From: Seungho, Baek Date: Mon, 13 Jul 2020 04:39:37 +0000 (+0900) Subject: [Tizen] Temporarily force updateScene flag true when rendering behavior is continuously X-Git-Tag: accepted/tizen/unified/20200811.050421~18^2 X-Git-Url: http://review.tizen.org/git/?a=commitdiff_plain;ds=sidebyside;h=96639206280ed202e069a75da1bc21b454abc884;p=platform%2Fcore%2Fuifw%2Fdali-core.git [Tizen] Temporarily force updateScene flag true when rendering behavior is continuously - Set updateScene flag true if developer set rendering behavior as continuously. Change-Id: If5003ab5be3fa9293ef94ed2482e6cd36ac5166e Signed-off-by: Seungho, Baek --- diff --git a/dali/internal/update/manager/update-manager.cpp b/dali/internal/update/manager/update-manager.cpp index b6372c3..7c9400e 100644 --- a/dali/internal/update/manager/update-manager.cpp +++ b/dali/internal/update/manager/update-manager.cpp @@ -889,10 +889,11 @@ uint32_t UpdateManager::Update( float elapsedSeconds, const bool gestureUpdated = ProcessGestures( bufferIndex, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds ); bool updateScene = // The scene-graph requires an update if.. - (mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR - IsAnimationRunning() || // ..at least one animation is running OR - mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR - gestureUpdated; // ..a gesture property was updated + (mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR + IsAnimationRunning() || // ..at least one animation is running OR + mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR + (mImpl->renderingBehavior == DevelStage::Rendering::CONTINUOUSLY) || // ..rendering behavior is DevelStage::Rendering::CONTINUOUSLY OR + gestureUpdated; // ..a gesture property was updated bool keepRendererRendering = false;