->fs_inner_coverage; shader->info.PostDepthCoverage = state->fs_post_depth_coverage; shader->info.BlendSupport = state->fs_blend_support; break; diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index 4277d43..d6fc377 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -761,6 +761,8 @@ struct _mesa_glsl_parse_state { bool EXT_texture_buffer_warn; bool EXT_texture_cube_map_array_enable; bool EXT_texture_cube_map_array_warn; + bool INTEL_conservative_rasterization_enable; + bool INTEL_conservative_rasterization_warn; bool MESA_shader_framebuffer_fetch_enable; bool MESA_shader_framebuffer_fetch_warn; bool MESA_shader_framebuffer_fetch_non_coherent_enable; @@ -788,6 +790,8 @@ struct _mesa_glsl_parse_state { bool fs_early_fragment_tests; + bool fs_inner_coverage; + bool fs_post_depth_coverage; unsigned fs_blend_support; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index f650752..3660257 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1889,7 +1889,8 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, linked_shader->info.EarlyFragmentTests |= shader->info.EarlyFragmentTests; - + linked_shader->info.InnerCoverage |= + shader->info.InnerCoverage; linked_shader->Program->info.fs.post_depth_coverage |= shader->info.PostDepthCoverage; diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h index b2830e0..768f053 100644 --- a/src/compiler/shader_info.h +++ b/src/compiler/shader_info.h @@ -116,6 +116,12 @@ typedef struct shader_info { * ARB_shader_image_load_store. */ bool early_fragment_tests; + + /** + * Defined by INTEL_conservative_rasterization. + */ + bool inner_coverage; + bool post_depth_coverage; /** gl_FragDepth layout for ARB_conservative_depth. */ diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index 071c16d..f68011e 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -555,6 +555,48 @@ _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) } } + /* From GL_INTEL_conservative_rasterization spec: + * + * The conservative rasterization option applies only to polygons with + * PolygonMode state set to FILL. Draw requests for polygons with different + * PolygonMode setting or for other primitive types (points/lines) generate + * INVALID_OPERATION error. + */ + if (ctx->IntelConservativeRasterization) { + GLboolean pass = GL_TRUE; + + switch (mode) { + case GL_POINTS: + case GL_LINES: + case GL_LINE_LOOP: + case GL_LINE_STRIP: + case GL_LINES_ADJACENCY: + case GL_LINE_STRIP_ADJACENCY: + pass = GL_FALSE; + break; + case GL_TRIANGLES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + case GL_QUADS: + case GL_QUAD_STRIP: + case GL_POLYGON: + case GL_TRIANGLES_ADJACENCY: + case GL_TRIANGLE_STRIP_ADJACENCY: + if (ctx->Polygon.FrontMode != GL_FILL || + ctx->Polygon.BackMode != GL_FILL) + pass = GL_FALSE; + break; + default: + pass = GL_FALSE; + } + if (!pass) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "mode=%s invalid with GL_INTEL_conservative_rasterization", + _mesa_lookup_prim_by_nr(mode)); + return GL_FALSE; + } + } + return GL_TRUE; } diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c index d1ab81e..c9f10ab 100644 --- a/src/mesa/main/enable.c +++ b/src/mesa/main/enable.c @@ -439,6 +439,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state) FLUSH_VERTICES(ctx, _NEW_COLOR); ctx->Color.IndexLogicOpEnabled = state; break; + case GL_CONSERVATIVE_RASTERIZATION_INTEL: + if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) + goto invalid_enum_error; + if (ctx->IntelConservativeRasterization == state) + return; + FLUSH_VERTICES(ctx, _NEW_POLYGON); + ctx->IntelConservativeRasterization = state; + break; case GL_COLOR_LOGIC_OP: if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) goto invalid_enum_error; @@ -1631,6 +1639,10 @@ _mesa_IsEnabled( GLenum cap ) CHECK_EXTENSION(KHR_blend_equation_advanced_coherent); return ctx->Color.BlendCoherent; + case GL_CONSERVATIVE_RASTERIZATION_INTEL: + CHECK_EXTENSION(INTEL_conservative_rasterization); + return ctx->IntelConservativeRasterization; + default: goto invalid_enum_error; } diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h index f215e0a..9c3b776 100644 --- a/src/mesa/main/extensions_table.h +++ b/src/mesa/main/extensions_table.h @@ -290,6 +290,7 @@ EXT(IBM_texture_mirrored_repeat , dummy_true EXT(INGR_blend_func_separate , EXT_blend_func_separate , GLL, x , x , x , 1999) +EXT(INTEL_conservative_rasterization , INTEL_conservative_rasterization , x , 42, x , 32, 2013) EXT(INTEL_performance_query , INTEL_performance_query , GLL, GLC, x , ES2, 2013) EXT(KHR_blend_equation_advanced , KHR_blend_equation_advanced , GLL, GLC, x , ES2, 2014) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 0123def..71bd89e 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2175,6 +2175,7 @@ struct gl_shader_info bool uses_gl_fragcoord; bool redeclares_gl_fragcoord; bool PostDepthCoverage; + bool InnerCoverage; bool ARB_fragment_coord_conventions_enable; /** @@ -3936,6 +3937,7 @@ struct gl_extensions GLboolean ATI_fragment_shader; GLboolean ATI_separate_stencil; GLboolean GREMEDY_string_marker; + GLboolean INTEL_conservative_rasterization; GLboolean INTEL_performance_query; GLboolean KHR_blend_equation_advanced; GLboolean KHR_blend_equation_advanced_coherent; @@ -4619,6 +4621,7 @@ struct gl_context GLboolean TextureFormatSupported[MESA_FORMAT_COUNT]; GLboolean RasterDiscard; /**< GL_RASTERIZER_DISCARD */ + GLboolean IntelConservativeRasterization; /**< GL_INTEL_CONSERVATIVE_RASTERIZATION */ /** * \name Hooks for module contexts. diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 064ec4e..10cee7b 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2194,6 +2194,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src, case MESA_SHADER_FRAGMENT: { dst->info.fs.depth_layout = src->FragDepthLayout; dst->info.fs.early_fragment_tests = dst_sh->info.EarlyFragmentTests; + dst->info.fs.inner_coverage = dst_sh->info.InnerCoverage; dst->info.fs.post_depth_coverage = dst_sh->info.PostDepthCoverage; break; }