From: Taekyun Kim Date: Tue, 7 Jan 2014 09:07:38 +0000 (+0900) Subject: Evas: 3D: Updated proxy texture example X-Git-Tag: v1.10.0-alpha1~77 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=013f3da966d193529a1fb8f1bb00398933736581;p=platform%2Fupstream%2Fefl.git Evas: 3D: Updated proxy texture example --- diff --git a/src/examples/evas/evas-3d-proxy.c b/src/examples/evas/evas-3d-proxy.c index d0a9db4..e71ce3d 100644 --- a/src/examples/evas/evas-3d-proxy.c +++ b/src/examples/evas/evas-3d-proxy.c @@ -7,6 +7,9 @@ #define WIDTH 1024 #define HEIGHT 1024 +#define IMG_WIDTH 256 +#define IMG_HEIGHT 256 + typedef struct _Scene_Data { Evas_3D_Scene *scene; @@ -26,7 +29,7 @@ Ecore_Evas *ecore_evas = NULL; Evas *evas = NULL; Evas_Object *background = NULL; Evas_Object *image = NULL; -Evas_Object *bg_image = NULL; +Evas_Object *source = NULL; static const float cube_vertices[] = { @@ -111,6 +114,8 @@ _animate_scene(void *data) { static float angle = 0.0f; Scene_Data *scene = (Scene_Data *)data; + unsigned int *pixels; + int i, j, stride; angle += 0.5; @@ -120,6 +125,22 @@ _animate_scene(void *data) if (angle > 360.0) angle -= 360.0f; + pixels = (unsigned int *)evas_object_image_data_get(source, EINA_TRUE); + stride = evas_object_image_stride_get(source); + + for (i = 0; i < IMG_HEIGHT; i++) + { + unsigned int *row = (unsigned int *)((char *)pixels + stride * i); + + for (j = 0; j < IMG_WIDTH; j++) + { + *row++ = rand() | 0xff000000; + } + } + + evas_object_image_data_set(source, pixels); + evas_object_image_data_update_add(source, 0, 0, IMG_WIDTH, IMG_HEIGHT); + return EINA_TRUE; } @@ -160,7 +181,8 @@ _mesh_setup(Scene_Data *data) data->material = evas_3d_material_add(evas); data->texture = evas_3d_texture_add(evas); - evas_3d_texture_source_set(data->texture, bg_image); + evas_3d_texture_source_set(data->texture, source); + evas_3d_texture_source_visible_set(data->texture, EINA_TRUE); evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE); evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE); @@ -244,11 +266,11 @@ main(void) evas_object_show(background); /* Add a background imageg. */ - bg_image = evas_object_image_filled_add(evas); - evas_object_image_file_set(bg_image, "cube1.png", NULL); - evas_object_move(bg_image, 0, 0); - evas_object_resize(bg_image, WIDTH, HEIGHT); - evas_object_show(bg_image); + source = evas_object_image_filled_add(evas); + evas_object_image_size_set(source, IMG_WIDTH, IMG_HEIGHT); + evas_object_move(source, 0, 0); + evas_object_resize(source, IMG_WIDTH, IMG_HEIGHT); + evas_object_show(source); /* Add an image object for 3D scene rendering. */ image = evas_object_image_filled_add(evas);