From: Samuel Pitoiset Date: Wed, 7 Sep 2016 19:37:53 +0000 (+0200) Subject: glsl: reject compute shaders with fixed and variable local size X-Git-Tag: upstream/17.1.0~5880 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;h=008e785f742078e17221ebea727a5a5ea7ee95ff;p=platform%2Fupstream%2Fmesa.git glsl: reject compute shaders with fixed and variable local size The ARB_compute_variable_group_size specification explains that when a compute shader includes both a fixed and a variable local size, a compile-time error occurs. v2: - update formatting spec quotations (Ian) Signed-off-by: Samuel Pitoiset Reviewed-by: Nicolai Hähnle --- diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 2ad97d9..8cdb917 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -8039,6 +8039,20 @@ ast_cs_input_layout::hir(exec_list *instructions, } } + /* The ARB_compute_variable_group_size spec says: + * + * If a compute shader including a *local_size_variable* qualifier also + * declares a fixed local group size using the *local_size_x*, + * *local_size_y*, or *local_size_z* qualifiers, a compile-time error + * results + */ + if (state->cs_input_local_size_variable_specified) { + _mesa_glsl_error(&loc, state, + "compute shader can't include both a variable and a " + "fixed local group size"); + return NULL; + } + state->cs_input_local_size_specified = true; for (int i = 0; i < 3; i++) state->cs_input_local_size[i] = qual_local_size[i];