WhiteBalance = -255,1,2,3,5,4,-255,-255,-255,-255 || 1
; Color tone - real setting value
-;;; 0:NONE, 1:SEPIA, 2:ANTIQUE, 3:NEGATIVE, 4:EMBOSS, 5:GRAY, 6:OUTLINE, 7:SOLARIZATION
+;;; 1:NONE, 2:BNW, 3:SEPIA, 4:AQUA, 6:NEGATIVE
; Color tone - MSL value(convert array index)
;;; 0:NONE, 1:MONO, 2:SEPIA, 3:NEGATIVE, 4:BLUE, 5:GREEN, 6:AQUA, 7:VIOLET, 8:ORANGE, 9:GRAY, 10:RED,
;;; 11:ANTIQUE, 12:WARM, 13:PINK, 14:YELLOW, 15:PURPLE, 16:EMBOSS, 17:OUTLINE, 18:SOLARIZATION_1, 19:SOLARIZATION_2, 20:SOLARIZATION_3,
;;; 21:SOLARIZATION_4, 22:SKETCH_1, 23:SKETCH_2, 24:SKETCH_3, 25:SKETCH_4
;ColorTone = 1,-255,3,2,11,6,5,18,-255,-255,3,4,10,-255,-255,-255,-255,16,17,12,13,14,15,-255,-255,-255,-255 || 0
-ColorTone = 0,-255,1,3,-255,-255,-255,-255,-255,5,-255,2,-255,-255,-255,-255,4,6,7,-255,-255,-255,-255,-255,-255,-255 || 0
+ColorTone = 1,-255,3,6,-255,-255,4,-255,-255,2,-255,-255,-255,-255,-255,-255,-255,-255,-255,-255,-255,-255,-255,-255,-255,-255 || 1
; Flip - real setting value
;;; 0:NONE, 1:VERTICAL, 2:HORIZONTAL
; Flip - MSL value(convert array index)