{
if( !layoutPositionData.animated )
{
- actor.SetPosition( layoutPositionData.left, layoutPositionData.top );
- actor.SetSize( layoutPositionData.right - layoutPositionData.left, layoutPositionData.bottom - layoutPositionData.top );
+ actor.SetX( layoutPositionData.left );
+ actor.SetY( layoutPositionData.top );
+
+ actor.SetProperty( Actor::Property::SIZE_WIDTH, layoutPositionData.right - layoutPositionData.left );
+ actor.SetProperty( Actor::Property::SIZE_HEIGHT, layoutPositionData.bottom - layoutPositionData.top );
}
else
{
- actor.SetPosition( actor.GetCurrentPosition() );
- actor.SetSize( actor.GetCurrentSize() );
+ actor.SetX( actor.GetCurrentPosition().x );
+ actor.SetY( actor.GetCurrentPosition().y );
+
+ actor.SetProperty( Actor::Property::SIZE_WIDTH, actor.GetCurrentSize().x );
+ actor.SetProperty( Actor::Property::SIZE_HEIGHT, actor.GetCurrentSize().y );
}
}
}