virtual Any GetSurface();
/**
- * @brief Waits tbm surface after replace surface
+ * @brief Waits until surface is replaced
* After tbm surface is acquired in PostRender, this function is finished.
*/
- void WaitDrawableAfterReplaceSurface();
+ void WaitUntilSurfaceReplaced();
public: // from Dali::RenderSurface
}
}
-void NativeRenderSurface::WaitDrawableAfterReplaceSurface()
+void NativeRenderSurface::WaitUntilSurfaceReplaced()
{
ConditionalWait::ScopedLock lock( mImpl->mTbmSurfaceCondition );
while( !mImpl->mDrawableCompleted )