#ifdef BUILD_ECORE_EVAS_WAYLAND_EGL
Evas_Engine_Info_Wayland_Egl *einfo = (Evas_Engine_Info_Wayland_Egl *)info;
einfo->info.rotation = (ee->rotation + wdata->output_rotation) % 360;
- /* the buffer transform information will be set in side of gl when rendering finish */
- einfo->window_rotation = ee->rotation;
+ ecore_wl_window_buffer_transform_set(wdata->win, wdata->output_rotation / 90);
WRN("evas engine rotate: %d", einfo->info.rotation);
#endif
}
dy = ah - h;
}
- /* buffer_transform: screen rotation + window rotation
- * window_transform: window rotation only
- * We have to let the display server know the window rotation value
- * because the display server needs to calcuate the screen rotation value
- * from buffer_transform value.
- */
- wl_egl_window_set_buffer_transform(ob->win, ob->info->info.rotation / 90);
- wl_egl_window_set_window_transform(ob->win, ob->info->window_rotation / 90);
-
if ((ob->info->info.rotation == 90) || (ob->info->info.rotation == 270))
wl_egl_window_resize(ob->win, h, w, dx, dy);
else