From: Rex Xu Date: Tue, 24 Jan 2017 06:36:10 +0000 (+0800) Subject: Semantics: Texture clamp functions are available for fragment shader only. X-Git-Tag: upstream/11.4.0~1329^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=00d54b4440cc7711d55fdbc1b687cf141891ad2a;p=platform%2Fupstream%2Fglslang.git Semantics: Texture clamp functions are available for fragment shader only. --- diff --git a/glslang/MachineIndependent/Initialize.cpp b/glslang/MachineIndependent/Initialize.cpp index 637ab29..287d6d6 100644 --- a/glslang/MachineIndependent/Initialize.cpp +++ b/glslang/MachineIndependent/Initialize.cpp @@ -4203,7 +4203,7 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int ve // Add to the per-language set of built-ins - if (bias) + if (bias || lodClamp) stageBuiltins[EShLangFragment].append(s); else commonBuiltins.append(s);