From: Brian Paul Date: Mon, 27 Mar 2000 17:54:17 +0000 (+0000) Subject: put _mesa prefix on some functions X-Git-Tag: 062012170305~28246 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=021a525616bef2bafc8f60edc193b975ed2b0efa;p=profile%2Fivi%2Fmesa.git put _mesa prefix on some functions --- diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 493a886..e19fece 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.50 2000/03/22 23:20:12 brianp Exp $ */ +/* $Id: context.c,v 1.51 2000/03/27 17:54:17 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1277,9 +1277,9 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx ) out_of_memory = GL_FALSE; for (i=0;iTexture.Proxy1D->Image[i] = gl_alloc_texture_image(); - ctx->Texture.Proxy2D->Image[i] = gl_alloc_texture_image(); - ctx->Texture.Proxy3D->Image[i] = gl_alloc_texture_image(); + ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image(); + ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image(); + ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image(); if (!ctx->Texture.Proxy1D->Image[i] || !ctx->Texture.Proxy2D->Image[i] || !ctx->Texture.Proxy3D->Image[i]) { @@ -1289,13 +1289,13 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx ) if (out_of_memory) { for (i=0;iTexture.Proxy1D->Image[i]) { - gl_free_texture_image(ctx->Texture.Proxy1D->Image[i]); + _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]); } if (ctx->Texture.Proxy2D->Image[i]) { - gl_free_texture_image(ctx->Texture.Proxy2D->Image[i]); + _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]); } if (ctx->Texture.Proxy3D->Image[i]) { - gl_free_texture_image(ctx->Texture.Proxy3D->Image[i]); + _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]); } } gl_free_texture_object(NULL, ctx->Texture.Proxy1D); diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index d52b051..2547d6c 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -338,7 +338,7 @@ set_teximage_component_sizes( struct gl_texture_image *texImage ) * Return new gl_texture_image struct with all fields initialized to zero. */ struct gl_texture_image * -gl_alloc_texture_image( void ) +_mesa_alloc_texture_image( void ) { return CALLOC_STRUCT(gl_texture_image); } @@ -380,7 +380,7 @@ init_texture_image( struct gl_texture_image *img, void -gl_free_texture_image( struct gl_texture_image *teximage ) +_mesa_free_texture_image( struct gl_texture_image *teximage ) { if (teximage->Data) { FREE( teximage->Data ); @@ -1033,7 +1033,7 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, texImage = texObj->Image[level]; if (!texImage) { - texImage = gl_alloc_texture_image(); + texImage = _mesa_alloc_texture_image(); texObj->Image[level] = texImage; if (!texImage) { gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); @@ -1141,7 +1141,7 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, texImage = texObj->Image[level]; if (!texImage) { - texImage = gl_alloc_texture_image(); + texImage = _mesa_alloc_texture_image(); texObj->Image[level] = texImage; if (!texImage) { gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); @@ -1263,7 +1263,7 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, texImage = texObj->Image[level]; if (!texImage) { - texImage = gl_alloc_texture_image(); + texImage = _mesa_alloc_texture_image(); texObj->Image[level] = texImage; if (!texImage) { gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); @@ -1364,9 +1364,9 @@ _mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, * Fetch a texture image from the device driver. * Store the results in the given texture object at the given mipmap level. */ -static void -get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, - const struct gl_texture_object *texObj ) +void +_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, + const struct gl_texture_object *texObj ) { GLvoid *image; GLenum imgFormat, imgType; @@ -1503,7 +1503,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, if (!texImage->Data) { /* try to get the texture image from the device driver */ - get_teximage_from_driver(ctx, target, level, texObj); + _mesa_get_teximage_from_driver(ctx, target, level, texObj); discardImage = GL_TRUE; } else { @@ -1643,7 +1643,7 @@ _mesa_TexSubImage1D( GLenum target, GLint level, const GLint xoffsetb = xoffset + texImage->Border; GLboolean retain = GL_TRUE; if (!texImage->Data) { - get_teximage_from_driver( ctx, target, level, texObj ); + _mesa_get_teximage_from_driver( ctx, target, level, texObj ); if (!texImage->Data) { make_null_texture(texImage); } @@ -1730,7 +1730,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level, GLboolean retain = GL_TRUE; if (!texImage->Data) { - get_teximage_from_driver( ctx, target, level, texObj ); + _mesa_get_teximage_from_driver( ctx, target, level, texObj ); if (!texImage->Data) { make_null_texture(texImage); } diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 3dfafe2..9aa3a07 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -1,4 +1,4 @@ -/* $Id: teximage.h,v 1.5 2000/03/23 16:23:14 brianp Exp $ */ +/* $Id: teximage.h,v 1.6 2000/03/27 17:54:17 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -40,13 +40,17 @@ _mesa_base_tex_format( GLint format ); extern struct gl_texture_image * -gl_alloc_texture_image( void ); +_mesa_alloc_texture_image( void ); extern void -gl_free_texture_image( struct gl_texture_image *teximage ); +_mesa_free_texture_image( struct gl_texture_image *teximage ); +extern void +_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, + const struct gl_texture_object *texObj ); + /*** API entry point functions ***/ diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 02de5a3..726c107 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1,4 +1,4 @@ -/* $Id: texobj.c,v 1.15 2000/03/21 17:42:27 brianp Exp $ */ +/* $Id: texobj.c,v 1.16 2000/03/27 17:55:19 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -149,7 +149,7 @@ void gl_free_texture_object( struct gl_shared_state *shared, GLuint i; for (i=0;iImage[i]) { - gl_free_texture_image( t->Image[i] ); + _mesa_free_texture_image( t->Image[i] ); } } }