From: Brian Paul Date: Tue, 14 Apr 2015 16:41:56 +0000 (-0600) Subject: mesa: log shaders, GLSL info log with _mesa_log() X-Git-Tag: upstream/17.1.0~19456 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=011cad806a6e42caecfef0e9fc77c6db0333dcfe;p=platform%2Fupstream%2Fmesa.git mesa: log shaders, GLSL info log with _mesa_log() Now, if we set MESA_LOG_FILE and MESA_GLSL=dump, all the shader info will get logged to the named file instead of stderr. Reviewed-by: José Fonseca --- diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 30716f5..77e2b87 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -882,10 +882,9 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) sh->CompileStatus = GL_FALSE; } else { if (ctx->_Shader->Flags & GLSL_DUMP) { - fprintf(stderr, "GLSL source for %s shader %d:\n", + _mesa_log("GLSL source for %s shader %d:\n", _mesa_shader_stage_to_string(sh->Stage), sh->Name); - fprintf(stderr, "%s\n", sh->Source); - fflush(stderr); + _mesa_log("%s\n", sh->Source); } /* this call will set the shader->CompileStatus field to indicate if @@ -899,27 +898,25 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj) if (ctx->_Shader->Flags & GLSL_DUMP) { if (sh->CompileStatus) { - fprintf(stderr, "GLSL IR for shader %d:\n", sh->Name); - _mesa_print_ir(stderr, sh->ir, NULL); - fprintf(stderr, "\n\n"); + _mesa_log("GLSL IR for shader %d:\n", sh->Name); + _mesa_print_ir(_mesa_get_log_file(), sh->ir, NULL); + _mesa_log("\n\n"); } else { - fprintf(stderr, "GLSL shader %d failed to compile.\n", sh->Name); + _mesa_log("GLSL shader %d failed to compile.\n", sh->Name); } if (sh->InfoLog && sh->InfoLog[0] != 0) { - fprintf(stderr, "GLSL shader %d info log:\n", sh->Name); - fprintf(stderr, "%s\n", sh->InfoLog); + _mesa_log("GLSL shader %d info log:\n", sh->Name); + _mesa_log("%s\n", sh->InfoLog); } - fflush(stderr); } } if (!sh->CompileStatus) { if (ctx->_Shader->Flags & GLSL_DUMP_ON_ERROR) { - fprintf(stderr, "GLSL source for %s shader %d:\n", + _mesa_log("GLSL source for %s shader %d:\n", _mesa_shader_stage_to_string(sh->Stage), sh->Name); - fprintf(stderr, "%s\n", sh->Source); - fprintf(stderr, "Info Log:\n%s\n", sh->InfoLog); - fflush(stderr); + _mesa_log("%s\n", sh->Source); + _mesa_log("Info Log:\n%s\n", sh->InfoLog); } if (ctx->_Shader->Flags & GLSL_REPORT_ERRORS) {