From: Bea Lam Date: Tue, 31 Jul 2012 00:00:27 +0000 (+1000) Subject: Particles module doc fixes X-Git-Tag: 1.0_branch~121 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=02324af27c8784e8df430de9f21080263a1cf4d0;p=profile%2Fivi%2Fqtdeclarative.git Particles module doc fixes Fixing some uses of qdoc commands and other minor fixes Change-Id: I965f715ad8d7833c5a7b830d644c79ad51735da5 Reviewed-by: Alan Alpert --- diff --git a/src/particles/qquickcustomaffector.cpp b/src/particles/qquickcustomaffector.cpp index 219da82..0482b27 100644 --- a/src/particles/qquickcustomaffector.cpp +++ b/src/particles/qquickcustomaffector.cpp @@ -57,7 +57,7 @@ QT_BEGIN_NAMESPACE dt is the time since the last time it was affected. Use dt to normalize trajectory manipulations to real time. - Note that JS is slower to execute, so it is not recommended to use this in + Note that JavaScript is slower to execute, so it is not recommended to use this in high-volume particle systems. */ diff --git a/src/particles/qquickparticleaffector.cpp b/src/particles/qquickparticleaffector.cpp index 0ad00ce..29f88fb 100644 --- a/src/particles/qquickparticleaffector.cpp +++ b/src/particles/qquickparticleaffector.cpp @@ -122,11 +122,12 @@ QT_BEGIN_NAMESPACE In the special case where an Affector has no possible effect (e.g. Affector {}), affected will be emitted for all particles being considered if you connect to it. This allows you to - execute arbitrary code in response to particles (see \l affectParticles if you want to execute - code which affects the particles themselves) . As this executes JS scritps per particle, it is - not recommended to use this signal with a high-volume particle system. + execute arbitrary code in response to particles (use the \l {QtQuick.Particles2::Affector::affectParticles} + {affectParticles} signal handler if you want to execute code which affects the particles + themselves). As this executes JavaScript code per particle, it is not recommended to use this + signal with a high-volume particle system. - x,y is the particles current position. + x,y is the particle's current position. */ QQuickParticleAffector::QQuickParticleAffector(QQuickItem *parent) : QQuickItem(parent), m_needsReset(false), m_ignoresTime(false), m_onceOff(false), m_enabled(true) diff --git a/src/particles/qquickparticleemitter.cpp b/src/particles/qquickparticleemitter.cpp index de5f3d9..343eb4b 100644 --- a/src/particles/qquickparticleemitter.cpp +++ b/src/particles/qquickparticleemitter.cpp @@ -191,10 +191,10 @@ QT_BEGIN_NAMESPACE /*! \qmlsignal QtQuick.Particles2::Emitter::onEmitParticles(Array particles) - This handler is called when particles are emitted. particles is a javascript + This handler is called when particles are emitted. particles is a JavaScript array of Particle objects. You can modify particle attributes directly within the handler. - Note that JS is slower to execute, so it is not recommended to use this in + Note that JavaScript is slower to execute, so it is not recommended to use this in high-volume particle systems. */ diff --git a/src/particles/qquickparticlepainter.cpp b/src/particles/qquickparticlepainter.cpp index 5088a87..7328437 100644 --- a/src/particles/qquickparticlepainter.cpp +++ b/src/particles/qquickparticlepainter.cpp @@ -47,7 +47,7 @@ QT_BEGIN_NAMESPACE \qmltype ParticlePainter \instantiates QQuickParticlePainter \inqmlmodule QtQuick.Particles 2 - \inherits ParticlePainter + \inherits Item \brief For specifying how to paint particles \ingroup qtquick-particles diff --git a/src/particles/qquickparticlesystem.cpp b/src/particles/qquickparticlesystem.cpp index 14694e7..a048da2 100644 --- a/src/particles/qquickparticlesystem.cpp +++ b/src/particles/qquickparticlesystem.cpp @@ -157,7 +157,7 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG) */ /*! - \qmlmethod void QtQuick.Particles2::ParticleSystem::pause + \qmlmethod QtQuick.Particles2::ParticleSystem::pause Pauses the simulation if it is running. @@ -165,7 +165,7 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG) */ /*! - \qmlmethod void QtQuick.Particles2::ParticleSystem::resume + \qmlmethod QtQuick.Particles2::ParticleSystem::resume Resumes the simulation if it is paused. @@ -173,7 +173,7 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG) */ /*! - \qmlmethod void QtQuick.Particles2::ParticleSystem::start + \qmlmethod QtQuick.Particles2::ParticleSystem::start Starts the simulation if it has not already running. @@ -181,7 +181,7 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG) */ /*! - \qmlmethod void QtQuick.Particles2::ParticleSystem::stop + \qmlmethod QtQuick.Particles2::ParticleSystem::stop Stops the simulation if it is running. @@ -189,14 +189,14 @@ DEFINE_BOOL_CONFIG_OPTION(qmlParticlesDebug, QML_PARTICLES_DEBUG) */ /*! - \qmlmethod void QtQuick.Particles2::ParticleSystem::restart + \qmlmethod QtQuick.Particles2::ParticleSystem::restart Stops the simulation if it is running, and then starts it. \sa stop, restart, running */ /*! - \qmlmethod void QtQuick.Particles2::ParticleSystem::reset + \qmlmethod QtQuick.Particles2::ParticleSystem::reset Discards all currently existing particles. diff --git a/src/particles/qquickv8particledata.cpp b/src/particles/qquickv8particledata.cpp index 80dec68..74e0aa1 100644 --- a/src/particles/qquickv8particledata.cpp +++ b/src/particles/qquickv8particledata.cpp @@ -256,12 +256,12 @@ QT_BEGIN_NAMESPACE Values are from 0.0 to 1.0. */ /*! - \qmlmethod real QtQuick.Particles2::Particle::lifeLeft + \qmlproperty real QtQuick.Particles2::Particle::lifeLeft The time in seconds that the particle has left to live at the current point in time. */ /*! - \qmlmethod real QtQuick.Particles2::Particle::currentSize + \qmlproperty real QtQuick.Particles2::Particle::currentSize The currentSize of the particle, interpolating between startSize and endSize based on the currentTime. */